The second most popular damage increase ring. No damage increase from Just Attacks. The Katana's relentless attacks and quick movements are ideal for accumulating Phantom Markers on a single target. Twin Dagger photon art. Always be using as many PAs as you can whilst weaving in your normal attacks. Will not despawn if you switch to Sword or Twin Machineguns. In addition, these Client Orders unlock Titles that are used to unlock the Level Cap, meaning the player only has to complete the Client Orders once per account to open the Hero Level Caps on all characters. Pressing the jump button while being launched into the air will allow you to do the Air Reversal. Can move freely when pressed. Creates a Perfect Attack window when Sidestepping. Dive at high-speed and strikes the ground creates shock wave, stunning enemies. A combination of offense and mobility. Blast radius can damage nearby targets. Can, Twin Dagger photon art. Flies forward and slices the target twice. Resets the decrease in Phantom Focus Accumulation regardless of level. Phantom is the second scion class released for PSO2. At level 20, this increases your power by 3% if you have higher than 75% HP. Doing so doubles the PA's damage and range. Rifle photon art. Marker detonations are also Area Of Effect attacks, so using zondeel or another pull-in effect when possible before detonating is recommended, but not required. Fires three consecutive grenades towards a single target. Bullet bow photon art. extra effects like the standing sign skill ring? Main Class Only. Gunslash photon art. Fires an ultra-slow grenade that, when it explodes, slowly expands and hitstuns anything caught in it. The ring makes it so you detonate the Phantom Marker where it is put on, instead of the default location which is the nearest damageable part of an enemy to your Phantom's position. Charging will offer higher damage. Close in on targets and fire, then switch to Sword and attack. Has a cooldown of 5 seconds upon activation. The body pivots and twists, pummeling the target with three powerful backfists. This gives you the option of using only half your gear for a Full Connect because you can skip the Connect. It's recommended you build a Rod-based Phantom, although Rifle and Katana Phantom builds can do just fine too, with practice! This can also recover some PP. Unlike other classes, Phantom does not provide base stat bonuses upon reaching Lv75. Does not apply to continuously draining Techniques like Nabarta. It uses Rifles, Katanas, and Rods (Yes, those scythe looking weapons are Rods) as it's main weapons. Very powerful. It sounds like a bad thing, but regular mirage step is too long for most content. Short invincibility and slash enemy when pressed. Launches cluster bomb into the air that blankets the whole area in shells. Even when switching to other weapons, the accumulated marker will not disappear. Focus Gauge increases when hitting enemies. Shadow The Hedgehog, for being the original Phantom edgelord. Goes into cooldown after activation. Wired Lance photon art. Charge to increase damage. However, most existing classes uses only one type of dodge action, so there are a few advantages other than being able to reuse it in subclasses. With the power of the Bullseye Class Skill, the Rifle can gain a boost to Marker Accumulation after detonating a Marker, accelerating Marker build and giving the player a route to constant damage. Rifle: Just spam Kugelsturm or Shifted Nachtangriff. L/Katana C Count Up and L/Bullet Bow Homing (can be combined). Default Skill. It is a tech-based class. Schwarze Katze -> Schwarze Katze -> Normal Attack (This will do the third part of the normal attack) -> Repeat. To add a Ring Skill to a unit, the L Ring. When charged, the user deploys Bits to unleash a blast of energy that detonates Markers on any target it hits. Phantom can use techniques, and some of them are highly recommended for certain situations. Only certain rings listed in the shop can be combined. Since you build markers with each hit, there are some ways to build markers very quickly - using Rabarta, for example, will build a blue marker in less than 3 casts, and a purple marker within 4 - 5 casts during Phantom Time. PSO-World is the world's largest Phantasy Star community website offering discussion forums, guides, and news for online Phantasy Star games. The arrangement of the Bits changes based on directional input. Allows you to perform a break-fall while in the air. Certain Potentials, Skill Rings, and buffs have altered or nullified effects on Phantom. Flies towards the enemy in a spinning roll and fires a short burst of bullets point-blank. Phantasy Star Online 2: New Genesis Phantasy Star Online 2 (Classic) Arks-Visiphone. This is your "boss that loves to stand still" combo. Please keep in mind that, unlike Hero, you don't need to swap weapons to build a gauge. Extends invincibility during Sidesteps and Dive Rolls. Tapping the button instead of holding it will lead into a regular Connect like normal. Rifle photon art. Move Arts: Hop into the air and shoot a piercing bullet. Jet Boots Photon Art. This skill is common to all classes and can be learned at level 80 or higher. When charged, the user executes a wide-reaching slash that detonates Markers on any target it strikes. Launch the target with an uppercut, then unleash a relentless flurry of punches. When you do a successful counter dodge (dodging at the right time makes a noise just like hero dodging), you've stored a "counter shot". Nice free damage. Shoot countless bullets while on the move. PA gives Super Armor regardless of charge state until the dash action of the PA. PA chases vertically if the user is airborne when the PA button is released. Less downtime dodging means more time hitting. Holding the Photon Arts buttons until the end of the attack will cause you to instantly switch to the next Sword on your Weapon Palette. Converts initial attacks and attacks performed following a Weapon Action into Perfect Attacks. Launches cluster bomb into the air that blankets the whole area in shells. Remember that percentage multipliers are always better than straight additions, so a 5% increase to something will almost always be better than doing +5 to it. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly. Execute a high-speed chasing attack. To grind a ring, you first have to equip your ring and then gain experience points like normal. Enemy is rendered defenseless afterwards. Marker stays on enemy for 10 seconds, and when user hits that enemy, a 3 second timer starts and all damage done by the user during that period is dealt as Vol Graptor's damage. First off, you have the Phantom Markers. The stocked bullet does not disappear even when switching off weapons, but it can only be fired off with Phantom weapons. Even if Phantom is set as a Subclass, you cannot use its PAs. Can Just Guard during the beginning of PA activation. Can be charged one stage. Dual Blades photon art. Charging will increase the attraction. Calls down a rain of fists upon the target. If you're looking for how the crafted versions behave, see the photon arts custom list for details on each one. However, if you use the weapon action button before it, it changes into a full auto rifle shot for as long as the button is held down. Phantom Native Action 2: Phantom Marker Applies a marker to the enemy hit by the attack. Quick forward slash. The next time you use a normal attack, step attack, PA, or technique, you'll shoot tracking lasers at the enemy as well. Charge to increase altitude. Follow up slash costs the same amount of PP as the initial dash. Send your weapon into the air, calling down a spear of photons to pierce the target. Channels power through your body and drives you forward with a heavy punch. Eliminate surrounding enemies with mobile fire in any direction. Currently, there are fifteen differant photon blasts available to the five Phantom Beasts. Marker accumulation values for level 1 is 20 and for level 2 is 100. Generates a small field that inflicts damage over time and lasts approximately 10 seconds. After impact, has long invincibility frame. Main Class Only. During Phantom Time, PP Consumption is reduced by 20%. Weapon Action causes an immediate falling attack into the ground that stuns nearby enemies and casts the current learned level of. Main Class Only. Spam any rifle PA (besides Shift Strafe or Vebrechen) twice, then do the 3rd normal attack (This will do the third part of the normal attack) -> Repeat. The player crawls on the ground and fires a shot when the photon art button is released. The focused version reduces the slash distance. Arks-Visiphone JP Wiki Phantasy Star Fleet Discord PSO2 Potency Analysis. Fires a powerful shot capable of piercing through multiple enemies. Run them over! Sword photon art. These are universal weapons for all classes, which can switch between melee attacks that scale off of MEL Pwr and ranged attacks that scale off of RNG Pwr. At level 20 with a party of four you get 5% reduction. Blue markers recover 30 PP when detonated, along with some nice damage. A devastating attack, using yourself as the arrow. Applying a charged Weapon Action to an enemy with marker level 1 (blue) or higher will detonate the marker and deal damage. Useful if you are a talis main because you wont have to throw as many talis out. Bullet bow photon art. You can hold 2 charges of Phantom Time. Partizan photon art. The term "conversion" is used, but only refers to it, and does not reduce the value. Draw Back, then thrust in for a powerful strike. Bullet bow photon art. Converts the DEX of an equipped Mag to Melee Power, Ranged Power, and Technique Power. Knuckle photon art. Unlike other classes, Phantom does not provide base stat bonuses when reaching Lv.75. Unique to the Phantom, charging Techniques will cause the player to become a ball of energy with brief invincibility and increased movement speed. Etoile L/Easy Full Connect For dual blades. DB Snatch damages enemies you pass through while gliding with dualblades weapon action. Launcher photon art. Strike targets with a one-handed bullet storm. Daze a target by hitting it with a blade, rendering it defenseless. Katana Action allows the user to swiftly strike with the Katana's sheathe, emitting a mid-ranged slash. A super efficient combo for enemies weak to striking damage multipliers (Elder/weak points on enemies). A Photon Blast, commonly abbreviated PB, is a recurring element in the Phantasy Star series. Gunslash photon art. Bullet bow photon art. This update aims to help create a more authentic experience for players, keep the content fresh and exciting, and fix the known issues that players have been experiencing. Up to 3 arrows are fired into a pocket dimension. Whether you're looking to improve your Weapon Potential, exchange Augment Capsules, or make a Multi-Weapon in Phantasy Star Online 2: New Genesis, you're going to need to get your hands on . This was The Phantom has alternate Client Orders for releasing the Level Cap that are separate from the normal Level Cap Client Orders. In order to unlock the class, you'll need to have level 75+ on any two classes. Partizan Photon art. Leap into the air with a spinning volley of photon blades, launching any enemy in your way. Front S Roll allows you to stylish roll forward. For Complex Photon Arts, see the Complex Photon Arts page. Evades an attack and quickly counters with a punch using the body's full weight. Holding and releasing the weapon action (this is called shifting) on any Phantom weapon will "detonate" these markers with various effects, depending on how many hits are put in and other factors. Limited to the Phantom's main weapon types, does not apply to any other weapon type including Gunblades. Main Class Only. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions. Allows you to extend invincibility duration of all dodge actions except for Blind Escape. The Phantom cannot use Innate Photon Arts or Techniques that are pre-installed into certain Katanas, Assault Rifles, or Rods. + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks, Overview of adding L Ring Skills to units. The combined rings combine the abilities of multiple level 20 rings into one ring. I believe it already has maximum effectiveness at level 1. Lets you activate gear release by just holding guard when you are at max gear. The bullets as well as the bursts at the end have a far longerrange than the normal TMG attack, which is useful for hitting weak points from a distance. Main Class Only. Fire a spinning blade that locks onto foes and repeatedly slices them. Can draw in and damage other foes. This skill does not consume SP when learning it. Charging will increase the number of hits. Rifle photon art. Context-based, Fast 360 AoE ranged attack when used on gun mode, and homing (when locked on) melee combo on blade mode. Use a bomb to blow up the wooden crates on the northwest side of the room, and then pick up a barrel or metal beam from the small room behind them. When used to activate Phantom Time Finish, the user will calmly brandish their Katana in a serene strike that viciously demolishes everything in front of them. Main Class Only. Reduces Technique Charge Time, PP Consumption, and Technique Damage. Certain Potentials, Skill Rings, and buffs have altered or nullified effects on Phantom. Can knocksmall to medium sized enemies into the air. Using the Katana, the Phantom will almost always be up close and personal with the enemy, dancing through and around them with a macabre waltz of bladed death.The Phantom Katana's PA's deal high damage and have brief periods of invincibility, allowing the Phantom to always keep the pressure on enemies via skills like Quick Cut. Can send enemies flying, even some major humanoid enemies such as [Persona] and Claris Claes. Normally you would use it for extra mobility since it goes higher than a regular jump. Utilizing the Assault Rifle in combination with Phantom's own Photon Bits, they can control the battlefield with automatic turrets and land mines while keeping at a comfortable distance to snipe enemies from afar. Cookie Notice Sword photon art. The amount of immersion and possibilities 3D gave players at the time made 2D seem very antiquated. 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