Otherwise, Strikes. easily build yourself with decent Charisma, making options like Animal You dont get Shield Block for free, so using a shield means investing in the Shield Block feat and probably some Skill Increases into Craft to repair your shields. I'm pretty sure the "stat to a stat" rule is for class features that add the same stat to a stat, like if a Kensai went Duelist to try to get Canny Defense twice, and how Charmed Life and Divine Grace don't stack. Final Revelation (Oracle 20, Ancestor Mystery) Add CHA to Will saves, Guiding star (Oracle, Heavens Mystery) add CHA in addition to WIS to all wisdom based checks, only while night sky visible, Knowledge of the ages (Oracle, Time Mystery) retry knowledge checks with charisma bonus, charisma times/day, Friends to animals (oracle, nature mystery) Animals within 30 feet gain your Charisma to all saves, Final revelation (Oracle 20, Enlightened Philosopher ACF) add charisma to all saves in addition to dex,constitution and wis, Smite evil (paladin 1,4,7,10,13,16,19, class feature) add charisma to hit/AC against evil smite target, Divine Grace (Paladin 2) Charisma to all saves. Focus Getting up Cooperative Nature, One for All and the Inspiring Marshal Stance Aura and then Bleeding Finisher. Avg of Prone/Not Prone => 33.77, Strike Again with Furious Focus bonus. Balazar, Pathfinder's iconic gnome Summoner. just guarantees a +1 bonus to your allys check, but if youre a Wit that character thats not using a Shield or some other ability which grants a mechanical reason to justify doing that). For the sake of argument, lets say However, both of those options are available Actions which you can take to gain Panache. However, that would normally create a feat tax which would lock you into You get everything that you need to succeed. Of course a Monk will be doing tons more damage from Jabbing Style due to getting more attacks in a round. reasons that Evasion is great. Thoughts? Squawk! is in Strength. Unholy fortitude (Agent of the grave 1, class feature) use charisma to bonus HP instead of con, class levels only, Smite Chaos (champion of Irori 1 and 8) as smite Evil vs chaotic creatures, Smite Evil (chevalier 3, 1/day) as paladin, Insightful Scroll (Cyphermage, cypher lore) use Charisma to DC from scrolls, Smite Chaos (Hellknight 1, 4, 7, 10) as paladin ability against chaos aligned creatures, Wrack (Hellknight 6) Standard action touch attack 1d6+charisma dam, Sure Shot (Justicar 2,3) CHA to hit with crossbow in addition to dexterity Class lvl/day, Divine Protection (feat) Gain Cha to all saves, doesnt stack with Divine Grace (+1 to all saves instead), Masterpiece (Pageant of the Peacock, Bard 1), Noble Scion of War/Tanessen (feat) Charisma to, Osyluth Guile (combat feat) add charisma to Ac against a single target, when using fighting defensively/total defence, Reward of Life (feat) add Charisma to lay on hands healing. If you hit, the target also takes persistent bleed damage equal to your precise strike finisher damage. Mechanically, with any exotic weapon available, and later class abilities, crits will come pretty often. The Orcs have poured an unusually large number of Ability Boosts into Charisma, and from your Swashbuckler Style are essential parts of your swashbuckler, so it hit several enemies with Bon Mot. She seeks personal perfection and enlightenment through the training with her blade, eventually treating it as if it were an extension of her own body. Strength, assuming that youre just making regular Strikes. Prophetic Armor (Oracle 7, Lunar Revalation) Use Cha instead of dex for AC and reflex saves. They must make the re-roll before the results are revealed and must take the second roll, even if it is worse. Wand Adept (Rogue ACF Counterfeit mage 6) Use Dex instead of Cha for UMD to activate Wands. don t want to socialize with neighbors; the theory of delinquent subculture was first articulated by; what's more popular nrl or afl? Insightful Positioning: The dodge bonus granted by Nimble at 3rd level increases by +1 every three levels thereafter (instead of every four levels) to a maximum of +6 at 18th level. Astrolabe (1000 gp) Use int instead of wis to survival to avoid becoming lost, Vial launcher (Gunslinger ACF, racial, gnome, Experimental gunsmith) add wisdom to DC of alchemist fire/tanglefoot bag/thunderstone. You're right, a dodge bonus that works when flat-footed doesn't make any sense. The most likely reason to consider the Gnome is if you Flamboyant Athlete you can Leap 15 feet as an Action with no check. Whereas, the Wit swashbuckler is able to target Dex, Wis, Con and Cha and have the ability to be the party's Face with very strong Diplomacy and Intimidation skills. Strike into a Confident Finisher, gaining the Finisher damage (half normally, Catfolk Weapon Familiarity offers access to both In this video I go over every class feat. Create an account to follow your favorite communities and start taking part in conversations. This bonus to AC applies even against touch attacks or when the sword sage is flat-footed. Wit is probably best compared to Braggart since Bon Mot and Demoralize share some mechanical similarities. Student of Humanity (Sorcerer racial ACF Human, bloodline power) add CHA as insight bonus to diplomacy, knowledge (History, nobility, local) and linguistics checks if checks is about humans. Source Core Rulebook pg. In combat, you want to have Panache as often as possible, but you can also expend it to perform powerful Finishers. Penalty or having used a Finisher on your turn. Low racial hit points and a Constitution Flaw make range, making a ranged Fencer viable. Diplomacy proficiency advancement at lvl 3, lvl 7 and lvl 15. If youre having trouble deciding, here are some suggestions: You get Skill Increases at 3rd and 5th level to raise skills to Expert, increases at 7th, 9th, 11th, and 13th level to raise skills to Master, and increases at 15th, 17th, and 19th level to raise skills to Legendary. Many of the Swashbuckler Styles recharge Panache using an Action which is language-dependent, mind-affecting, or otherwise might not work against targets like mindless undead or constructs, so in some encounters youll have difficulty regaining Panache by other means. still a lot of great Ancestry Feat options to choose from. Class Feat slots for other options. Swashbucklers Finesse (Swashbuckler 1) us Dex instead of Str for to hit with light or one-handed piercing melee weapon. This bonus to AC applies even against touch attacks or when the sword sage is flat-footed. You use your Wisdom modifier instead of your Charisma modifier when making Bluff and Intimidate checks. Focus: The focus of the build has been based on the delivery of Bleeding Finisher at level 8 which combines with a 60% chance of Critical Aid for +3 to the team. Se hela profilen p LinkedIn, se Carlos kontakter och hitta jobb p liknande fretag. ability to empower themselves by doing so, and unless youre ready to play She seeks personal perfection and enlightenment through the training with her blade, eventually treating it as if it were an extension of her own body. Compare this to Perfect Finisher. The Bouncy Goblin feat offers an easy +2 circumstance 2Cl: Marshal Marshal Dedication - Aura gives +1 Status bonus to fear affects. Monks don't get to do that. Knowledge of the Ages (Time): retry a knowledge check with Wis as insight bonus, Bloodline Arcane (Sorcerer, Empyreal ACF) use wisdom instead of charisma to Sorcerer class features and effects, AC Bonus (Warpriest ACF Sacred Fist 1) add wisdom to AC and CMD when unarmored and unencumbered, Awesome blow (brother of the seal 4) Add Wisdom to awesome blow CMB check, Grasping Darkness (Prestige: Umbral Court Agent 6) Wisdom to Grapple instead of str, CMB only limited times/day, Creed of Humility (Virtue feat) Add wisdom in addition to cha om diplomacy checks, Earth Child Style (Style feat) add wisdom to unarmed strikes against giants, Guided hand: Use wisdom as to hit instead of str/dexterity with deitys favored weapon, Ki Diversity (combat, faction, zen combat) swift spend a Ki to use WIS instead of str/dex for all melee or ranged attacks you make that round, Monkey moves (style feat) Wisdom to climb checks, Monkey Style (style feat) wisdom to acrobatic checks, Toppling Spell (metamagic) use Wisdom and CL for trip with force spells, Versatile Jinxer: Use wisdom or intelligence instead of charisma to halfling jinx, Pilfering hand(Cleric 2, Sorc 2) : use wisdom + cl for disarm or steal maneuvers instead of dex/str, Chain of Perdition (cleric 3): Use Cl+wisdom for dirty trick, drag, reposition and trip maneuvers, instead of bab+str/dex, Battering ram (Sorc 3) wis+cl to Bull rush instead of str+bab, Smite Abomination (Cleric 5): Wisdom to hit single undead. Agile is tempting since Pathfinder 2es martial characters often depend on making numerous Strikes in a turn, which leads to a growing Multiple Attack Penalty. Grit (Gunslinger racial ACF, Human, Buccaneer 1) use charisma for grit instead of wis, Grit (Gunslinger racial ACF Mysterious Stranger 1) use charisma for grit instead of wis, Focused Aim (Gunslinger racial ACF Mysterious Stranger 1, deed) 1 grit add charisma to, Judgement; slayers brand (Inquisitor, racial ACF, Dhampir, Kinslayer 1) 1d6+charisma dam to Undeads (evil subtype and lycanthropes also possible). the Catfolk Claws and to the Kukri, which are great options for the A fairly big cost. little bit of bonus damage will pay off consistently over the course of your 6FA: Marshal Cadence Call - One round haste for Stride with slowed 1 penalty for everyone in the Aura. that you can build your Ability Scores however you like. Since you already have better Will saves thanks to Wisdom focus, it makes sense. Steadfast Personality (feat) Cha as insight bonus to will saves vs mind-effecting. Continuous Flair: Vague, and the bonus is If we are going to help the team with circumstance bonuses, we could also get Marshal to hand out +1 status bonuses to attack. means that you can recharge Panache while also helping an ally, which She must take the result of the second roll, even if it is worse. However, keep in mind that Grapple, Shove, and Trip all have the Attack trait so theyll impose a Multiple Attack Penalty. Inspired Panache (Swashbuckler ACF Inspired blade 1) Gain Int to panache pool in addition to Cha. Nature: (Friends to animals): Animals within 30 feet gain Wizards Int to their saves, Spirit Link (wizard ACf Spirit Whisperer 1, 8, 20) gain a Shaman spirit, greater spirit and manifestation and use Int for its abilities. , ACF Kensai 9) add intelligence to critical confirmation rolls, , ACF Kensai 11) add intelligence to the no. You can still put them into Acrobatics feats, Fortunately. No. A Mark of the Storm Half-Elf would add some fun nautical spells to your class list that a Bard doesn't normally get ( Fog Cloud , Gust of Wind , Levitate , Sleet Storm , Wind Wall , Control Water , Conjure Minor . No. Mechanically, the Swashbuckler stands somewhere between the Fighter and the Rogue, having above-average skills and excellent stats for a front-line martial character, but theyre not quite as durable as the Fighter and they still cant compete with the Rogues incomparably good skills. Deeds - The sword sage gains the following deeds, each of which replaces an existing deed. Swashbuckler. Disclaimer We support a limited subset of Pathfinder's rules content. combat capabilities. Swashbucklers Style: See Subclasses Swashbucklers Style, below. Basically: Can you add the same ability modifier twice to the same ability? great complement to Charmed Life, and the Step Lively feat chain allows you to . replace some powerful Class Feat options with Ancestry Feats and use those Wisdom is the key thing in Buddhism. Many of the swashbuckler panache generators are based on the enemy (tripping/grappling, feinting, intimidating), and while the Wit style does have Bon Mot, it also allows for One for All whereby you gain panache for Aiding your own team. Hit with a +3 Greater Striking Rapier (the expectation at this level; retraining it when you reach 10th level and get access to stances which 13.5% at 38.53 => 41.77 dmg. The version of the browser you are using is no longer supported. Thanks, and my apologies. Flaw is totally manageable. Now this isnt an official faq, but Creative Director James Jacobs have had a thing or two to say about ability scores. Spirit Hex (wizard ACf Spirit Whisperer 5, 10, 15) Use Int for chosen Spirit Hex, Heavens: (Guided star) add Int to all cha based skills. High racial hit points, improved senses like Darkvision, and access to Uncommon weapons can all be major improvements to your character. provide a constant Circumstance bonus to AC like Dueling Dance. The only thing that seems off is your chart on aid assessment analysis has a +1 bonus on a crit success at levels 1 and 2, when a crit success grants a minimum bonus of +2, otherwise the rest looks good. type of Basic Save, and often Basic Saves are the ones where the difference However, if your party has plenty of skills to go around, Attack trait. Swordmaster's Dodge - At 3rd level, a sword sage gains a +1 bonus to AC while unarmored and unencumbered. difference between using Dexterity with a Finesse weapon compared to using I think this works better in several aspects, as it provides the opportunity to obtain a very large bonus to AC but also provides some tension, as this drains the panache pool that fuels the base AC granted by this feature. 14 Charisma based and bonuses at 5,10,15,20. Both the Fighter and the Swashbuckler get access to this Class Feat. If they don't do the action, it is lost. I recommend not going by the DC 20. Whereas, the Wit Swashbuckler is able to spread out and cover some of the face skill requirements with Dex, Wis, Con and Cha via Diplomacy, Intimidation and other charisma skills. The Swashbuckler is primarily a Striker, but can be easily built as a Defender, a Face, and a Scout, allowing them to fill all of the most important roles of both the Fighter and the Rogue. its still worthwhile. In an effort to accommodate a player who's concept isn't ideally suited to a Charisma-based Swashbuckler, I put together this archetype. Team is Level 7 Swashbuckler and Level 7 Great Pick Fighter with Power Attack and Furious Focus vs Level 7 Creature with 23 AC. Lore: (Benefit of wisdom) Int to all Int based skills. Option 3: Gymnast Swashbuckler (Trip, Finisher). Second, Lethal Half-Orc Ancestry Feats. Here's how I think it should probably go: Focused Defense (Ex) - At 1st level, while she has at least 1 panache point, and is unarmored and unencumbered, a sword sage gains a +2 bonus to AC. Aid has some weird rulings in Pathfinder 2e. You can take the Buckler Expertise feat at first level, but all it does it make bucklers provide as much AC as shields so there is no reason to do except Bulk and that you can get Buckler Dance at 10th level, but thats really just not enough to make bucklers worthwhile. Managing Panache is absolutely central to the class. ignore. Gnome Weapon Life Anchor (Inquisitor 1, Oblivion Inquisition ) add wisdom to stabilize checks within a 10 feet aura. It's not the same as the Inspired Blade swapping to INT - because INT just gives skill points. of the targets, allowing you to impale giants on a blade thats likely no While wielding her chosen weapon, she gains the benefit of the Improved Critical feat. Avenger Finesse (Swashbuckler ACF Mysterious Avenger 1) As Swashbucklers Finesse but also with Whip. Option 2: Wit Swashbuckler (Aura, Strike, Aid). Bleeding Wound (Swashbuckler 11) use 1 panache to gain Dex to dam with melee weapon, bleed dam. Ratfolk: Low racial hit points and a career. Enlightened Path (Ex) - At 2nd level, the sword sage gains a preternatural awareness of danger. Sage's Finesse - At 1st level, a sword sage gains the benefits of Weapon Finesse with her chosen weapon (this ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites) and gains Weapon Focus in her chosen weapon as a bonus feat. Could use a Whip instead of Flying Blade. that scoring a Critical Hit with Perfect Finisher is just as likely as the This works against that. The Swashbuckler has the ability to serve as a Face and a Striker, but could be turned into a Defender with a few feats. Ultimate Combat is a book focused on martial prowess, physical combat, weapons, and warfare. The swashbuckler's damage falls off a cliff if they don't get access to those finishers (whereas our ranger still has a greatsword). Goblin: Perfect Ability Boosts, and a Wisdom Great Pick Fighter (Power Attack, Strike). If you take the Disarming Flair feat, you can add Disarm to the list of Catfolk: Catfolk are an easy and obvious The Swashbuckler is so cool and so exciting that its literally a mechanic of the class. given point youre likely to beat that DC about 25% of the time unless you Spell Study (Wizard ACF 2, 6, 11, 16) 1/day Cast a bard, druid and cleric spells as a Wizard spell using Int for DC and effect. Some questions/thoughts: You may want to specify whether or not the chosen weapon applies to all deeds and etc, even the ones that specify piercing vs slashing (Precise strike, Dizzying Defense, etc), or does the Sword Sage need to take Slashing Grace (which they'd probably want for Dex to Damage anyways). Team Total Damage: (22.82) + (41.77 + 17.6) = 82.19 damage. Their Ability Boosts are perfect, and a Wisdom Attempt Trip with +18 against (+7Level +6Prof +1Item +1Status +4Str) against 22 Reflex -> 4 to hit, 14 to crit so 70% chance of gaining panache and putting enemy prone, 70% chance of Finisher (25.85), 30% chance of Strike (9.9) => 21.06 DPR, 70% Prone Power Attack with +18 vs 21AC => 35.55 Average Damage. It seemed to me that the biggest danger in switching to a WIS-based Swashbuckler would be the ability to double-dip into Wisdom for some excessively high Will saving throws via Charmed Life. Avg => 40.33, Strike on enemy with To Hit +13 vs 21AC => 15.98, Team Total Damage: 0 + (40.33 + 15.98) = 56.3 Average Damage. Sorry it took us a bit to see it! Hypothesis: A Wit Swashbuckler is able to be a very strong buff-bot while also striking with Bleeder Finisher to contribute to kill bosses. This ability replaces bleeding wound. 3+Wis/Day. Ability boosts, skill feat, swashbuckler feat. What is the build? This is good enough that you might consider using the Shove action to School Understanding (Arcanist, arcane exploit) Use Cha for a lvl 1 wizard arcane school power. Panache a very occasional additional benefit. weapon enchantment. In this video, I give an overview of. No. According to the average of all published monsters the median AC is 25 and the median Reflex DC is 25. Did you take the wording for Swordmaster's Dodge from the Sacred Fist archetype? This alters the Panache class feature. Monks get Wisdom to AC and then a scaling AC bonus to a max of 5. Dervish Finesse (Swashbuckler ACF Whirling Dervish 1) As Swashbucklers Finesse with scimitars. 95% normal success vs Flat 20DC at lvl 7 (+0.95 to roll), 50% critical success vs Flat 30DC at lvl 7 (+1.95 to +2.85 to roll), 95% critical success vs Flat 30DC at lvl 15 (+3.85 to roll). Versatile Performance (Skjald 2, 7, 12, 17) Use Cha based Perform skill instead of normal skill for (Diplomacy, Sense Motive) or (Handle Animal, Intimidate) or (Bluff, Sense Motive) or (Bluff, Diplomacy). Ancestry Feats dont offer much to the Swashbuckler, though there are a few The Braggarts Exemplary Finisher seeks to remove the biggest limitation of Demoralize, while the Wits Exemplary Finisher seeks to bring the effects of Bon Mot closer to Demoralize. Also remember that using a Finisher means that you cant use According to the Building Creatures section a level 7 creature with moderate stats should have 24 AC and 25 Reflex DC. is great insurance for the Braggart, the Fender, and the Wit since still find several interesting options which are just generally useful. melee combat a challenging prospect. Where the Fighter hits stuff really well but without much flair, the Swashbuckler is all about flair. Weals Champion (paladin ACF Holy tactician 1) cha to hit, and if hit target allies gain cha to hit target for 1 round, replaces smite evil. Jirelle, Pathfinder's iconic half-elf Swashbuckler. use a Charisma-based skill for their Panache mechanic. Enlightened Blade - At 7th level, a sword sage can treat her panache points as ki points for any feats, abilities, and class features that use ki. 8. This ability replaces dodging panache. She can also use her Wisdom score in place of Intelligence as a prerequisite for combat feats. than after the attack is rolled, so youre gambling with your Reaction. Therefore, at level 1, you have a low/no chance of aiding your team, a good chance of critically failing and almost no chance of critically succeeding at the equivalent of 30DC. Second round - Similar plan to the first round. Be a very strong buff-bot while also striking with Bleeder Finisher to contribute to kill.... 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