The original game uses the 'Arkanoid Controller', which the Wii emulator does not support. Crashes after choosing character in "Character Selection" menu. Some graphical glitches when in intro and game. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Freezes before the "You will need the Classic Controller." .ini Template. 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1). This is the v1.3 rom hack by Mariocrash. Loads ok, but too glitchy during races to play. The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. Download the HxD Hex Editor utility from the following link: Once the HxD Hex Editor is installed, open it. Teconmoon's WiiVC Injector will allow you to Play Wii and GCN games on the Wii U Gamepad! F-Zero X/Donkey Kong 64/Super Mario 64 USA. Games on the N64 Virtual Console include: Small glitches during title screen and gameplay. Use Snipping Tool to do it. Then write the following commands in the CMD: When the VC.exe program shows enter the region, enter the region number and press Enter. The rom that locks 'Sonic the Hedgehog 3' to 'Sonic & Knuckles' has an issue that the SRAM (save file) won't save correctly in the Wii Emulator. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left. Passes the controller screen but displays "This game is not designed for this system" message. This page has been accessed 332,429 times. The SRAM can easily be fixed (more details from this website: From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF. To make this work, open the Mario Party rom on a Hex editor and change the game's title ID (CLBE) to the Mario Party 2 title ID (NMWE). Opening cutscene is slow, the rest is fine and plays perfectly, Game works fine however the resolution is missing on the bottom of the screen, probably due to the EUR/PAL resolution is different for this game, basically this game is the same as Bust-A-Move 99 USA. Glitches in title and character selection screen. The ROM file extension of the game you want to inject MUST be in *.nes format. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command "ucon64.exe --n64 --swap ROMNAME.z64". Works great with the dark filter disabled with Widescreen enabled by editing the FrameLayout.arc file. ok friend, sorry I didn't know about that. Just Spell graphics are glitched. In NES Play Action Football's emulator, 4 player support works. works with ini, some music and slowdown on certain areas, pal version works with less slowdowns. Everything works with very minor graphical glitches. Game runs with some minor visual glitches. Boots to the title screen fine, once you create your save and start the game, the graphics is all messed up, sound is still good though, unplayable, tested on Loadiine GX2. The ROM must NOT have a header. Minor graphic glitches, but playable, tested on Loadiine GX2. Minor graphic glitches, graphics missing at car selection screen, black screen for a few moments before the race starts, playable, tested on Loadiine GX2, No sound, graphic glitches, system freezes when race starts, adding ini settings will get black screen on boot and system freeze, tested on Loadiine GX2. You can find the roms here (. Select the WAD file you want to inject in 'Pick Wad'. Tags: injection, n64, virtual console, wii u. nueman2013. Or easier, press Ctrl + R. In the 'Search' box, retype the original save title of the original WAD (that is, the previous name of the WAD before editing it). Currently the emulator is in beta stage and can run many N64 ROMs at full speed in most cases. Phacox's Injector is a program that allows you to inject games into the Virtual Console of the Wii U. Edit the header name and id with an hex editor to match castlevania 2, seems to play perfectly. Download. =)', then close the CMD. Injector Numbers by Schoryz. Stuttering sound but game is playable, tested on Loadiine GX2. Copy the Nintendo 64 ROM and paste in the AutoInjectuWAD folder. It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. The 'Hit Points Restoration Hack' can be applied: Add this setting to the config file to load the Japanese title 'Rumble Kids' (setting the emulator's country to 'Japan'): console.machine_country="jp", Add this setting to the config file to run the game in English: console.machine_country="us", Add this setting to the config file to run the game in Japanese: console.machine_country="jp". Help ripping "on the fly" patch from Wii U RAM. Character doesn't appear in the screen during gameplay. The Wii N64 .. The original game uses 'Serial EEPROM' to save data, which the Wii Emulator does not support. Works with very minor graphical glitches. Around 15 fps and freezing randomly when shooting too much, Graphic glitches, stuttering audio, when game starts, road graphics is missing, tap on touch screen freezes system, tested on Loadiine GX2. Wait the program finish the injection. Copy the WAD you want to use for inejct and paste in the AutoInjectuWAD folder. The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. Title menu screen gfx is messed up, after pressing Start, the rest of the menu's is fine. Boots to startup logo, system freezes, tested on Loadiine GX2. ini provided provides minor render improvements, less artifacts around 2D sprites. works with ini, works almost always full speed with very ocasional fps drops, to see the botton part of the subtitltes go to the settings screen and mess with screen scale abit will still be cut on the botton but you can read all the subtitles if you change that setting. Once you have edited your save, save the changes of 00000005.app by clicking on File and then on Save. Tried various bases, same result. Black screen on entering character name if injected into SM64. OK! Menu images and descriptions are glitched but you can see your options clearly. This can be fixed by: Open the rom in a hex editor (I use Hex Workshop: From offset (hex) 25B - 25C, replace the data with the following: 00 00. If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points. Emulate it using Project64 or other emulators. Red screen on returning to game. Or easier, use Ctrl + S. Now go to the 'u8tool10.1' folder and run, In 'Archive File', click in '' button to localize the file, Now cut all the save icon files and paste in the randomed-name folder folder, The '/[randomed-name]/00000005_app_OUT/' folder, Now copy the save_banner.tpl file from the screen capture folder and paste in the 00000005_app_OUT folder, Select the '00000005.app' file in the randomed-name folder, Copy all the files (not the folders, just, Paste all the files in the 'WADpack_WADunpack' folder, Select the 'out.wad' file that is in the 'WADpack_WADunpack' folder, In 'All Languages', enter the name of the game, In the 'Banner' tab, select the 'VCPic.tpl' file, Select the screen capture that you made in Snipping Tool, In the 'Icon' tab, select the 'IconVCPic.tpl' file. Crashes after skipping "save data corrupted" screen. Select File next to Rom path and choose the .n64, .v64 or .z64 that you want to inject. Nintendo Switch firmware 16.0.2 released, Atmosphere 1.5.2 update available which adds USB file transfer, "Knuckles" spin-off series for Paramount+ has started production, SEGA to make acquisition of Angry birds creators, Rovio, for $776 million dollars, Nintendo strikes and blocks YouTube videos for Breath of the Wild's multiplayer mod, HD graphics packs for Mesen Emulator makes NES visuals look more like SNES era games, First-person magic shooter 'Immortals of Aveum' announced, Suicide Squad: Kill the Justice League delayed again to February 2, 2024, State of Play Final Fantasy XVI broadcast - April 13th - live coverage, Final pre-launch trailer for Zelda: Tears of the Kingdom released, showing Ganondorf, Can't get SXOS dongle to boot hekate payload, McFly - an RP2040 board compatible with Picofly, Microsoft preventing emulators from running on Xbox's Retail Mode, 4IFIR / OC Suite - Showcases (performance / power consumption). Even simpler injection >64inject -rom "c:\path\to\some n64 rom.z64" Change the ROM of the base game and put an empty INI file. Once you get the hang of it, it is super easy, like 10 - 15 min per injection (tops). z64", but not in real wii, now to run the game on wii inject the game but using a specific rom "Earthworm Jim 3D (U) [t1 ] .z64 ", and the game if I ran on native Wii, only presents the detail that does not save game and when you press" home "it freezes. Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM). On 1.1 the game freezes during the opening navi part. Change header to the jap header, tested on loadiine v4. {{ WiiU VC Inject | name = | region = USA/EUR/JAP | host = WiiU VC | ini = link | status = Doesn't Work/Works/Issues | notes = please add a note if needed}}, [Minor issues] seems to work great on fzero x. The official release fails to fix a bug that prevents the 'FM Sound' from working if the country is set to American or Europe. Missing some gfx layers on the main menu selection screen, colour of subtitle text looks darker than normal but still readable, very playable. The hack modifies the rom so it saves in 'SRAM', which the Wii Emulator supports. That is most common in *.z64 N64 ROM files. However, there is no sound. RedNAND-ready inject made using. Odd as Sin and Punishment runs in PAL60. Shows intro and title screen, but crashes when you start a game. Dialog boxes and NPC names do not appear, otherwise it's playable. The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. Works nice and smoothly. Black screen on boot. The original game uses the 'Paddle Controller', which the Wii emulator does not support. The game is playable, but there is no background at all (Title screen, story mode, during gameplay. The RLmessages.bin file must be in the '00000005_app_OUT' folder before packing the 5.app file. Easy to use graphic interface. Graphics are seen like in PCE SuperGrafx hardware. But hopefully I can one day I got so used to them on Mario 64 & Zelda's . It is compatible with NES, SNES, N64, GBA and NDS games. It does not matter what region the 'Wii Virtual Console Channel (.wad)' is. Tried various bases, some have same issue while other bases the games has missing gfx at the intro and the game is very slow, around 10fps. Tested on Loadiine GX2, 64 de Hakken!! I don't know what the problem is and how to get 1.0 to work. Thanks, I had trouble knowing how to edit the icons, which was just 1 step away from having professional injections. Minor audio issues, minor slow down on levels with 40+ enemies or objects on screen (back to speed when killing 2-5 enemies), minor graphical glitches: Shield, Time Stop, background ambien effects on Mars, none/little/unnoticeable in other planets. Tested on Loadiine GX2. The game launches but it's just a mess of color squares and it's the same during gameplay, sadly Game freezes when selecting an event, at times you will get past the event selection screen, when event starts it freezes system. N64/GBA Still searching for a more user friendly way of accomplishing injects! The emulator will recognize the 5th controller as 'connected', despite the fact you can't controller the 5th vehicle. Works almost perfectly but gex model is glitchy and you cant see parts of it but otherwise perfect. The Legend of Banjo-Kazooie - Jiggies of Time. DO NOT DO IT in the case of that WAD. [Larger Problems] 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1). Some cut-scenes start shaking up and down. Another example: if you want to inject 'Puyo Puyo SUN 64' and you used the WAD of 'Super Mario 64', then put for your save title 'Puyo Puyo SUN 64' (again, WITHOUT quotes). 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