This site uses cookies to analyse traffic and for anonymous statistics. Air-to-ground missiles (AGMs) were added to the game in Update 1.79 "Project X" with the AGM-12B Bullpup. Ctrl for rockets and Space for bombs and torpedoes. This is the control which will fire your selected primary weapon (usually your guns), so you should bind it to the same key you usually use for your guns (left mouse button by default). There are two key functions of the ballistic computer: Constantly Computed Impact Point (CCIP) and Constantly Computed Release Point (CCRP). Most bombers start with a single default bombload, pylon upgrades allow them to carry more or heavier bombs, or alternative secondary weapons like torpedoes. Backup plane allows you to use the aircraft twice in an Arcade battle, potentially handy if you have a particular favourite but by no means essential. In the case of wire-guided missiles, the wire is unspun from the missile as it flies towards the target. Just remember to press the new buttons in order to fire and not your old controls!!!!! This can also often be set to centre automatically on a designated point on the ground (the "sight stabilization" keybind), which accounts for the relative motion of the helicopter and maintains the image in the gunner view, thus allowing for smooth guidance of the missile even when the helicopter is performing extreme manoeuvres. For more information, please see our it will show what types of rounds are used pick whichever you prefer [deleted] 10 yr. ago Yea I got that part, but what is "Universal Ammo"? If you want to see the exact contents of an ammunition belt hover your mouse over it, in this case the Soviet Universal 7.62mm belt: Ammunition choices depend on the country and calibre of weapon. Every aircraft with the custom loadout feature will have any weapon freely available to add to the setup, all suspended weapons will be available for free, the actual cost of weapons spent in battles in Silver Lions will be included in the repair cost. Very brief summary, there are four main types of ammunition: Armour Piercing (makes holes in stuff), Incendiary (sets fire to stuff), High Explosive (explodes, hopefully making holes and/or setting fire to stuff in the process) and Tracer (makes pretty light trails). Once youve unlocked new secondary weapons or ammunition belts you can fit them to the aircraft using the drop-down arrows in the bar at the top of the upgrade screen. You can land during matches and leave the plane when it's repaired. By Unfortunately its probably not just the ammunition that means other people shoot you down a lot more quickly than you shoot them down, there arent many guns where it makes a *huge* difference. Web page: warthunder.com. One think to note about blowing up ships is that for the most part you have to physically hit them rather than splash them. I then discover that I also need to assign a key to the 'Exit selected weapon mode' option to be able to fire the missile I have chosen using the 'Switch secondary weapons' option, because whilst I can lock the target, I cannot fire either missile unless I have pressed the 'Exit selected weapon mode' key. Thanks from my side also. Make sure you have a fully repaired and fully rearmed aircraft, (You may have to land again), hold J to bail out on the runway, and you can respawn after changing your loadout. I land, repair (as in, wait the 30ish seconds), the screen turns black and the plane is reset at the beginning of the runway, then I hit options and "abandon plane." If I have the option to re-launch, I change my armament from nothing to 20mm cannons. A bit of a muck around but sure, it works so what ever. And when you have an overload of secondary weapons, it can get annoying to always need to cycle them (which means setting a control for each is better for those aircraft, which defeats the purpose of the system). Quick question, how is it one -consistently- changes armaments during an RB game? Once purchased you can ditch the boring Default ammunition and switch to something crazy like All High Explosive Incendiary Tracer, All The Time (note: not actual name). All trademarks, logos and brand names are the property of their respective owners. I unlocked the Sparrow missiles. 250lb bombs on the British Blenheim, 250kg bombs on the Soviet Su-2). If you mean the hull mounted MG, no that isn't modeled for reasons god knows why. I just assigned a key to switch weapon mods, and assigned the firing of secondary weapons to my usual missile key, that way i switch between missiles with one key, and fire them like i always did, simultaneously, i assigned my usual gun key to primary weapon, making it so i can also use my guns while selecting a specific missile. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Cookie Notice Yeah, I just assigned all the other buttons to a random useless button I'll never press. However on second thought it could easily be added to the hanger itself. Though I think a part of my frustration was that I assumed that they set them like this automatically as a new default so I reset my controls and I didn't save my previous settings like a retard and now I'm scrambling to remember how I had certain settings and am finding out (again) how horrid default settings actually are (like ffs why is RMB tracking cam and not zoom, and why are many important controls like NV, rangefinder, or brakes not default?). To return how it was pre-Update 1.101, you then use the "Exit Selected Weapons Mode" Button. Video Card: Radeon Vega II or higher with Metal support. Its like 496 i think to spawn the plane w/o rockets and then like 1080 or something to spawn another one. Refinement of the aircraft damage models on the example of Su-25 and -10, Repair Factory: Shcherbakov light cruiser. 3.Or go to menu and press "abandon plane". If they are Im sure it's a bug. New comments cannot be posted and votes cannot be cast. By but is there a better setup? Some aircraft can fit additional cannon in gun packs as secondary weapons or change the calibre of their main weapons, but those come later so dont worry too much for the moment. It's a really great feature, helps a lot with aircraft with multiple missile types or other ordnance types. 20112022 Gaijin Games Kft. 20112023 Gaijin Games Kft. As with aircraft ranks, you need to purchase a certain number of upgrades in each tier (shown on the left) before you can start researching items in the next tier. Wait and hope an enemy plane shows up. Advanced laser guided missiles can operate even when the laser illumination is stopped and will continue its flight path on inertial guidance. Absolutely NEVER try to ascend too fast; youll surely stall out and crash. And Exit Selected Weapon Mode - Returns you to your regular controls in case you need them. For example mirage can carry 2xMagic and 1xR530E. There are three main types of weapon upgrades: new guns, ammunition unlocks, and pylons. So in the new update you now have an option to use "Weapon Selection" this allows you to use any and all guns/ordnance with only 5 bounds keys and is essential if you have several types of AAMs on your aircraft. War Thunder will soon feature customizable aircraft weapon setups, including asymmetrical loadouts. What do the different types of rounds do on an ammunition belt? View Mobile Site Follow on IG . Okay so is there any way to change a plane's load out in RB without spawning in a backup vehicle? Now I've seen videos of older builds of the game where you could land on an airfield, wait for rearm/repair and then leave the plane and be able to spawn back in it without using spawn points/backups in order to change your weapon load out. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. The Ballistic Computer is a system found on some modern aircraft and helicopters used to aid the player in the delivery of unguided air-to-ground munitions. Help? Though, as per the old maxim, quantity has a quality all its own, I tend towards the other maxim that bigger is better and would opt for the 100kg or 250kg options. How can you do this? Then you can change into whatever. reliability or accuracy, useful but not terribly exciting. Changing a bomber to low Kg and higher number of bombs would be good if alot of pillboxes AAA and armored cars are present. 20112022 Gaijin Games Kft. I discover that I need to assign a key to the 'Switch secondary weapons' option to be able to choose which one I fire. Again, I wouldnt worry about using gold eagles on low rank aircraft. It was released on June 2018. Wait and hope an enemy plane shows up. Torpedoes tend to be by themselves when you equip them. Powered by Invision Community. Can someone explain to me the proper process? So I was wondering if there was a setting so that when I'm carrying both the R-3R and the R-60, that I can switch between the two as needed. Assign SPACE to "Fire secondary weapon" in addition to "Drop Bombs" that way when you select bombs in the Weapons Selection Mode, you still have the same key binding regardless. In a Domination battle you could start in your lowest rank fighter and have a crack at capturing the closest airfield (lowest rank so it isnt too great a loss if you misjudge the approach and crash a bit), or pick a bomber, head for the enemy airfield as fast as possible and hope to catch one or two of the capturing team on the ground. As well as researching new aircraft, you also unlock modifications for your current planes as you fly them, enabling you to knock out the worst of the dents and service the engine for a bit more speed. Machine guns. For example, maybe if you have a wing or engine blacked out, it counts as a crash? This might be the best QoL change in this entire update. #5 Dec 11, 2013 @ 11:54am You're able to lock with any kind of AAM and shoot your main gun at the same time if you want to. Some weapons have ammunition optimised for air or ground targets, useful if you know youll mostly be dogfighting or strafing; most have a tracer option thats very pretty but generally not so damaging, or conversely a stealth option with no tracers, damaging but makes it more difficult to visually adjust your fire. KnightErrant_, October 22, 2016 in Realistic Battle Discussion. ~Keebird I'm PS4 if that has any impact on performance. There are three main types of weapon upgrades: new guns, ammunition unlocks, and pylons. You assign a button to "Fire Secondary Weapon" to fire the selected weapon while in the Selected Weapons Mode. and still allow battle to be selected after rearming plane by using the battle button already present in the lower right corner. Oh gf. However, half of the games I'm not prompted to return, and the other half my new configuration doesn't equip. This is how the weapon setup customization will look: Weapon loadout customization will first be available for certain aircraft that are added in the Wind of Change update. All trademarks, logos and brand names are the property of their respective owners. All trademarks, logos and brand names are the property of their respective owners. hmm I wonder if you can set the switch key to the mouse wheel, it would be nice to use the mouse wheel to quickly flip between cannons/machine guns/gun pods on my 109. The key set for Maximum Value will pitch the plane up and the key for Minimum Value will pitch the plane down. . I just use bombs and rockets after turning off weapon selection mode. Fire Primary Weapon - this control will fire your cannons/machine guns, so I've bound it to Left Mouse Button cause I'm used to shooting with it. I want to fit both the aim7 and aim9. Overview. Unfortunately, this is only true to an extent: ARH mode is only available when the missile is coming close to the target, as the range of the built-in radar is limited by its size, which needs to fit inside the compact missile. Introduction THE SHOOTING RANGE #306: Custom Weapon Loadouts / War Thunder War Thunder. Active radar homing (ARH) missiles have a radar emitter built in so that they don't have to rely on target illumination by the aircraft that fired it, making them fire-and-forget weapons. Hi, there, folks. In a Ground Strike battle you might want to start off in a fighter-bomber, head for the nearest ground targets, rattle off a few rockets or bombs, then look out for any friendly bombers who might need an escort; alternatively you could start out in a pure fighter, skip the secondary weapons for optimum performance, and climb up to high altitude in case an enemy heavy bomber is lurking up there going for your airfield or strategic targets. In-game, they are a potent weapon to have at your disposal, allowing you to destroy enemy ground or naval targets from several kilometres away. Changing those in game alters the intended selection process. Once you have a bit of a feel for different maps and game types, you can tweak which plane you start with and its weapon load. All trademarks, logos and brand names are the property of their respective owners. It said I crashed. I found that to be a pretty good way of doing air superiority, but it falls apart as soon as you try to carry rockets, bombs, and whatnot. I plead a case of TLDR and ill find myself out. Hover your mouse over a locked upgrade and a box will show the RP required to unlock it, a Buy icon underneath will show the cost in gold eagles to immediately purchase it. I discover that I need to assign a key to the 'Switch secondary weapons' option to be able to choose which one I fire. I hope this helps! When you press Pitch Up/Down or Yaw Left/Right while in flight, it will temporarily disable Mouse Aim while you're pressing the button. If you dont want to worry about adjusting ammunition selection, you cant go far wrong with Universal/Omni-purpose; its an improvement over the Default ammunition (the Default belts include Ball rounds, just plain chunks of metal, fine for making small holes in stuff but not very exciting compared to an Amour Piercing Incendiary round), and should be suitable for both air and ground targets. Spot ground targets with my MG C. J out and waste spawn points. How easy to press shortcuts: 91%. New guns, like flight performance components, tend to grant a slight improvement to e.g. My question is this: am I dumb and completely misunderstood what happened in the videos I saw or am I dumb and I did it the wrong way? The missile will guide itself towards the target, leaving the pilot free to manoeuvre the aircraft and evade any anti-air defences. Similar to researching new aircraft, you select one of these upgrades to research, and then gain RP towards unlocking it each time you fly the aeroplane. I honestly thought that the mechanic was just removed or something. Flying the Phantom FGR. The weapons on your planes in hanger are part of the current MM process for team member selection. The thinking is that it wouldn't be particularly useful, iirc hull MGs are only modeled on tanks that have no other machine guns otherwise (ex. Many rounds combine two or more of those effects; for shooting down aircraft you generally want High Explosive and Incendiary, if available, these tend to be in Air Targets or Universal belts (Stealth often works well too, if you can shoot well without tracers). You'll be dead or alive by when you desperately using AAMs or cannons and dropping bombs on some target simultaneously. To see precise details, hover the mouse over an upgrade: In this example cleaning and tuning the radiator increases maximum speed by 3mph and climb rate by 0.2m/s; its unlikely youll notice a massive difference in a fight, especially in Arcade battles, dont be too worried about upgraded opponents having an insurmountable advantage, but every little helps. To use torpedoes you generally have to be at low altitude and going relatively slow and a target line will appear to show the path of the torpedo when you launch it. If you can get nicely lined up on a road packed with a column of vehicles it can be glorious to drop a long string of bombs down it, but irritatingly the enemy are seldom generous enough to lay out their forces in nice, geometric, easily bombable patterns. Click on the picture to hear an audio file of the word. Now you can choose the plane again in the normal respawn menue and you can change ammo and loadout. I don't know of any backups being spent or not. Powered by Invision Community. Here is the list of aircraft that will have customizable loadouts in the Wind of Change update: Custom weapon setups will be added soon after the Wind of Change update is released. It's super confusing but worth it for multiple missiles! No more guessing which bomb drops first if you don't remember. 20112022 Gaijin Games Kft. Some planes and AGMs however have IR or thermal imaging and can be used at night and have better targeting quality. reliability or accuracy, useful but not terribly exciting. Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support. You will be able to have up to 20 customizable weapon presets along with the standard ones. If the laser illumination lights up again they will proceed to follow the laser light. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The types of ammunition available will depend on the weapon calibre and country selected. Naturally, combat on water is a far cry from what you might be used to in a tank or jet fighter. Often an additional targeting pod is needed for this, which will take up one pylon. 20112022 Gaijin Games Kft. Last update: 11/4/2020 7:25 AM UTC. That might be what has been confusing me, i dont believe ive had enought spawn points to spawn another fighter since the cost jumps up. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. All trademarks, logos and brand names are the property of their respective owners. On paper it's awesome but actually trying to use it yeesh. I am a trained US Air Force fighter pilot and I keep stalling the Pea Shooter on every mission. On the second row are the weapons: Offensive Armament (standard guns), Secondary Weapons (bombs, rockets, torpedoes, gun pods), and then the ammunition load of guns (Offensive 7.62mm in this instance); the precise options vary from plane to plane, the I-15bis just has one set of machine guns, other fighters can have weapons of two or three different calibres with separate upgrade options, most bombers also have turrets. CCIP continually calculates where munitions will . Reddit and its partners use cookies and similar technologies to provide you with a better experience. Plane, bike, hiking. 20112022 Gaijin Games Kft. All trademarks, logos and brand names are the property of their respective owners. Talisman gives an RP bonus for the aircraft, worth considering in the higher ranks, but not so vital at lower levels when research comes quickly. Reddit and its partners use cookies and similar technologies to provide you with a better experience. During battle, what button is generally used to switch between bombs, rockets and torpedoes? The maximum range of the missile can be seen in the lower part of the view, in the example it is 3,500 m, and the bigger bar below it shows the range of the currently aimed point. How to switch between weapons So I've been test driving the LAV-AD, and by default it binds the hydra rockets to the 25mm and shoots both at the same time. Depending on the plane your using you might have bombs + rockets for one or the other. keys 1-4 drop/use machine guns , cannons , rockets , bombs, when you are in the hangar you have to equip different secondary weapons weetad you can't have bombs rockets torpedoes and weetads all at once. All trademarks, logos and brand names are the property of their respective owners. Privacy Policy. This page was last edited on 15 March 2023, at 18:53. MM would have to consider rearming a possibility and thus include ammo not selected at MM selection as available for mission. Any thoughts on whether this is good idea and if not why? You can only fire either cannons (using the key "2) or MGs (using "1"), but if you have different types of cannons/MGs you will fire all of them anyway #4 Olsun Dec 11, 2013 @ 8:08am If you press "1" your shoot your primay weapon. New comments cannot be posted and votes cannot be cast. Taking off or adding in torpedoes is also a good possibility as you suggested as they do alter flight characteristics when not needed. The aircraft points a target-illuminating laser onto the desired target and when the missiles is fired it will fly automatically towards the laser point on the target. War Thunder is a vehicle combat game developed by Gaijin Entertainment. 862K subscribers Subscribe 2.8K 61K views 6 months ago In this episode: 00:00 . You repair and reload and everything then when your finished and waiting there leave the plane. Then change the load out and hop back in. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 1. . The weapons on your planes in hanger are part of the current MM process for team member selection. Semi Automatic Command to Line of Sight (SACLOS), Air-to-air missiles#Command guided missile controls, [Devblog] New features upcoming with the "Ixwa Strike" update - Tactical air-to-surface missiles, [Devblog] AGM-12B Bullpup: They can't dodge, https://wiki.warthunder.com/index.php?title=Air-to-ground_missiles&oldid=158840, Keys to control the yaw (side to side) movement of the missile, Keys to control the pitch (up and down) movement of the missile. It's one of the many "tricks" that you somehow must learn in this game that you either find by accident or have to ask. ZiS-30) or for casemates (ex. As the camera does not provide any infrared information, it may sometimes be accidentally locked onto high contrast objects in the vicinity of the intended target instead, which can cause a miss if the target subsequently moves away from the area. Press question mark to learn the rest of the keyboard shortcuts. Alright sorted, to choose what missile I want, I press the 'Switch secondary weapons' key, and then to be able to fire that missile, I need to exit the selected weapon mode. They allow the ability to steer the projectile to engage even moving targets. The GF spawn system will still deduct spawn points from you and treat it as spawning back in in a vehicle of the same type. All trademarks, logos and brand names are the property of their respective owners. A. By And I can engage the weapon selector, to drop any ordinance of my choice (and shoot with all gun if applicable, but I am bombing / rocketing, so no reason to be picky) and then revert back to the old system. (if selected). More information >> Note that in-game these guidance systems might work differently than their respective real counterparts or the missiles might use a different guidance system than in reality. Give us a step by step of what you do. Most helicopters also feature a gunner view, in which the missile can be directed separately to the helicopter. I then discover that I also need to assign a key to the 'Exit selected weapon mode' option to be able to fire the missile I have chosen using the 'Switch secondary weapons' option, because whilst I can lock the target, I cannot fire either missile unless I have pressed the 'Exit selected weapon mode' key. There is a setting, but you'll have to play around with the key bindings to what you're comfortable with, of course. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Once launched, the missile will attempt to keep itself in the centre of the beam that is projected out from the launch platform. I was told to abandon after repairing while still on the runway, change loadout, then respawn and take off. The default keybinds for manual missile guidance will prevent you from manoeuvring your aircraft with the keyboard at the same time. Yes, and it's quite easy to set up. It is a good suggestion of sorts. Are you flying in Simulator mode? 1kg = 2.2lb, so as a very rough rule of thumb you can multiply or divide by 2 to get a general idea of comparative bomb loads, or type a phrase like 500lb in kg into Google and its handy-dandy converter will give you a more precise figure. Like, a way to switch between Aim7 and Aim9 whilst still being able to press SPACE for bombs and Left Click for guns? Someone please help me because I am ****ing lost. No you don't use the "exit selected weapons mode" to fire the missile. Valve Corporation. Jagdpanther). War Thunder 101 - Ship controls, and how to kill ships - YouTube Follow me on Twitch:https://www.twitch.tv/therealthecatplaysgamezJoin the Discord:https://discord.gg/tRkeCqZBecome a. When launched from an aircraft, the SACLOS guided missile will fly towards the direction in which the aircraft's nose is pointing. Thanks, at the price of complete embarrassment I now know more than I did 5 minutes ago. There is a setting, but you'll have to play around with the key bindings to what you're comfortable with, of course. I myself haven't really checked on the tutorial, Today has just been one thing after after another Thank you for tip, Changing weapons and load-outs on the airfield. I can do it on DS4, look at the control binding section illustrated here. After youve kitted yourself out with new weapons and ammunition on the upgrade screen, you can change the load of your plane before going into battle using the Secondary Weapons and Offensive 7.62mm options on the initial map/select screen. Now the IMPORTANT PART: Switch Primary Weapons - this control will cycle through any combination of your cannons and machine guns and display your selected weapons with a >> symbol next to your ammo count display (you can select your main cannon, secondary machine guns or both at the same time, just play around with it for 10 seconds and you will So outside the mode you have e.g. So now, I can disengage the weapon selector, and shoot as usual with separate gun control. Add a Comment. Changing those in game alters the intended selection process. Flying the Phantom FGR. Oh god, thanks! Fire Secondary Weapon - this control will fire your bombs and any type of rocket, so I used SPACE to give me some nice feedback whenever I'm pressing it. the LaGG 3 and Bf 110 have big scary cannon when most other planes at their level have little machine guns), or theyre more accurate/lucky with their shooting and hitting vital bits of your plane, or youre not hitting their plane with many shots (the network code seems pretty good most of the time, but lag/hit detection can sometimes be an issue).
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