At any point during your turn, assuming the other player agrees, you may take 2 eggs from their player mat. See: Gain Food and Activate Forest Bird Powers. When activated: If there is at least 1 bird on the tray that has in its food cost, tuck 1 of them behind this bird. You may even select the same action multiple times, which is absolutely allowed! When the action cube reaches the far left, leave it there. During each round, players take turnsproceeding clockwiseuntil each player has used all of their available action cubes. When activated: Copy a brown power on one bird in the of the player to your right. The symbol always includes nectar. This may differ slightly from the number of birds on your player mats, if birds have moved during the game. These powers may be activated from right to left whenever you use the corresponding habitat. Then, the person with the tile gets eggs. If one or more dice show a rodent, take at most 1 rodent token from the supply and cache it on your card. You first draw 1 bonus card, then decide how many additional cards you want to draw and discard the corresponding amount of food. Yes, your pink power can activate once after your last turn. If not, stop and return all food cached here this turn. Each token on the card at the end of the game is worth 1 point. You gain a total of 1 food. Roll dice on the table; they do not go back into the birdfeeder. After rolling all 5 dice, you may reroll any of those 5 dice again. Then gain 1 or lay 1 on any bird. Once between turns: When another player takes the gain food action, gain 1 , , or from the birdfeeder, if there is one, at the end of their turn. To determine the habitat and type, compare the icons along the right column of the Automa card to the Duet map tracker, as follows: Only map spaces with the correct combination of type and habitat are available for her to place a Duet token. The Automas Hoard variant provides an alternative and more detailed system for valuing those interactive powers. If a card refers to adjacent birds, its referring to orthogonal adjacency (birds immediately to the left or right, and those immediately above or below the given bird). Draw 1 for each card you tucked. Wingspan, as said on the trailer for the game, is a relaxing strategy game about birds for 1 - 5 players. Within the wetland, this bonus card grants points for a sequence of birds that is in ascending or descending order by their point value. You're prompted to install the app when you first visit the site. Wingspan game food action clarification; Does this mean that I can exercise this power once between turns while the other players are playing or that I can only exercise Once between turns clarification needed | Wingspan If no birds meet the requirement, draw 1 face-down bird card and place it face-down in Automas supply. If multiple players are tied for fewest birds in the forest, they all use this power. Then rotate the turn-order dial so the star points to the player with the first-player token (purple in this 7-player example). A column is worth 0, 1, or 3 points, according to whether it has 0, 2, or 3 matching nests in that column, respectively. You may discard bonus cards you did not draw this turn. Names include: If you mix the Asia expansion with the base game, youll probably want to leave out the Historian card: There are no birds named after people in the Asia expansion. This is optional. They may interact with the Automa. Place them on bird cards (up to the birds egg limits; any excess is lost). Blue: For a game with less direct competition between players, choose the side that awards 1 point for each targeted item. Add 1 to your hand, tuck 1 behind this bird, and discard the rest. and our Activate any brown forest bird powers you wish, right to left. If not, discard it. The player who has the most points wins. Nectar is not wild for bird powers.). When activated: Gain 1 face-up that can live in . Within the grassland, this bonus card grants points for a sequence of birds that is in ascending or descending order by their point value. Columns with a matching pair or trio of nests. Discard and replace all cards in the bird tray. Additionally, there may be an egg cost shown at the top of the column in which youre playing the bird (there is no egg cost for the first column). Note: For Pellet Dissector she takes birds that can cache food. This is a push-your-luck power: After each draw, you check to see whether you succeeded or failed. If you do either, tuck 1 from the deck behind this bird. If you use another card to copy the effect of the Grandala, test whether you laid an egg on that card instead. Birds that allow you to score or draw more bonus cards. For more information, please see our If you discard a you may lay the on any bird, not necessarily on the Zebra Dove itself. When the Automa card shows Activate all pink powers it doesnt activate any that have triggered since your last turn. If you do, gain 2 from the birdfeeder. When activated: Gain 1 from the birdfeeder (if available). That's 1 minute, 32 seconds per turn average. When activated: Discard any number of . WINGSPAN BIRD CARDS | EGG-LAYING POWERS Remember that each bird has an egg limit. During each round, players take turnsproceeding clockwiseuntil each player has used all of their available action cubes. For example, if the wingspans of the first 3 birds in your wetland are in ascending order, but the fourth bird in your wetland has a wingspan smaller than the third bird there, the length of your sequence is 3, in which case this bonus card would grant 3 points. When another player gains or may gain something, Automa gains cache hoard tokens instead. As usual, you cannot activate other types of bird powers (such as round end powers) when you play a bird with this action. Next, you may activate the power on the bird card. If the wingspan of the top card in the deck is less than this bird's hunting power, tuck that card to signify that your predator hunted successfully. When you place a Duet token for the Automa, the Duet map tracker card tells you how to navigate the Duet map. If you tuck at least 1 card, draw 1 . When activated: Give 1 from your hand to another player. Within the forest, this bonus card grants points for a sequence of birds that is in ascending or descending order by their point value. A bird card can never hold more than this number of eggs. The 2 players on the edges of the 4-player group will be active players on the same turn for half of their turns, which might cause issues if they are both interacting with the dice or the bird tray. When activated: Count the on all of your birds. These tokens must be from next to your player mat, not food tokens cached on bird cards. Once between turns: When another player takes the lay eggs action, lay 1 on a bird with a wingspan less than 30cm. Give Automa action cubes of an unused color. Each bird has habitat and food requirements, shown in the upper left-hand corner of the card. However, that player still only gains the resources that all players get. Count the number of birds that have the maximum possible number of eggs on them, according to their egg limit. Heres how. If its wingspan is over 65cm, tuck it behind this bird and cache 1 from the supply on this bird. The food that the other player gains does not have to be the same type stolen. Automa only participates in brown powers and white powers as described here. The Common Loon has 1 bird facing in each direction, so it qualifies for both goals. When played: Tuck 1 from the deck behind each bird in this habitat, including this bird. The action cube stays in the original row, as that is the action you chose for this turn. Ships from Czech Republic. Then, if you have rolled fewer than 3 times during the current activation of this power, decide whether to roll again. The arrow points to the section you will use for the current round. When played: Draw equal to the number of players +1. For this goal, count how many tokens are in the interior. There are now 2 new active players who take their turns. Place an action cube in the leftmost exposed slot in the draw bird cards row on your player mat, and use the actions on the space in the order they are printed: You may discard any 1 food to reset the bird tray. When activated: Shuffle the discard pile, then draw 2 from it. If the leftmost exposed wetland slot shows , you may discard 1 egg to gain one additional card. This power can be used to tuck cards behind birds that do not usually tuck cards. Yes, when drawing multiple cards, you can draw a card from the deck, look at it, and then decide to continue drawing from the deck or draw from the face-up cards. This creates the potential for you to reroll in between dice selections. When you use this birds power, tucking is part of the actions cost and is mandatory. Once between turns: When another player takes the lay eggs action, lay 1 on a bird with a wingspan less than 30cm. Otherwise, pass the first player token clockwise, but Automarazzi still always goes last. Designers Note: The first two actions described below, Draw Cards and Play a Bird, have Automa take a bird card and discard other bird cards. If you use this power, you pay neither the food cost nor the egg cost for these birds. Round end: Draw 5 from the deck. You may reroll any number of , up to 2 times. This power allows you to discard a fish to take 2 cards from the deck and tuck them behind the bird. Take the actions in the order listed here. Discard any eggs and food from that bird. Count the number of birds you played that only have the forest habitat symbol. When activated: Discard 1 . When activated: Choose 1 other player. The copied power must be a brown when activated power. Food tokens are used to represent these for her; the type of food token has no significance. If the leftmost exposed grassland slot shows , you may pay 1 food token to gain one additional egg. Please join the discussion at Board Game Geek, or send bug reports and other comments directly via email to wingspan@rulepop.com. Use an action cube to mark your score on the goal. The birds with this power are all threatened or endangered, or conservationists are concerned that they soon will be because of a declining trend in their population. You may activate this power if only one of your neighbors has a . If there is a choice on your die face (/), choose only 1. When activated: Tuck a from your hand behind this bird. Keep up to 5 bird cards and discard the others. Once between turns: When another player takes the lay eggs action, this bird lays 1 on another bird with a nest. At any point during your turn, you can give to other players. If the birdfeeder contains no seed, you gain nothing. resources throughout the game. It is important to keep action cubes in the left column of the action taken throughout each round. The toe in this birds name is etymologically unrelated to the anatomical part and so does not qualify this bird for the Anatomist bonus card. Of these cards, Automa will keep 1 card with the highest point value. When activated: Each player may discard 1 to draw 1 from the deck. You may cache it on this bird. Birds with geography terms in their names. ", Reporting that the American Avocet card is not providing the between-turn egg when it should. Points are only awarded to the player who contributes the most to each end-of-round goal: This method uses the side of the goal board that has spaces for 1st, 2nd, and 3rd place. When activated: Tuck the smallest bird in the tray behind this bird. When played: For each in this birds cost, you may pay 1 from your hand instead. If players are still tied, they share the victory. Worse, some of those people had unsavory histories in addition to (or as part of) their ornithological exploits. Count all Duet tokens on spaces that have any nest symbol ( ). At game end, you will add the points for that place and the next place(s), then divide by the number of players who tied and round down (4th place scores 0 points). In the unlikely event that you play more than 15 birds in a game (using all the Duet tokens), use a substitute. Discard the shown food tokens (if , then there is no food cost). All other players may lay 1 . If playing a bird gets you 4 points but costs an egg, and you can lay eggs and get 4 points, lay the eggs. I activated Anna's Hummingbird and a popup appeared on the lower right of my screen stating that I had activated other player's "Once Between Turns" bird power. There is no limit on how many food tokens you can have by your mat or on your birds, nor is there a limit on food tokens in the supply. When played: Look through all discarded bonus cards. Bird powers are always optional. Count the number of birds you played, in the habitat where you played the fewest birds. When activated: Up to 3 times, draw 1 from the deck. When activated: Discard 1 to tuck 1 from the deck behind this bird. For each discarded , cache 2 from the supply on this bird. Remove a die from the birdfeeder and put it on the table. You can only use a pink power once between each of your own turns (if an opponent triggers it). Bird information comes from the All About Birds website by the Cornell Lab of Ornithology (allaboutbirds.org), the Audubon Guide to North American Birds (www.audubon.org/bird-guide), and the Sibley Field Guides to Birds of Eastern North America and Western North America, by David Allen Sibley. These can be powerful, because they can match any other nest type for goals, bonus cards, and bird powers. In the digital game it obviously has to have a logical flow so it happens literally between player turns. Consecutive birds in with ascending or descending scores. wingspan once between turns. You always take the first turn of each round and Automa always takes the last. When activated: Tuck up to 3 from your hand behind this bird. Example: Gain 1 food token from a die, then you may discard 1 bird card to gain another food token from a die. Look at the egg limit printed on each bird card, and count the number of birds whose egg limit is 2 or less. 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