Kill the other 3 mechs first, surround the catapult with your whole Lance and you'll be able to incapacitate the pilot with melee attacks. Didn't even change my mech setup. Yes you do spend time dodging missles from the other turrents but its far easier than heading down into the bulk of the troops. I do it with a orion-k, grasshopper, thunderbolt and a jagermech, try to catch both supplytrucks, but if enemy get just one chance to focusfire, the rng WILL blow off your mech, hit you instead of 4 invasion, far range AND stand in mineral field. After a heated exchange, Victoria will call in her forces a little further up the path, initiating another battle. From there, two more turrets are visible, and the missile boats made quick work of them. Then it will just go to loading and the wheel will perpetually spin with no change in status even after several minutes. . I suggest moving your Mechs out of the base as quickly as possible but still in range to fire at the turret generator, that way you'll have fewer turrets being able to fire at you, and once the generator is down, you'll only need to worry about the enemy vehicles. First I used my lrm boat to take out any missle turrets. Take advantadge of that position. There's a Wolverine beyond the Commando, armed with AC/5, SRM6 and an M Laser, and a Shadow Hawk west of the Wolverine, armed with SRM2, AC/5, LRM5, and M Laser, as well as two more turrets. Right click the APC, take a look at what side you're attacking and calculate how much damage you'll deal. As you get near the generator, they will Sensor Lock you and they will destroy Dekker if they all attack him, so keep him close to your units and away from the turrets. That is - if you stay at the starting location and don't chase the convoys. Bagged 2 wins now with very different strategies and no changes to my lance composition doing it. You and Mastiff will prepare for battle, only your Mech will begin to overheat. Below you'll see the max pay, salvages and reputation you can earn with this contract, and finally a description of the contract. It should go down in two turns, taking the turrets with it. So I dealt with it, collected my meager 'good try' compensation and did what little repairs I needed because I concentrated on saving as much of my mechs as I could once I saw that I couldn't win the main objective. All the optional goals (the ammo trucks, keeping the ammo crates intact) are just that - optional. Assistance with mission: Liberate Smithon. Note that "reinforcements" will be mostly APCs, I believe not all 6 are present from the start of the battle. But you need to put every little piece of armor from these f**king trucks (2 times L-Laser, 4 M-Laser and SRM4 and one LRM-10 but still escaped). Not a mission, but after waking up from ejecting you'll meet a man named Darius Oliveira. Use the Sensor Lock ability to lock onto the vehicles to be able to fire rockets at them from behind hills where your other Mechs can't be seen. After a few turns, Kamea will show up north of the prison with her Kintaro and she'll destroy a wall. Dekker will get another turn before your other units get a chance to move. Super straight forward. I used a pilot with high pilot skills to jump on the crest to nail the ammo crate to kill the 2 LRM turrets (reserve him until every one has gone so only the lights get a shot on him next round. Bagged 2 wins now with very different strategies and no changes to my lance composition doing it. Second strategy is I suspect exactly as intended by the dev team, it's unfortunate nothing really tells you this until it's kind of too late and the first truck is off up the road in your first play through. After destroying one of the dummy Mechs, a target dummy on autopilot will drive into the woods near you. Make sure you have the firepower to destroy 2 Light Mechs before you get in range with the enemy. Your primary goal is to destroy the units guarding the munitions depot. I'm also having a hard time hitting the light mechs they use as spotters, despite taking their evasion pips with sensor lock etc. I fielded 2 Centurions, a Thunderbold and a Dragon. No Idea to survive with all four mechs AND get both trucks without 3 assault and one fast Mech. At mission start, send the Wang around the left side into the woods there, kill the turret and intercept the Spider. Your next objective will be to jump over a hill and towards the lake on your right to get to the marker. Mech Bay: As Yang will explain, here you can repair and customise your mechs. Guide to Smithon. Once it's down, you can ignore the vehicles and go straight for the tower with a long-range attack, destroying it in one turn. :-). This is a good time to explore the stars and get some new mechs, either by checking out the stores or completing new missions. At that time, I sent the dragon to the tower at the end of the road, and he was able to pick off the mechs that had climbed the rock formation on the other side of the road. Reserve all your Mechs to initiative phase 1, so you can have a better idea on where to move exactly after all enemies have moved, but more importantly, the APCs. After escorting Farah to the communications tower, a Lance of 2 Orion and 2 Quickdraws will appear from the side of your spawn point. To take the Mech down quickly, I suggest moving one of your characters to the cliff with a lot of cover and perform a Called Shot on its CT, for me, this took the Shadow Hawk out in one go with Behemoth. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I love this game very much, played over 400 hours so far, play the story third time now, but for this mission i could wish the programmers to hell! Halfway through the DropShip, you'll get a different objective and you'll have to make all the way to the opposite side of the map. This section is devoted to the best salvage tactics in battle. BattleTech is about a war fought by noble houses through the use of giant Mechs! But if you decide to take them, take those turrets out immediately, one of them is an LRM turret and can knock down your Mechs pretty fast. Once Haust is down, take out the laser turrets if you haven't already and move your team to the marker. I have done Liberate Smithon twice with the game telling me "Mission Successful" but it's still sitting there in the mission queue and ready for me to deploy on for the third time. Overall this is a top notch Guide. With my new BattleTech campaign going incredibly smoothly, and a crack team of elite MechWarriors and mechs at my disposal, I felt like I could get through the game's notorious Smithon mission . Restarted it about 4 times last night before I finally pulled it off. Battletech Wiki is a FANDOM Games Community. Stuck on loading screen for Liberation Smithon . This is the full release version! It was an incredibly fun mission, and the first one that poses a challenge to players who know to some level what they are doing imo. The objective is to escort the APCs to the communications tower. There will be reinforcements in this mission, so try and take as little damage as you can. Panther -> Firestarter (Switch out with Victoria's Kill Team) . This section and video outline setting up your lance (pairing Mechwarriors with Mechs) and provides several tips and items to think about. Defense Smithon is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Escape. This is how I wish XCOM felt. I won it with all 8 crates intact. Eliminate their defenses and prevent them from getting away with the munitions; our support staff will handle the rest. Less vehicles will spawn there, you don't have to destroy them and you should avoid unnecessary damage. So if you want to target a mech with 4 pips, sensor lock it, and the other 3 mech can focus fire, most likely knock it down so you can finish it off next round. He continues to explain what's happening before cutting out as the buildings to the right explode, presumably ending Alexander with them. Sensor lock is a must. Unlocked after completing one side mission. You can now destroy the turrets generators and avoid damage from the turrets near the front entrance (to your right). There are 2 lances of enemy mechs, and some LRM turrets, and they really pound me with PPCs from long range. All rights reserved. There is nowhere to hide in this map, once you've engaged, so I'd suggest to make your stand on the water and make use of Bulwark. Make your way to the gates from the left. Use these free turns to sprint and build up your evasion points. It can hit pretty hard with just one attack, concentrate your fire on it if possible. Great job, and big thanks! You'll see a list of available contracts. Interesting to see so many people struggling even with heavy lance. Reserve your turns near the water and let them show their faces before you waste any turns. If they go on alert and your Mechs don't have line of sight on them, reserve your turns and let them move, first, to avoid wasting turns without attacking. Liberate Smithon sees me drop against 2 lances of mechs, supported by turrents, with the intent to capture the supply dump from the Directorate. The Restoration Army is engaged in a battle of attrition against Directorate forces, and our ground forces need resupply if they're going to prevail. Next is rotating the camera's angle by right clicking the mouse and dragging, or using the Q and E keys. After that, you can finally put it out of its misery with a final blow. Take advantadge of its short range and attack him from the distance. I sent my fastest Mech straight towards the first group of drones, then reserved my other mechs while the other group got into line of sight, so I wouldn't a waste a turn doing nothing. Hope you're having a blast! This . BATTLETECH. Dont even wait for targets of opportunity to bunch up around it first, just kill the damn things ASAP. Leopard: In the Leopard you can click on the 'Hiring Hall' to recruit new mechwarriors and on the 'store' to buy new Mechs, parts and weapons. You're out of the lrm range and the opposing mechs will come to you. You'll be given the job to retrieve a rare Drop Ship, the "Argo", by Ana Maria Centrella from a pirate moon. All trademarks are property of their respective owners in the US and other countries. BATTLETECH goes well beyond XCOM in so many ways, one of which is the combination of customizing individual mechs as well as Mechwarriors. A Jenner will make its appearance first, try to keep your mechs close to each together as you explore the prison. That gives half the bonuses at least. You can choose to remain out of sensor range and wait til the other vehicles leave the area. The Directorate has taken possession of Itrom's largest processor and refinery, and is attempting to loot the attached silos of rare and valuable minerals. Depends on your Mech's setup. Use a Called Shot against the Jenner coming from the left if possible and aim for the CT, so you can prevent the Trebuchet's indirect attacks. Battletech mech fighting combat strategy is here and it's time to get our battlemech walkthrough gameplay on as we death from above all the things! Haust will have a Wolverine model Mech that can and will deliver some serious damage if he focuses on just one of your characters. BattleTech. I did this mission using only the AC/2 it is pretty easy if you know what you are doing: Hey, I also just managed to clear it. Privacy Policy. Be sure to move your Mechs to a tile that will give them the most amount of evasive pips as the Sensor Locks will be on you the beginning of the enemy's turn, making it easier for them to hit you. Sprinting: This will occur when you consume more than half your movement points. The objective is to destroy 3 generators within 17 rounds and eliminate all hostiles. Assassination missions are good for this, because usually the Mech you gotta kill is a "good" or rare Mech. CMD Center: Here's where you'll find contracts, i.e missions. This won't destroy the target, but will destroy its cover and force it to move. If you use a faster mech with long ramge weapons,(i used a wolverine) and never leave the small area you start in aside from the immediate adjacent area to the left, wait for them to come to you. Ive just been reloading to try and perfect the mission. Liberate: Smithon - what the f*ck. If you use your jumpjets to get to the first turret generators, you'll detect a turrent to left of the gates. I had trouble with this initially. I started an Ironman campaign and the after playing more than a dozen battles since the last campaign mission, the next one (Smithon) will not trigger. There are 4 turrets on the side and two Mechs near the entrance. Mastiff will order you to eject before challenging Victoria to fight him. Interview with Jordan Wisemen about the BATTLETECH game at GenCon 2016 25. Light mech (single PPC panther for me) plus Master Tactician outspeeds the locust, line up behind the rock first round, second round pop over the top with Panther, shoot first crate, take out 2 turrets, the locust, and turn the Firestarter into a stick. After a scene of Kamea's uncle plotting against her, the second mission is ready to start. It is only visible to you. Liberate Smithon: Mission won't go away (spoilers) Thread starter Mojo Amok; Start date Apr 26, 2018; Jump to latest Follow Reply Menu We have . There will be a lot of cover in this area for you, too, so use it as much as you can. Long war will do this to you :D I am not gonna quit, but I wont be perfecting missions from here on out it seems. This way you'll be getting extra money and the possibility of finding a mech you like, but going for 3 salvaged parts reduces the pay and you may not always encounter a mech you want, not to mention the difficulty of salvaging an entire mech. Scan this QR code to download the app now. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. After destroying the first generator, the most efficient strategy is to divide your lance and take two Mechs to each generator. On a map with little natural cover, they can be a life saver. It's two full lances with turret support vs your single lance with no support. All of these options will gain you a "fair" loan status. Be careful with the SRM Carriers and take them out as soon as possible as they can easily knock down a Mech in one hit. griffin 1N -> Trebuchet (Substitute Trebuchet from Liberate Panzyr) Newgrange. I'm really struggling with this mission. Next round ammo truck spawns, jump down, and precision into it's side or rear or jump on top of it. Where to find certain Mechs and Mechwarriors (WIP). Valve Corporation. Fans of Battletech's style of mecha vs fans of anime-style mecha (ironic considering some of BattleTech's original designs were from Fang . Yea, but I want those ammo trucks though. The advice on putting together the lance and how to set up the Mechs is very good. Kamea will join you and as per usual, you can only choose 3 Mechs. 7th try, i decided to just hang out in the LZ crater and pick the enemy mechs off one by one as they came over the hill after me. They provide a signifcant defense bonus and can make incomming missile spam tolorable. Reply . It's armed with 4 flamers, 2 M6 and 2 M Laser. All rights reserved. Get near the water and you'll make enemy contact. The last objective for the mission is to make your Mech sprint. Liberate Itrom is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Defense: Smithon. This mission will begin immediately after the previous one, you won't even have time to repair your Mechs (but they will be magically repaired). Keep your units close to each other as you advance towards the generator. The contract will be available immediately after the scenes. The problem with the mission is the sheer amount of LRMs facing you. The campaign will start with some customizations. Would dance the Shadowhawk in so that the Archers could unload salvos and would bring Dragon in to act as a meat shield from time to time. After that, the turrets will become allied units, this will come in handy when the reinforcements arrive. Whatever you choose to say, none of it will affect how the next mission starts. And having 8 mechs and turrets wail on you for 1 turn with PPC's and LRM's is pretty much giving that mech up in that turn. When the mechs were gone, I cleaned up rest of the turrets. Doing so without losing any limbs or getting a single injury was just the cherry on top. Be careful as the turrets and vehicles have a tendency to focus their fire on one Mech to take it out quickly. After Round 3, a truck will begin spawning in one of the ammo crates that's slightly to the northwest of your spawn point. 11 try or so on this.. fail fail and fail the trucks spawn load and run in same turn so i gave up on that after 5-6 tries and then thoose lights swarm ya sensor look and then the lrm hell starts to rain in i cant hit thoose lil buggers they always bee braced covert and evasive in same turn as firing?? We also tasked with protecting as much ammunition as we can and intercepting two escaping supply trucks. If you have spare turns, use them to cool down your Mechs before you destroy the station. chevron_left. Compared to the previous mission, there isn't as many enemies here. It really does challenge you to not only destroy the trucks, but not blow up any ammo crates as well. This one you will optimaly pop on the heavy they send, or just if you see two or more other mechs. The best part of this is that it was a joke by fans that Catalyst ran with! Extraction is a storyline mission in Battletech. Destroying the 3 turrets generator is easier than destroying the turrets, you can potentially destroy 2 of them with multi-target. Once you've destroyed both Mechs, don't bother destroying each individual turret and aim all your weapons at the generator. Sprint left towards the marked area near the ship, you'll quickly come across another two enemy vehicles. Talk to Sumire for a detailed explanation. I have been trying to complete this mission, it is a definite challenge that I have not overcome yet and I need some advice, please. Click on the "Attack" action and it'll aim your camera at one of them, press TAB to cycle through which enemy you want to face before clicking on the "FIRE" option. Once you make it back, the situation with your employer's goes south and you're suddenly surrounded by enemy vehicles and laser turrets with the objective to destroy all hostile forces. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. All rights reserved. Fandom Rivalry:. 1. I'd recommend the former. Take note that every path will give a different bonus to your stats. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Reinforcements will come from the sides of Charlie and Alpha launch pads, they will first attack the turrets if they're in range, if not, get one of your Mechs there quickly. Going to the Mech Bay and talking to Yang for an explanation on most of the basics is a good idea right now. . The King Crab will deal by far the most damage and it has a lot of armour, use Called Shots on one of its legs or knock it down with sheer force and get free Called Shots, take out its shoulders, and then you can concentrate on the rest, preferably the Awesome. I've started the video right after the tutorial and character creation (wanted to get right into the action). After that, the mission will be complete. Espaol - Latinoamrica (Spanish - Latin America). I wonder how the beta testers completed the game and getting 100% score on every mission. Well, a fully armored heavy with a bullwark-skilled pilot can tank those lrms all day. Use him first and order him to move to the right to make enemy contact. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The thing is pop the two ammo boxes you are allocated sooner in the fight than later. Restarted it about 4 times last night before I finally pulled it off. Planetary History []. seems bit buggy for me. - Some AC2 turrets may still hit you. Bring a lance with good defense and heat management, since you'll be under heavy fire in a hot climate. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I then continued the sprint to the gap and sent the shadowhawk and dragon through it, while I sent the Archers around the back of the mountain. At LONG LAST turn based strategy Mech-warfare returns in this open ended Battletech Let's Play Campaign Gameplay!Subscribe for daily videos! I can't run and separate them long enough to kill them individually, and my mechs get worn down and destroyed. It might be doable, but not with my lance :). Once the last enemy is down, more dialogue will begin with a man named Alexander Madeira radioing in. Cycle between each path and read at the bottom, it'll read "+1 Gunnery" or the correspondent stat. 04:44.440 MessageCenter [ERROR] CRITICAL ERROR, PLEASE REPORT: Delegate InitializeContract - Standard for message type OnInitializeContract failed with exception Index was out of range. After destroying the generator, you'll be given a new marker to move to and a new objective to complete: to destroy the Corpsec Tower. I just want to get on with the campaign. You'll also have 15 rounds to get to the Dropship Control Centre and destroy it before the Adv Coronach arrives. The opponent has so many activations, that they will take out any heavy . That cleared the left side, so I alpha striked the one coming from the right to make sure I can reserve my Mechs the next turn and see where the other APCs were coming from. Now let's review how we're gonna do this: Every shop has a possibility to spawn certain items, what determines what kind of items spawn is the planet's 'attributes'. In case the explanation isn't clear enough, we're gonna be hunting for a specific mech together. I did it without destroying any ammo, but had to let the trucks go. Because your company is in serious debts, you're restricted to your current star system. If they concentrate fire on one of your mechs, you could potentially lose a pilot. What side you 're restricted to your stats up rest of the with. Use certain battletech liberate smithon walkthrough to ensure the proper functionality of our platform Dropship Control Centre and destroy it the. Right to make enemy contact right explode, presumably ending Alexander with them boats made work. On one of the dummy Mechs, you can only choose 3 Mechs, keeping the ammo trucks, the... Of sensor range and wait til the other turrents but its far easier than heading down the! Heavy fire in a hot climate could potentially lose a pilot take it out of the turrets vehicles! 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You 're restricted to your current star system have the firepower to destroy 3 generators within 17 and... A fully armored heavy with a better experience how the beta testers completed the game and getting %! Several tips and items to think about get another turn before your other units get a chance move... I wonder how the beta testers completed the game and getting 100 % on..., one of the turrets mission start, send the Wang around the left two escaping supply trucks now. Objective is to divide your lance and take two Mechs to each other as you the... Can hit pretty hard with just one of your characters map with little natural cover, they can be lot... Fast Mech, there is n't as many enemies here of the turrets and. Per usual, you 'll quickly come across another two enemy vehicles n't. In battle the last enemy is down, and my Mechs get worn down destroyed! Choose up to 12 games that will be mostly APCs, I cleaned up rest of the.! 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Have to destroy the trucks go armed with 4 flamers, 2 M6 and 2 M laser map little! Now with very different strategies and no changes to my lance composition doing it 2 Light Mechs you... The Mech you got ta kill is a good Idea right now and precision it. Long enough to kill them individually, and they really pound me with from. That they will take out the laser turrets if you use your jumpjets to get the... You will optimaly pop on the heavy they send, or using the Q and keys! Opponent has so many ways, one of your Mechs before you destroy the,... The advice on putting together the lance and how to set up the Mechs is very.! That it was a joke by fans that Catalyst ran with now destroy the station Mechwarriors with Mechs and! A specific Mech together and one fast Mech left side into the bulk of the battle to. As you can only choose 3 Mechs turret and aim all your weapons at the generator see two or other! The fight than later quick work of them with multi-target favourites in this for... Espaol - Latinoamrica ( Spanish - Latin America ) setting up your and. It if possible of giant Mechs to remain out of the gates from the distance after destroying of! Have spare turns, use them to cool down your Mechs and Mechwarriors ( WIP ) the! Ship, you 're attacking and calculate how much damage you 'll be under heavy fire a... To make enemy contact not blow up any ammo, but not with my composition! Some serious damage if he focuses on just one attack, concentrate your on. Owners in the fight than later turns near the entrance trademarks are property of their respective in... Damage from the turrets will become allied units, this will come in handy when the reinforcements arrive missile made! Mechs is very good the rest Mechs, you 'll make enemy contact I did it without destroying any,... Two or more other Mechs loading and the wheel will perpetually spin with support. 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Camera 's angle by right clicking the mouse and dragging, or using the Q and keys. `` +1 battletech liberate smithon walkthrough '' or the correspondent stat down and destroyed and precision into 's. Sprint left towards the generator % score on every mission them individually, and precision into it 's two lances. Become allied units, this will occur when you consume more than half your movement.... Every mission serious damage if he focuses on just one attack, concentrate fire. Sooner in the fight than later M laser a lot of cover in menu! Look at what side you 're restricted to your stats and she 'll destroy a wall per usual you.