I've used several things from it. # Spells: This is the most spells per level that a character sutvives the process of alteration. You can add new kits and character abilities, as long as you keep hold of them and don't let it unbalance the game. with other elves, and a -2 penalty when encountering otherNearlyall of them are evil, and they have usedtheir cunning races.to become masters of much of the Underdark. ..51Strength, Stamina, Muscle . ,13 Bard .. ..54Dexterii, Aim, Balance . ,14 Priests .. .56Consftution, Health, Fitness .15 Clerics .57Intelligence, Reason, Knowledge . Scores of 18 are possible only if the total of one or more 7ChaDter 1 1dice, added to the base of 8, add up to exactly 18. r's Alexander the Great, Charlemagne, and Spartacus are real-Can attract followers at 9th level. High elves set the physicalrnents underground. . Player's Option Skills Powers (abbreviated SP, or SP) is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons Dragons fantasy roleplaying game. .8.5Creating New Kits 85 The Alchemist . WebDungeon Master Option: High-Level Campaigns by Skip Williams. . . The principal attribute of a fighter is Strength, as heCan become proficient in "shield," which grants them needs to heft and use his weapons and carly the weight of his armor for long periods. WebPlayer characters can spend points on acquiring class abilities, such as the paladins capacity to lay on hands. Inhuman form: Some monstrous characters arecloak, ring, or similar item) to perform her transformation,and if she loses it she can no longer transform until she remicted from wearing armor or some magical items bygets it back. Pages 188-192 are an index to the book. The fighter cannot wear armor above studded Charisma 17leather. 10 - 7 - II9- 1-2 If the character's Constitution falls to 0,Bullywug 12 10 Druid 14 12 he dies of dehydration.Centaur bb. Ocr. . If the roll is higher than the listedchance, the wizard can try to learnthe spell later-aftergain-ing an experience level.Chapter 2IintuitionTable 10: Intuition Bonus %Soell listed under each number below. On a user note: Player Option: Skills and Powers (note, use this book with care!) Gnome characters can choose from the fol- make their homes above ground in small log cabins or inlowing classes: fighter, thief, cleric, or illusionist. Most hill dwarves are lawfulgood, but player characters can be of any alignment own customized dwarven character, he can pick and choose from the list of dwarven abilities listed below. Skills and Powers lets you expand your Dungeons and Dragons character as far as your imagination will let you. New proficiencies, talents and updated psionics round out the PLAYER'S OPTION character. . Cec-of curiosity. .. .. Level Attacks/Round Fighters have 15 character points to spend on 1-6 1/round Each of the abilities below cost 5 to 10 char 7-12 3/2 rounds 13+ 2/round ts.Any unspent points can be used to acquire pon proficiencies or saved for use durinUse the table below to determinethe rate at which theysdvance in levels.II 5 75,000 Id12 for hit points (10): Instead of rolling a 10-sided 150,000 dice to determine initial hit points and how many new hit 17 300.000 points the fighter receives at each level, a 12-sideddice is rolled instead.I' 750,000 I2,700,000 9+24 2,250,000 ~JOOOOOO 9+27 Building (5): The knowledge to construd heavy war machines, siege engines, and siege towers. Strength, Dexterity, Resist charm (10): Paladins with this ability gain a +2 Wisdom Allowed Races: Human, elf, half-elfbonus to saving throws versus charm-like spells and abili-ties.SavingThrow Bonus (10): Paladinswith this ability gain The ranger is a hunter and a woodsman who lives in the wilderness. WebPLAYER'S OPTION Rulebooks present an alternative approach to AD&D characters. It also modifies the character's armor class, represent- ing the character's ability to dodge normal missile attacks and parry melee attacks. The life of soldierinrz has become the onk occupation in 41Chapter 3 I giff society, and bands of giff Racial Abilitiesand Restrictions hire out their services toil1 Naturally, each of the unique races described in this section have their own special causes. . They limbs and a tough, sandy-colored exoskeleton. The smallest of gnomes, they average only 2%'in height They share the physique of rock gnomes-though theirR w i d Reauirements 1noses are not quite as large. The updates they made did help to improve character versitility which AD&D was lacking. or adventuring io the forest, high elves typically cover them- Languages: Dark elves begin play with: drow, elf, gray selves in a doak of forest green in the spring and summerdwarf, illiiid, undercommon, kuo-toa, bugbear, and orcish. were a dek Wo levels k w x F a example, a 6th level#gl- Healing (5): The abilityto heal himselfor another by the adin would turn undead as a 4th level deric. Physical fitness is divided into four health and six skill-related components. . Also, character points are used to purchasetraits, and bonus character More information about character points can be found points are awarded for taking disadvantages. They when a character is searchingfor dues atthescene ofa crime, Check8 can be used more often to determine when someone is trylng to learn new information, or when a the success of actions beyond simple character is attempting to read a code or decipher a crypticproficiency checks. Increased movement (5): A fightel's base movement score is 15 rather than 12. They look ability and costs no character points. Addeddate. [1] Spells & Magic is 192. Abilities cost either 5 or 10character points; refer to the descriptions below. For able by the various races. Bend Bars/Lift Gates: This represents the character'schance (rolled on ld100) to bend iron bars, lift a verticalgate or portcullis, or perform a similar feat of Muscle power.Ability ScoresBalance Reac Def. Cover art is by Jeff Easley and interior art is by They are chaoticity can meld into stc 3s a priest of the same level. Alaghi tend to hoot and hiss but they are suspicious of humans and dwarves.when they speak, and their fearsome size and power canoften frighten people who are not used to them. The more Dositive the value, the lessW Poison Save: This modifier applies to saving throws made versus poisons. II 21 Subability scores also are used in place of the six stan- Qtamina " dard ability scores when ability checks are called for. Play-ers mightwant to look aheadto the traitsand disadvantages section of chapter s ito get an idea of which traits and disad-vantages they want to work into a char-acter's background.Background Event- Another new aspect of charactercre-ation is determining the events thatturned a player's character into an ad-venturer. . For some reason, all tats. Proficiencies: Balance is used as a base number for such proficiencies as tumbling, dancing, seamanship, tight- rope walking, and charioteering. Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. WebPlayer's Option Rulebooks present an alternative approach to D&D Characters. Perhaps the weather sense.character is obsessed with finding his natural parents ordiscovering where he is from and who he really is. Ciff are not knownas toweringintellectuals, but they are immensely strong and loyal to their employes. Leon is now free to assign his points.Method X: Players use charactermints to createtheir adventurer'sstatis-scores. This ability does notfunction on items or locations.Detect secret doors (5): The half-ling can detect secret and concealeddoors, as an elfHide (10): the ability to hide inwoods with a chance equal to a thiefof the same level's hide in shodowsability.Health bonus (10): +1 to the half-ling's Healthsubabhy score.lnfravision (5): lnfravisionwith a 30'range, which indicates some stoutblood in the characteh lineage.Mining Detection Abilities (5): Acharacter with this skill is familiarwith mining, tunneling and stone-work. Lesser lighthave gill slits like fish, and they process the air they need sources do not bother them. . This is especially valuable to spell- Languages: Sylvan elves begin with their own dialect, in casters.addition to elf, centaur, pixie, dryad, treant, and brownie. ldlO0) that the character has to survive magical effects that age or alter his body-such as petrification (and revers- Spell Level: This is the highest level of magical spells ing it), polymorphing, magical aging, etc. Leonchooses to place the points he rolled on the 7d6 as such: Strength 5,2,5,4 Dexterity 6, 5, 3, 1,3,4 Strength 8+5=13 Dexterity 8+4=12 Constitution 6,1,2 Constitution 8+3=11 Intelligence5,4, 3,3 Intelligence8+3=1 1 Wisdom 8+5+1=14 Wisdom 4, 4,2 Charisma 8+1=9 Charisma 6,4,2,4 Leon need not add any of his 7d6 results to an adlity Takingthe three highest resultsfrom each sscore if he is willing to accept an 8 in one or more abilities. Sound mimicry: Mongrelmen have the ability to penalties by 1 point while fightingenemies within 15 feet.perfectly imitate any sound they hear. the character is forced to live by his wits. He cannot walk more than a fewsteps with it, nor can he hold it very long. SKILLS & POWERS #2154 HARDCOVER ADVANCED DUNGEONS & DRAGONS PLAYER'S Hairfoot Racial Penalties Stealth (10): If the gnome is not in metal armor, a -4 penalty is applied to opponent's surprise rolls if the &out Halflings gnome is at least 90feet ahead of a patty of characters without this ability, or accompanied only by characters Character point cost:35 with equivalent stealth skills. Their favorite locale is temper-millers, farmers, and innkeepers in their society. spells.Half-elvee Half-elves are the offspring of human Stealth (10): When the halfelf is alone and is not wear- and elf parents. This is discussed in chapter seven. The halflingcan move so quietlythat oppo- ceptible to extreme temperatures.nents suffer a -4 Denahto their sumrise rolls. . dehydration; A character withb e l Limits by Class this restriction is vulnerable to dehy- dration if he spends too much time out of the water. halfelves are quick to spot concealed doors and hidden Active sense of smell (5): The character's sense of entranceways. cc Racialenm% Some humanoids are the natural enemies of common demihuman races, who have evotved special fighting techniques to combat - II11 - them. The 2d6 result istem, and divides his 75 points as follows: found on the chart below. DMs should take care high ability scores-requiring two or not to let nonrogue characters steal the spotlight awaymore successes on the characters' multiple d20 rolls. Spells & Magic is 192 pages in length, which is split into an introduction, eight chapters and four appendices. Chapter 1 is about wizards and goes through all the various schools, including those from Tome of Magic and PO:Skills & Powers. i P is the creatures bonus hit points at first level. Stouts surprise rolls. The character Doint cost must bethropy and mummy rot are curses, and paladins are not met in addition.immune to these afflictions.Poison resistance (10): The character gains a +1 bonusto all saving throws versus poison. Custom-craft your next PC, selecting the profession, skills and abilities you want! Marshall has a ranger with a Strength of The above reflects that sometimes a character with a 15 and subability scores of Stamina 13 and Muscle 17.high score will fail, only to have a character with a lower Brian has a fighter with a Strength of 13 and subabilityscore get lucky and succeed. Skills & Powers presents a new set of rules that further fleshes out character abilities, bringing these abilities together into a number of groups and giving them "character point" values. (enchanted or controlled by magic), the loss of status Weapon specialization (5): This fighter hasthe ability in remains in effect until the paladin completes a majora particular weapon. ment.At higher levels make additional melee attacks in acombat round. . Most intelliigent creatures shun them. Suggested made to pay for their crimes and thus would be free toNWPs: Skills such as disguise, survival, and forgery would take vengeance against the witness. See chapter six for 20 more information. . products of human and orc parents. Allmagical items used by a gnome-that are not specially Infiavision, 120' Stealthsuited to his class-have a 20% chance (on 1dlOO roll) to Melee combat bonus*malfunction. He is well-muscled and stocky, with tan or brown Dwarven may select additional racial abilities afterskin, dark hair, and bright eyes. Playerswho choose half-elves for their characters height similar to half-elves, half-orcs usually resembletheirhave 25 character points to spend on racial abilities. BOW bonus (5): +1 to attack rolls with any bows other If the playerwishes to create his own cus- than crossbows. Method 111: Roll 3d6 six times, noting each total. Of all of the '2.5' books I have to say I used this one the most. worth. . They weigh between 200 and 250Goblin pounds, and their hides are covered with tough scales of dark green to brown. . -1 Strength, -1 Charisma j. Points can be spent to acquire racial abilities for demi- few new ideas that allow players more control over their characters. . Many swanmays give up routine adven-character ogre is rare in the extreme-the intelligence andcharacter necessary to rise beyond the petty cruelties and turing to guard their homes against the forces of evil, but aappetites of their kind just isn't found in many ogres. 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