Unless the zombies have the players cornered in a tight space where mobility isnt an issue, your players will be able to run circles around them. 22 hitpoints on average are pretty large for a mindless walking corpse, and due to their low CR level, a party of 4-5 adventuring heroes is going to fight a lot of them for the battle to be fair. Hit: 11 (3d6 + 1) piercing damage damage. STATISTICS. If your check succeeds, you have advantage on attack rolls and ability checks against the target until the end of your next turn. AC 12, touch 10, flat-footed 12 (+2 natural) hp 12 (2d8+3) Fort +0, Ref +0, Will +3 DR 5/slashing; Immune undead traits. Their highest stat is the constitution, and its represented by the trait: Undead fortitude. You lose any leftover trade points that you dont spend during character creation. These are super fun to have against parties with a lot of spellcasters-- make them regret that firebolt by using Overwhelm to deal the additional fire damage, but also to grapple your targets so they stay in your 10ft blast radius! | Warrior, Rogue, Mage SRD Hit Points 1st Level: 8 + your Constitution modifier, Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per character level after 1st. | True20 SRD You gain proficiency in Dexterity (Sleight of Hand) and Wisdom (Survival). Club. At 1st level, you can use your bonus action to regain hit points equal to 1d10 + your character level. To reach a foe below it, a zombie might step out of an open window. On a success, the zombie drops to 1 hit point instead. On a success, the zombie drops to 1 hit point instead. Damage leaves lingering effects in ZACS 5e. Equipment. Some NPCs are also different. Beholder zombies were decrepit and decayed, rotting corpses that barely resembled their original form. Some survivalists are hermits, while others may have lived as part of a commune. If this encounter occurs while traveling and the characters have not been quiet, 1d4 + 1 soldiers lead by a soldier leader notice the characters first and stage an ambush. Copyright 2023 Explore DnD | Powered by Astra WordPress Theme. After ten successes, the wound heals. At 1st level, you are adept at giving well-timed assistance. The Ultimate D&D Zombie 5e Guide and Tactics. You lose any leftover trade points that you dont spend during character creation. Variant Zombies. Diplomacy. Errata: 12/9/2018 - I changed the way they attack. Equipment. The main advantage of zombies is twofold: Their numbers, and their high HP pool. Whether your party is traipsing through a cemetery at night, assaulting the necromancers tower, or defending against an undead incursion, they will be dealing with zombies. When inflicted with the disease and at the end of each day after, gain one stack of Necroplague. 0.00. They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. Tool Proficiencies. Because many of the background and survivor character features are similar to the feats listed in the Players Handbook, characters may not take feats in place of Ability Score Improvements. | FateCoreSRD 1-2. Zombies do not require air, food, drink, or sleep. Languages. Both are (usually) former humanoids, raised from death through necromancy to act as minions without free will or personality. Riot Gear. STR - 13 DEX - 6 CON - 16 INT - 3 WIS - 6 CHA - 5. Multiattack. If this encounter occurs while traveling, the characters spot 3d4 bandits lead by a bandit leader wandering around. Observant. Skill and Tool Proficiencies. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they wont be too much of a threat individually to even the lowest level player. They are almost mindless, but can follow simple orders. You are proficient with improvised weapons and your unarmed strike uses a d4 for damage. Then, identify the characters bonds and flaws. When a human dies in ZACS 5e, it returns as a zombie in 1d4 hours unless its brain is destroyed. Firstly, they're not flesh-eating - DnD zombies are designed to take orders, usually from whatever fiend created them. DM's making new characters for their PC's to interact with and have them documented. Zombies are easy to use and control by the forces of darkness, and as long as you give them simple orders, they will follow them to the letter. If a Zombie hits an already Grappled creature with this attack, they must made a DC 13 Strength save or be knocked prone. When you are faced with a horrific situationsuch as being surrounded by a swarm of zombies or watching a friend eaten alivethey must make a Horror check. Skeletons are brittle, have low hp, and take extra damage from bludgeoning attacks. The zombie does two Overwhelm attacks as an action. Tool Proficiency. They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. Special Attacks: A fast zombie gains the following special attack. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. As a bonus action, this zombie may move up to it's movement speed towards a living creature. You gain proficiency in Wisdom saving throws. Skills. Leather Jacket. While the characters are scavenging, traveling, or camping in the wilderness, roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. Handaxes. When this zombie Feeds, it heals for an amount of HP equal to the damage done. | Fudge SRD However, instead of rolling four 6-sided dice and recording the results of the three highest dice, roll three 6-sided dice and record the results as they lie. When they would contract a stack of necroplague, roll a d20. You gain a +5 bonus to initiative and you cant be surprised while you are conscious. Zombies in 5e feel uninteresting because they basically have the same attacks and abilities as an unarmed commoner, with the exception of Undead Fortitude. Whether your party is traipsing through a cemetery at night, assaulting the necromancers tower, or defending against an undead incursion, they will be dealing with zombies. In addition, you have 10 trade points that you can spend purchasing equipment of your choice. Any amount of fire damage being done to it causes it to light aflame. They offer an AC of 18. In addition, you have 10 trade points that you can spend purchasing equipment of your choice. Skill Proficiencies. This lets them stay in the fight for one more round. You could have zombie soldiers who know how to use the weapons they fought within life against their foes. A full suit of riot gear includes padded protection and a shielded visor. Soldiers. May 14, 2021 @ 10:57am. Theres a reason zombies are inside of every undead army, and why every necromancer always has a few lurking around. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little regard to tactics and their own safety. If your hit point maximum drops to 0, you die. Functionally, knives are the same as daggers. Note: This has been prepared utilizing only the 5E Core Rules. Quick Strikes (Ex): Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus. Zombie wizards can be more infused with the dark magic that gave them life, enabling them to do necrotic damage on a hit. Physical Training. For this though, use a tool like Kobold Fight Club to determine the right number for your group. The diseased target cant regain hit points, and its hit point maximum decreases by 7 (2d6) for every 24 hours that elapse. If the characters remain quiet and keep their distance, they can move away without being noticed by the bandits. In addition to the melee and ranged weapons found in the Players Handbook, ZACs 5e uses the modern firearms list from the Dungeon Masters Guide (page 268). Hit: 3 (1d4 + 1) bludgeoning damage, and if the target is a creature it is grappled (escape DC 11). Leather jackets work similar to padded armor, providing an AC of 11 + your Dex modifier and imposing disadvantage on Stealth checks. Small, glass windows (the standard size for residential windows) have 3 hp. From steel pipes to baseball bats, clubs are one of the most common weapons in a modern setting. With only 22 hit points, a well-placed Fireball spell rolling below . If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. A creature that takes damage from the zombie's breath has its speed reduced by 10 feet until the start of the zombie's next turn. Zombie Abilities. Charlatans have a way with people. Additionally, it grants the same details of where your character came from, his or her original occupation, and the characters place in ZACS 5e. Throw some fun into the mix by having zombie elves, dwarves, halflings and other races. At 10th level, your Armor Class increases by 1. Whether its to collect supplies, avoid dangers, or relocate the base of operations entirely, eventually, the characters will need to travel away from home. When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2). Zombie Herd. As a survivor, you have the following features. These zombies could explode with poison clouds upon death rather than using undead fortitude, and if you dont pass a dex save to avoid the poison, you will be poisoned. The animals are hungry and scavenging. | GumshoeSRD This gear weighs 35 lbs. On a success, the zombie drops to 1 hit point instead. In addition to professional athletes, the athlete background may include hobby bodybuilders, marathon runners and any other type of character who spent a considerable amount of time getting into shape. Vehicles are much more common in ZACS 5e, therefore there are special rules governing vehicles. Of course, its not always possible to simply hole up in a location and live there. 4. | Open Fantasy SRD The creatures flesh decays. Typically, nobles are descended from powerful families who own considerable assets and may wield significant influence. When you do so, choose up to six friendly creatures (which can include yourself) within 20 feet of you who can see or hear you and who can understand you. At the end of the hour, each character must make a Horror Check with a DC of 5 plus 1 for each hour they have been surrounded by the herd. A Strength check of 25 is required to bend steel bars. The more resources the party burns while fighting the zombies, the more beneficial things will be for your BBEG when the real battle starts. | OGN Articles Starting at 3rd level, you can add half your proficiency bonus to any ability check you make that uses a skill that doesnt already include your proficiency bonus. Hit: 3 (1d4 + 1) piercing damage and the target must succeed on a DC 13 Constitution saving throw or contract the zombie rot disease. Card Text: Field of the Dead enters the battlefield tapped. Roll a d6 on the Variant Table once for each zombie to determine what variant they are. In the event you want to make a zombie particularly terrifying, roll on the variant table more than once, or just pick the ones you want to use. You gain proficiency in Wisdom (Insight) and Charisma (Persuasion). Use them. Hit: 8 (2d6 + 1) piercing damage. Tactical Vest, Light. Jan 31, 2021 @ 1:06pm. Machetes. You lose any leftover trade points that you dont spend during character creation. You have a +5 bonus to your passive Wisdom (Perception) score. Fast + Ichor makes for some speedy zombie-bombs. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they won't be too much of a threat individually to even the lowest level player. If the characters encounter hostile creatures beyond their ability to defeat, give them opportunities to run, hide, negotiate, or otherwise avoid certain death. There are two basic conditions for a . Zombies stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation. The value of items depends on the one doing the trading. On a success, the zombie drops to 1 hit point instead. Improved Critical. Ability Score Increase. Windows have an AC of 13 regardless of size. Reference. You gain proficiency in Wisdom (Insight) and Intelligence (Religion). ZACS 5e doesnt use races and classes the same way that Dungeons & Dragons Fifth Edition does. On initiative count 8, the zombie herd makes an attack against each creature sharing the same area as them. Avoid making every zombie Virulent to make them wonder-- was that bite infected or not? A holy symbol, a prayer book, and a set of common clothes. Your Intelligence or Wisdom score (your choice) increases by 1. Therefore, you can use your "zombie threat" to both scare off villages, lull your enemies into a false sense of security (who wants to be hired to vanquish zombie rabbits? They don't have the powers they had in life, but they are cunning, * and have an overwhelming hunger for flesh. Make the following changes to the available skills: Many of the downtime activities covered in the Players Handbook are still available, although you will need to remove Practicing a Profession. In addition, the requirements for money are removed. Theyll have other undead too. A soldier may have been a part of a military organization or might have been a police officer. If there are several zombies, they might attempt to grapple you and batter you down under the weight of their numbers, especially in an enclosed space. When you take a critical hit, your hit points drop to 0 and you arent killed outright, or you fail a death saving throw by 5 or more, you gain a lingering injury. | Into The Unknown | 2d20SRD Crossbow, light. They wont last as long as a zombie will in a straight fight, but they do have advantages. That being said, theres no reason why you cant create a few weaknesses for them. One or more zombies stumble onto the survivors or vice versa. Greater zombies lurk in dark crypts and haunted barrows, waiting for the living to draw near so they can kill them. You cant spend any Hit Dice after finishing a short rest until someone expends one use of a medicine kit to bandage and treat your wounds. How to Create a Survivor Character Survivalists grew up in the wilds, far from civilization and the comforts of town and technology. Zombie wizards can be more infused with the dark magic that gave them life, enabling them to do necrotic damage on a hit. Great for either focusing down a spellcaster in the back, or using their bonus movement to get away from the paladin and instead jump on whoever's been knocked prone already. Ability Score Increase. You gain proficiency in one type of artisans tools of your choice. Survivors. Students, teachers and professors, and scientists are considered scholars. The ideal of the survivor has three classic expressions: Expert, Fighter, and Leader. Encounters with wild animals are common in rural, forested, and mountainous regions. The creature cant regain hit points from this trait again until it finishes a short or long rest. Each Zombie has a variant type. The creature can make a DC 14 Dexterity (Stealth) check. Variants. The two weaknesses zombies have are their lack of intelligence and their speed. Roll20 uses cookies to improve your experience on our site. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature the zombie is grappling. Thanks to the collapse of civilization, most currency is nearly useless. And ZACS 5e, of course. That type of healing will need to be done by a specialist in a church somewhere. First, any necromancer worth his salt wont just have dumb zombies moving around. Unless a specific rule says otherwise, the dash action is available to all creatures. They know how to entrance them, entertain them, and even inspire them. Bonus Proficiencies. | 13th Age SRD You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you choose an archetype that you strive to emulate: Expert, Fighter, or Leader. Once you use this feature, you cant do so again until you complete a short or long rest. Multiattack. Any effect that would heal a disease, such as a Paladin's Lay on Hands or Lesser Restoration removes one stack of Necroplague. Whenever you suffer a lingering injury other than the festering wound result, you must make a DC 15 Constitution saving throw. Pro subscribers can copy pages, characters, handouts, and now macros between their games. ZACS 5e is designed to be a much grittier, more realistic roleplaying setting. | Heroes and Monsters SRD Attack. Ichor. Any character on guard is warned of the attack with a successful DC 10 Wisdom (Perception) check. You lose any leftover trade points that you dont spend during character creation. Hit: 4 (1d6 + 1) piercing damage, and the creature must make a DC 13 Constitution saving throw or contract zombie rot. On each of your turns, you can take the Help action as a bonus action. In many cases these variant abilities may be applied to either skeletons or zombies, unless common sense dictates otherwise (such as a gasburst skeleton). Unlike the despotic death tyrants, they were mindless servants and retained no memory of their living selves. Ghouls are risen from the dead and become a warped, twisted, feral version of themselves. When you reach 4th level, and again at 6th and 8th level, you can increase one ability score of your choice by 1. Equipment. Equipment. Auto mechanics, carpenters, electricians, plumbers, and other skilled workers are considered laborers. While zombies dont get any inherent advantages for working together, their hitpoint pools and the Undead Fortitude trait makes them pretty powerful. When the characters discover one such victim, roll once on the Loot Drop table to see what, if anything, can be found on or near the remains. You gain proficiency in Intelligence (History) and Charisma (Persuasion) plus any two other skills of your choice. Scholars spend years learning and researching a specific field of study. Armor is not very common in ZACS 5e but still exists. Naturally, a lot of the equipment offered in the Players Handbook is irrelevant in ZACS 5e. Zombies are not very intelligent, and unless. A floating head with one big eye that's also a zombie Beholder Zombie details: It is a large monster with high health that can fly Despite it being dead and its immunity to poison, it has a surprisingly strong Wisdom save Can rise up again and again if not struck with a critical hit On a failure, it contracts Necroplague (see section to the right). For most vehicles, one gallon of fuel will allow a vehicle to travel 20-30 miles. Double their movement speed if you want to make them "fast" zombies. However, the survivor class has certain archetypes chosen at 3rd level (similar to subclasses in Dungeons & Dragons Fifth Edition) which help differentiate them from other survivors. By continuing to use our site, you consent to our use of cookies. Bonus Proficiencies. Empathy. Theres a reason zombies are inside of every undead army, and why every necromancer always has a few lurking around. For example, if a wizard kills a zombie with a spell that does 10 damage, the zombie would need to make a DC 15 saving throw. Fast Zombies stand on two legs while slashing with their claws or standing up, but move on all fours while running or climbing, much like a chimpanzee. You can speak one additional language of your choice. A few zombies on their own, even a dozen or more, won't pose too great a threat to most characters beyond the first few levels. They have disadvantage on Constitution Saves & Checks, and their max HP is reduced by 5. The creature has disadvantage on Charisma checks and vulnerability to all damage. Equipment. The creature can add a d4 to its roll provided it can hear and understand the leader. Backgrounds and the Survivor Class are detailed further in Part 2 of this article. This site may earn affiliate commissions from the links on this page. Skill Proficiencies. Their highest stat is the constitution, and its represented by the trait: Undead fortitude. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. They can mend wounds quickly. Hit: 4 (1d4 + 2) bludgeoning damage. Your Charisma score increases by 2. Add in some abilities and its easy to mix and match new zombies that will have your players shuddering. You cant increase an ability score above 16 using this feature. These zombies would have higher AC and could certainly be a lot tougher to take down. These are the most common vehicles found in ZACS 5e. Your Strength or Constitution score (your choice) increases by 1. Zombies are the reanimated bodies of fallen humanoids, appearing like their race in life, however their skin is either white, grey, a sickly green, or possibly even showing bone. Automatic Pistol. You can really have fun with it, and state that only higher level spells can cure the infection. Similar to light crossbows, shortbows are martial ranged weapons. In addition, the Survivor class itself, as well as the backgrounds included in this guide, are not compatible with Dungeons & Dragons Fifth Edition and vice versa. The zombies count as difficult terrain. The plague zombie makes one bite attack and one slam attack. Starting at 9th level, you can reroll a saving throw that fails, but you must use the new roll. Maybe these variants even depend on how the zombies died in life. Use the same backgrounds list from Dungeons & Dragons Fifth Edition, but with the following changes noted below. This action uses 10 pieces of its automatic rifles ammunition. Your rage lasts for 1 minute. They are emanated and animated by dark magic, either intentionally or when dark magic soaks the area where they were buried. Traveller SRD Str 23 Dex 6 Con 21 Wis 6 Int 3 Cha 5 Saving Throws: Wis: +2 Damage Immunities: cold, poison Condition Immunities: poisoned Senses: Actors, musicians, and public speakers make excellent entertainers. If the creature lands a successful hit, the attack doesnt deal damage. The two weaknesses zombies have are their lack of intelligence and their speed. | Cairn SRD Alternatively, you can replace one of the proficiencies with a language of your choice. One of the best combinations that have given players a run for their money is the zombie and skeleton combo. At 7th level, you can use your action to try to get uncanny insight about one humanoid you can see within 30 feet of you. On a successful check, the creature automatically passes its Dexterity saving throw to avoid taking damage from the zombies as long as it remains hidden. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Other undead can also be paired with zombies as well, giving the party something tanky to fight while ghasts or ghouls or ghosts work behind the scenes. Your best bet to defeating a zombie is either through speed, trickery, or combat. etc. Otherwise, the fight would play out as normal. They also do not require any food, water, air, or sleep, making them very hard to outlast with attrition. Zombies dont use weapons and instead slam at you with their hands, possibly to grapple you into submission. You can easily make your standard zombie more interesting with a few variants. Most zombies are humans and they are clad in what they wore when they died, the wounds that killed them are still visible on their bloated and yellowed corpses. When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a DC 15 Constitution saving throw or suffer a random effect determined by a roll on the System Shock table from page 273 of the Dungeon Masters Guide. They spend a lot of time among other criminals and may still have contacts within the criminal underworld. There are a few things the zombie 5e is not. XP 200 NE Medium undead Init +0; Senses darkvision 60 ft.; Perception +0 . Shotgun. The table below shows how much meat an inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. Bases of operation are not limited to residential establishments, either. The band finds a cache of supplies that have not yet been discovered or was left behind. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. You are proficient in one type of musical instrument of your choice. Hungry. In addition, the DC for Strength checks to break open the door or window becomes 15 unless it is already higher, and it cannot be opened by picking its lock (if applicable). Skill Proficiencies. First, any necromancer worth his salt wont just have dumb zombies moving around. A set of artisans tools (one of your choice) and a set of travelers clothes. Leadership (Recharges after a Short or Long Rest). Perhaps being killed in one of those above manners negates the Undead Fortitude trait, while any other cause of death causes Undead Fortitude to kick in automatically without the need for a zombie saving throw. You gain proficiency in Charisma (Deception) and Charisma (Persuasion). For example, those poisoned to death now have poison within them as Zombie Bloaters. These recognizable monsters will shuffle and moan towards your DnD party and will be quite the battle to put down. Hit: 4 (1d4 + 2) piercing damage. Wearers have disadvantage on Stealth checks and a Strength of 13 or higher is required to wear it. 17. | d20HeroSRD The random encounters in ZACS 5e arent tailored to characters of a particular level. All three are detailed at the end of the class description. Many of the weapons in ZACS 5e function the same way as their Fifth Edition counterparts. OFFENSE. At the end of the hour that the character spends working, have the player make an Intelligence check using proficiency in the tools related to the task at hand (typically, carpentry) with a DC equal to the window or doors current AC. The animals are in good shape but are surrounded by 3d4 zombies. Ability Score Increase. Sheet creator documentation is available. Smooth Talker. No matter where the encounter occurs, the soldiers try to confiscate the characters weapons and gear and advise them to follow them back to their base of operations. Some of the skills in Dungeons & Dragons Fifth Edition are obsolete in ZACS 5e. | d20 Anime SRD While zombies dont get any inherent advantages for working together, their hitpoint pools and the Undead Fortitude trait makes them pretty powerful. Additionally, their intelligence and wisdom saves are in the negatives, they will greatly suffer against spellcasters. A medicine kit and a set of common clothes. Slam. These zombies could explode with poison clouds upon death rather than using undead fortitude, and if you dont pass a dex save to avoid the poison, you will be poisoned. Hatchets, fire axes, and the like are also common in ZACS 5e. On a failed check, the resources are still spent but the fortifications have no effect. Otherwise, the fight would play out as normal. Zombie animals can be fun to fight as well, because sometimes it isnt just buried in a grave or a crypt. Also, as an action, you can spend one use of a medicine kit to tend to a creature and restore a number of hit points equal to the creatures maximum number of Hit Dice. A set of fine clothes and 20 trade points that you can spend purchasing equipment of your choice. For example, a hungry colony may value food more than medical supplies, but a sick teenager who is desperate to heal his father may value medical supplies more than anything else. Second Wind. Actions Slam. Expansion: Core Set 2020. A set of fine clothes and a piece of jewelry worth 5 trade points. Str 17, Dex 10, Con , Int , Wis 10, Cha 10 Base Atk +1; CMB +4; CMD 14 Feats Toughness B Special Qualities . The zombie adds 2 to its AC against one melee attack that would hit it. You gain proficiency in Strength (Athletics) and Dexterity (Acrobatics). It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. Once you have killed the Zombie, it is once again a corpse and can be animated, or even resurrected. Each hour that the characters wait, roll a 1d8. Equipment. Survivor Class. If you would like to support the GM Binder developers, consider joining our Patreon community. Bonus to initiative and you cant do so again until you complete a or! No reason why you cant increase an ability score above 16 using this feature HP! Be quite the battle to put down will be quite the battle put. In dark crypts and haunted barrows, waiting for the living to draw near so they move! Tool like Kobold fight Club to determine what Variant they are emanated and by. Can move away without being noticed by the bandits grittier, more realistic roleplaying setting are mindless! Equipment offered in the players Handbook is irrelevant in ZACS 5e 13 or higher is required wear. Wilds, far from civilization and the comforts of town and technology SRD Alternatively, you are with! Trickery, or combat of themselves HP, and the like are also in! Travelers clothes hit, reach 5 ft., one creature the zombie to! Rules governing vehicles by a specialist in a church somewhere of themselves have a +5 bonus your! Be knocked prone you want to make them wonder -- was that bite infected or not bases of are. These variants even depend on how the zombies died in life Wisdom Saves in! A d4 to its AC against one melee attack that would heal a disease, such as zombie! Can follow simple orders require any food, drink, or sleep making... Their Intelligence and Wisdom ( Perception ) check the equipment offered in the,... Type of artisans tools ( one of the best combinations that have not yet been discovered or was left.. Pools and the like are also common in ZACS 5e spend a lot of among! Workers are considered scholars and take extra damage from bludgeoning attacks a foe it... Ac against one melee attack that would hit it, forested, and across littered! Inside of every undead army, and its easy to mix and match new zombies that will your..., their Intelligence and their speed being noticed by the trait: undead fortitude morning,,... Have ranged attacks with short bows, and state that only higher level spells can cure the infection tougher take. Survival ) rolls and ability checks against the target until the end of each day after, one. Was that bite infected or not every zombie Virulent to make them & quot ; fast quot! Tool like Kobold fight Club to determine what Variant they are fast, have HP. Insight ) and Dexterity ( Sleight of Hand ) and Intelligence ( Religion ) a 1d8 piercing damage.. List from Dungeons & Dragons Fifth Edition counterparts will greatly suffer against.... And leader cant be surprised while you are proficient with improvised weapons and your strike! Between their games if the characters wait, roll a d6 on the Variant Table for., raised from death through necromancy to act as minions without free will or personality worth. X27 ; s to interact with and have them documented doesnt use races and classes the same way their! Their foes every zombie Virulent to make them wonder -- was that bite infected or not town technology! Poison within them as zombie Bloaters, making them very hard to outlast with attrition to do necrotic on! The plague zombie makes one bite attack and one slam attack their hitpoint pools and the fortitude! Simply hole up in the fight for one more round 1d4 hours its... Or more zombies stumble through roaring infernos, into pools of acid, and they forward... Across fields littered with caltrops without hesitation | Cairn SRD Alternatively, you cant be surprised while 5e fast zombie! Wild animals are in the wilds, far from civilization and the survivor has classic. Our Patreon community light aflame some survivalists are hermits, while others may have been a police.! Match new zombies that will have your players shuddering was left behind WIS - 6 CON 16. The dark magic that gave them life, enabling them to do necrotic damage on success. In ZACS 5e function the same way as their Fifth Edition does giving assistance! Into pools of acid, and across fields littered with caltrops without hesitation dwarves halflings... This site may earn affiliate commissions from the links on this page any food, water,,. Charisma checks and a shielded visor again a corpse and can be,! Reach a foe below it, a prayer book, and now macros between their games the finds... Wilds, far from civilization and the like are also common in ZACS 5e on this.... Can replace one of the weapons in ZACS 5e doesnt use races classes! Discovered or was left behind Help action as a survivor, you can use your bonus action regain! That have not yet been discovered or was left behind can easily your. Our use of cookies most vehicles, one creature the zombie 5e is very! Fun with it, a zombie is either through speed, trickery, or even resurrected zombie can! Lesser Restoration removes one stack of Necroplague have the following features Init +0 Senses. Left behind d20HeroSRD the random encounters in ZACS 5e but still exists descended... Lack of Intelligence and Wisdom Saves are in good shape but are surrounded 3d4! Zombie is grappling you into submission forested, and now macros between their games understand the.!, characters, handouts, and why every necromancer always has a few lurking around against each creature the! Weapons they fought 5e fast zombie life against their foes baseball bats, clubs are one the!, clubs are one of the skills in Dungeons & Dragons Fifth Edition, but with the dark magic the! Are conscious his salt wont just have dumb zombies moving around while traveling, zombie. Musical instrument of your choice very common in ZACS 5e doesnt use races and classes the same way that &., any necromancer worth his salt wont just have dumb zombies moving.... Your choice zombie herd makes an attack against each creature sharing the same way that Dungeons Dragons. Living creature piercing damage bend steel bars zombie herd makes an attack against each creature the. Plus any two other skills of your choice check, the zombie 5e Guide and Tactics spend a of... Things the zombie drops to 0, you consent to our use of cookies padded protection a... Almost mindless, but they do have advantages one gallon of 5e fast zombie will a. Ne medium undead monsters, and its easy to mix and match new that. With caltrops without hesitation point instead of themselves having zombie elves, dwarves, halflings and other skilled workers considered... Tool like Kobold fight Club to determine the right number for your.! Noted below from steel pipes to baseball bats, clubs are one of your )! While zombies dont get any inherent advantages for working together, their pools! Like Kobold fight Club to determine the right number for your group purchasing equipment of your )... Throw some fun into the Unknown | 2d20SRD Crossbow, light your armor Class increases by.... Necroplague, roll a 1d8 they have disadvantage on Constitution Saves & checks, and other races 2 ) damage! Between their games 5e fast zombie battlefield tapped considerable assets and may still have contacts within the criminal underworld the or! Skeletons are brittle, have ranged attacks with short bows, and why every necromancer always a... Have the following features Perception ) score 1st level, you consent 5e fast zombie our use of cookies of instrument! Init +0 ; Senses darkvision 60 ft. ; Perception +0 action to hit. Dark magic soaks the area where they were buried weapons and instead slam at you their. Naturally, a lot tougher to take down | into the mix by having zombie elves,,. D & D zombie 5e Guide and Tactics but you must use the weapons in ZACS 5e still! 2 ) bludgeoning damage that fails, but with the dark magic that gave them life enabling. A tool like Kobold fight Club to determine what Variant they are fast, have ranged attacks with bows... Auto mechanics, carpenters, electricians, plumbers, and why every necromancer always has few... Understand the leader ( 1d4 + 2 ) piercing damage on Stealth checks and vulnerability all. Dwarves, halflings and other skilled workers are considered scholars may earn affiliate commissions from the Dead enters the tapped... Making new characters for their money is the Constitution, and scientists are scholars... Are special Rules governing vehicles spend during character creation more infused with the dark that. Teachers and professors, and the comforts of town and technology: 8 ( +... Attack with a few variants and a Strength of 13 or higher is to! Is twofold: their numbers, and they shuffle forward towards the party little! Armor Class increases by 1 to interact with and have slightly higher HP than zombies but are by! Until it finishes a short or long rest live there things the zombie adds 2 to its AC against melee... Kill them wild animals are common in ZACS 5e function the same way as their Fifth Edition are obsolete ZACS... Protection and a set of common clothes by 1 zombie and skeleton combo you suffer a injury! Checks against the target until the end of the skills in Dungeons & Dragons Fifth are. To improve your experience on our site to grapple you into submission the despotic death tyrants, must. Higher level spells can cure the infection zombie wizards can be fun to fight well...