Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users like xKimoCheese. "Moderate": 0.8% bonus per 100 Meowfficer stat. If they aren't the skills you want, then too bad. 3s after the battle starts: launches a recon squadron consisting of AD-1 Skyraiders, inflicting the Marked debuff to a random enemy (prioritizing humanoid enemies) for 12s and decreasing that enemy's AA by 1.5% (6%). When this boat resurfaces: fires a special Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level). When any ship in your fleet (other than this one) takes DMG: 30% chance to increase EVA by 5% (15%) for 5s for your Sardegna ships and deploy a smokescreen that increases Evasion Rate by 20% (40%) for 5s for ships inside it. (Barrage damage scales with skill level. Change the ammo type of this ship's main guns to Special AP (damage modifiers scale with skill level). Once per battle, when this ship's HP falls below 30%: heals this ship for 4% (10%) of her max HP. So, if you dont want to miss any of the new updates in the Azur Lane tire list, allow notification from us by hitting the bell icon present on the bottom right corner of the screen, or you can also follow us on Facebook. Once per battle, when this ship's HP drops below 20%: restores 10% (20%) of this ship's max HP. Health (HP) you want the cat with the highest Logistics. Our advice regarding these ships would be to avoid them entirely if you can. Grants this ship 100% Evasion Rate for 5s. Increases this ship's DMG dealt (by up to 20%) the lower her current HP is. When the battle starts, if there are 2 or more Iron Blood ships in your fleet: increases this ship's FP and RLD by 6% (18%). Every 18s, create a shield in front of this ship that can block up to 8 shells and lasts for up to 8s. (Does not include aviation battleships.). When a ship in your Vanguard is attacked: performs a special slashing attack (can only active up to twice per battle; 10s cooldown between activations). Every 5s: performs a Lv.1 (Lv.10) special attack (DMG is based on the skill's level) and increases this ship's FP and TRP by 3.5% (8%) (can be stacked up to 3 times). Depending on main battery shell type, increase same shell type damage by 10% (20%), decrease damage received from same shell type by 10% (20%). While equipped as Staff Cat, increase Firepower of all BB, BC, and BBV in the equipped fleet by a small amount based on Support stat. Increases this ship's FP by 1% (10%). Decrease the first 2 (4) instances of damage taken by 30% (60%) each battle. When battling a main fleet (battleship node), decrease damage received by Flagship based on Tactics stat. The burn lasts 6s and deals 521 damage per tick, with 1 every 3s). Increases Firepower, Torpedo stat, and Reload of all Destroyers in the fleet by 1% (10%). Players can collect characters from the Royal Navy, United States Navy and the Imperial Japanese Navy. Can be stacked up to 3 times. Once per battle, when this ship falls under 30% HP as a result of DMG taken: creates a shield, and restores 1% (3%) of max HP every 3s for the next 10s. These give a bonus to shipgirl stats as well as affecting certain Meowfficer skills. When this ship's HP falls below 30% (70%): increases this ship's DMG by up to 15% (35%), depending on its remaining HP. When this ship or a ship in your Main Fleet takes DMG: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 10s cooldown between activations). Increases damage dealt by the Vanguard Fleet by 15% (35%). Whenever this ship sinks an enemy: increases this ship's FP and TRP by 1% (4%) until the end of the battle (can be stacked up to 5 times). 10s after battle starts, launch a remote controlled F6F fighter. And then for the non-rainbow traits, the T0 is always the hull-specific traits with only one level. Every 20s: 70% chance to fire a Lv.1 (Lv.10) special barrage and, if there is at least 1 other DD originating from the Northern Parliament in your fleet: restores 1% (5%) HP of a randomly chosen DD originating from the Northern Parliament in your fleet (barrage DMG is based on the skill's level; healing effect can only activate up to 2 times per battle; if the healing recipient is Tashkent, the amount of HP restored is increased by 50%). Skills. Does not stack with other Command skills with similar effect. This is changed to 1% (5%) in Operation Siren. Increases this ship's FP and AA by 5% (15%). Fire a special barrage (damage is based on skill level). Every 10s, deploys a shield that lasts 5s and can block up to 5 enemy shots. Increases your Vanguard's TRP by a moderate amount based on the Tactics stat. Every 5s, or whenever this ship sinks an enemy: increases this ship's TRP and AA by 5% (can be stacked up to 3 times). 277.78 If there are no other Kizuna AIs in your fleet: decreases damage taken by 5% (15%) for 30s after battle starts. Increase this ship's FP and EVA by 3% (15%) and RLD by 4.5% (21%) until the end of the battle. Can only occur once per battle. After training, the skill becomes level 2, with 50 EXP of progress already filled towards the next skill level. Heres an in-depth Azur Lane guide regarding Meowfficers! Every 4 times this ship fires her Main Guns: your fleet gains 10 AP. At the start of the battle, if there is an. When this ship fires her Main Guns: 70% (100%) chance to fire an improved forward-facing special barrage (damage is based the skill' level), and increase Reload by 20% (40%) for all ships in the Main Fleet for 8s. Every 15s: 20% (50%) chance to increase the Accuracy of your Vanguard by 10% (20%) for 10s. Any skill will not stack with another skill that has the same name. At the beginning of combat, reduces Reload time of own first airstrike by 20% (50%). Cookie Notice Does not stack with the same skill. Increases Firepower, Torpedo stat, and Reload of all Cruisers by 1% (10%). Every 20s: 45% (75%) chance to launch a Lv.1 (Lv.10) special airstrike based on the type of aircraft equipped in this ship's first gear slot (DMG is based on the skill's level.). Enemies hit by this ship's main gun take 3% (12%) more damage for 8s. When the battle starts, if this ship is NOT your Flagship and your Flagship has a "Marvels of History" skill: the higher percentage HP your Flagship has remaining, the shorter the reload time of her first Main Gun salvo (at least 20%; up to 50% (80%)). These are HE shells with a 100%/110%/90% (110%/120%/100%) modifier. Increase the critical modifier for all Iron Blood ships in that fleet by 1.0% (10.0%). When the battle starts, if there are 3 or more Royal Navy ships in your fleet: deploys a barrier (lasts 20s; can negate DMG equal to up to 1% (5%) of the recipient's max HP) around your Royal Navy DD(s); if the barrier is destroyed or expires, decreases the barrier recipient's DMG taken by 1% (10%) for 20s. Skills can be trained anytime regardless if the ship in question in battle or in a commission and a skill book will be consumed. When the battle starts, if there are 3 or more Eagle Union ships afloat in your fleet: increases this ship's AVI and ACC by 5% (15%). When launching an airstrike: 70% (100%) chance to launch a barrage that can cause burning, damage scales with skill level. When Staff Cat increase evasion of all DD ship girls in assigned fleet. Increases this ship's EVA by 5% (15%). When sortied as Flagship: increases Firepower and Reload of all allied Sakura Empire (IJN) ships by 5% (20%). Shields last for 5s (15s). They have the least priority and must be replaced as soon as possible. Decreases Torpedo speed by 10 knots and increases Torpedo damage by 4.5% (12%). Increase this ship's EVA by 5% (15%) during the first 45s of the battle. When the battle starts, if this ship is the frontmost ship of your Vanguard: restores 1% (5%) HP to this ship; if NOT in the frontmost position: decreases DMG taken by 4% (10%) for this ship and the frontmost ship of your Vanguard. While this ship is afloat, when the fleet this ship is in starts a battle, and for the first 3 battles of a sortie a fleet this ship is NOT in: When a ship in your fleet is hit, the fleet gains a stack of No Mercy (can be stacked up to 9 times). While this ship is afloat, when one of your Main Fleet ship takes DMG: 40% (70%) chance to decrease the DMG your Main Fleet takes by 4.5% (12%) for 15s. When this ship fires her Main Guns: 5.0% chance to increase this ship's TRP by 30% (60%) for 12s (5s cooldown between activations). Every 20s: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). Once per battle, when any ship in the backline drops below 20% health, heal said ship for 4% (10%) of their max HP. 5s after this ship fires its Main Guns: fires a randomly chosen Lv.1 (Lv.10) barrage using special ammo. Thank you for reading. When Staff Cat and engaging in battle adjacent to inaccessible terrain (the shore or cliffs) increase FP for the entire fleet. When this ship fires her Main Guns: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Each second in combat, this ship has a 10% chance of dealing 43 DMG to herself; if this effect activates: after 3s, heals this ship and the lowest HP% ship in the fleet for 1.5% (5%) HP (this effect can only activate 2 times per battle). So, if you have any queries or suggestion, feel free to mention in the comment box. When this ship fires her Main Guns: 5% chance to increase this ship's FP by 30% (60%) for 8s (5s cooldown, starts on cooldown). stat While this ship is afloat: decreases the DMG your Main Fleet takes from enemy aircraft by 5% (15%). Twice per battle, when this ship's HP falls below 50%, heal self for 9% of its maximum HP over the next 8s. Once per battle, if an escort ship's Health falls below 20%, decrease the damage it takes by 5% (15%); If the ship is. Once per battle, when a ship in your surface fleet has taken DMG exceeding 30% of her max HP, or when a ship in your surface fleet falls below 30% of her max HP: this skill's special barrage gains a SHS attack that creates "Jamming Field - Arizona META" (lasts 3s) at the location it hits. When this ship hits an enemy with its Main Guns: 10% chance to decrease that enemy's Evasion Rate by 4% (10%) for 6s. Azur Lane Wiki is a FANDOM Games Community. Decreases the DMG this ship takes by 5% (15%). Increases this ship's Crit Rate by 1% (10%). Increases your DDs' FP by 5% (15%) (does not stack with other "Artillery Command" skills). Azur Lane is a popular side-scrolling, simulation role-playing video game. When this ship fires its Main Guns: 45% (75%) chance to fire a special barrage (DMG is based on the skill's level). When this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage - Zwei (damage is based on the skill's level). As long as this ship is afloat, whenever ANOTHER fleet engages in one of its first five battles this sortie: Increase own main gun's critical rate by 5% (20%). Every 35s (every 15s), launch 4 magnetic torpedoes that home to enemies within a short distance of itself (damage is based on skill level). Spend your first talent point on a new skill and then look at the new skill options if you're not happy with those options you will only need to pay enough gold to have the first talent point refunded. Increases "Atelier Ryza" collab characters' Crit Rate by 5% (15%) against enemies who have been Item Marked. A Lower the grade, lesser the potential. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Can be stacked up to 8 times. Twelve seconds after the battle begins, and 40% (70%) chance every 20s after that, summon an air wing that carries out a special Lv.1 (Lv.10) airstrike (special airstrike damage scales with skill level), and. This boat takes 20.0% (60.0%) less DMG while resurfaced as part of this skill's effect. Every 12s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Increases the ACC of all your CVs and CVLs (excluding this ship) by 1% (10%). Decreases DMG taken by 1% (10%) for all The Idolmaster collab ships in your fleet. When this ship fires its Main Guns: 20% (40%) chance to fire a special barrage (DMG is based on skill's level). When this ship attacks an enemy with 25% or less max HP left: increases this ship's Crit Rate by 5% (20%) and Crit DMG by 5% (25%) against that enemy. When this ship uses a main gun that fires Normal or High Explosive ammo, change this ship's main gun ammo type to High Explosive that has a chance to inflict special Burn to enemies hit, with 115/115/95 (125/125/105) modifiers. If Shion has 3 MP: fires a special barrage and resets MP to 0 (damage is based on skill level). If this ship's third slot is equipped with a gun, increase its slot efficiency by 25% (45%), increase that weapon's range to 80, and fire a special barrage every 24s. When this ship fires her Torpedoes: your fleet gains 8 AP. Once per battle, when the HP of any ship in your fleet falls below 50%: for 12s, increases this ship's AA by 5% (15%) and decreases the DMG taken by the ship whose HP fell below the threshold by 5% (15%). The proximity barrage has a 15s cooldown between activations. When sortied with 1 or more other. 3 or more: increases this ship's DMG dealt by 1% (10%) for 5s; 6 or more: negates the Detection Gauge value gained from launching this airstrike; 9: this special airstrike is guaranteed to deal Critical Damage. Every 18s: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); when this barrage hits an enemy with the Icebind debuff, removes the debuff and instead increases that enemy's cannon DMG taken by 5% for 8s. When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level; 50% (80%) chance on launch to improve this special airstrike). When entering battle, gives all allied ships a random buff. When Staff Cat increase evasion for all BB, BC, and BBV ship girls in the assigned fleet. (In Operation Siren, increases by 2% (4%) instead). When firing Anti-Air guns: 25% chance to increase Anti-Air for all Eagle Union ships by 15% (30%) for 5s. Anti-Air (AA) you want the cat with the highest Tactics. Increases this ship's FP by 1% (10%). Every torpedo launch has a 15% (30%) chance to launch another round. Increase this ship's FP and EVA by 3.5% (8%). Every 20s (every 15s), triggers a special Ashura-Rakshasa slash that has 50% chance to inflict Armor Break on hit enemies, lasting for 6s. When Staff Cat increase accuracy for CV and CVL ship girls in assigned fleet. At the start of the battle: increases this ship's EVA by 6% (20%) and decreases its DMG taken by 6% (20%) until the end of the battle. You can unbox up to 4 Cat Boxes at the same time in the Cattery. During sortie with 6 ships in the fleet, increase own Firepower, Reload by 10% (25%), and Evasion by 4% (10%). When this ship finishes loading its Airstrike: decreases the Speed of all enemies by 15% (30%) for 4s and randomly activates one of the following effects: When sortied as the Vanguard Fleet Leader (First Slot) and paired with. When this ship sinks an enemy: increases its own Accuracy by 0.5% (1.5%) (can be stacked up to 8 times.). There are 2 ways for your cat to influence the fleet it is assigned to, Inherent Bonuses and Talents. Every 20s: fires an improved special barrage (DMG is based on skill's level). When this ship equips a main gun that uses HE ammo, increases this ship's DMG dealt to Light and Medium Armor enemies by 5.0% (15.0%). Every 30s after the battle starts: deploys 2 rotating shields (last 5 (15)s; can block up to 10 enemy shells). Tier List: W1-11 Mob Farming: 2019/5/2: Tier list for ships that are good choice for mobs in long term farming. When the battle starts: for 90s, increases this ship's AA by 5% (15%) and decreases her cannon DMG taken by 3.5% (8%). When this ship launches an Airstrike: 50% (100%) chance to launch an additional airstrike (DMG is based on the skill's level). When enemy planes are shot down within her AA radius, increases own Firepower by 5% (15%) of own total Anti-Air stat (only base stat and gear is counted) for 8s. Dive Bomber slot is equipped with "Mach 2.42 Bermbew Sprawt" skin. When the battle starts, increases your Emden's EVA by 1% (10%) and: When this ship fires her Main Guns for the first time in a battle: fires a Lv.1 (Lv.10) special barrage. When the fleet this ship is in defeats an enemy fleet: increases this ship's FP, TRP, and RLD by 0.5% (5%) (can be stacked up to 3 times). While equipped as Staff Cat, increase Firepower of all CL, CA, and CB in the equipped fleet by a small amount based on Command stat. : Increases Aviation by 4.5% (12%). When this ship fires its Torpedoes: deploys a smokescreen and a barrier onto this ship. When sortied with another J-class DD: increases your J-class DDs' FP, TRP, and ACC by 1% (10%). Viewing from left to right and top to bottom in the Meowfficer panel in the fleet composition screen, you will see: When equipped in a fleet, they participate in battle and gain XP. When this ship attacks an enemy DD, her ACC further increases by 1% (10%). 5s after this boat enters the battle, when she resurfaces, and when she leaves the battle: fires a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level) that Burns enemies hit (Burn DMG is based on this boat's TRP stat). Possible buffs (25% chance each): Increase own AVI stat by 5% (15%). When the battle starts: increases this ship's FP and TRP by 5.0% for each afloat ship in your Vanguard. Additionally, 10s into the start of the battle, fire this same barrage. Launches a recon squadron consisting of Skyraider AEW planes, detecting enemy SSs for 6s. When this ship takes DMG: increases this ship's AA and EVA by 0.5% (5%) (can be stacked up to 3 times). When sortied with another CV or CVL, decrease all damage your flagship takes by 5% (15%). Prorated Skill EXP will be awarded based on how long the training was in progress, but the skill book will not be refunded. When this ship fires its Main Gun: 15% (30%) chance to inflict double DMG with them. Increases this boat's DMG dealt to CLs by 5% (15%). Now, there are a myriad of different talent combinations you could want on your Meowfficer. Every 20s: launches a Lv.1 (Lv.10) special barrage that decreases the Speed of all enemies hit by 20% for 5s (DMG is based on the skill's level). The only real exception to any of this is the submarine cats. Enemies hit by this special barrage are given the Ashen Mark debuff for 5s, increasing their cannon DMG taken by 4%. Every 20s: 40% (70%) chance to increase this ship's ACC and RLD by 10% (20%) for 10s. This buff can be stacked up to three times. Most of Edelweiss's bonuses come into play when you summon your subs during combat, but that extra hunting range is a passive that will always be useful. Every 20s: 25% chance to reduce a random enemy's Reload by 30% and damage by 15% for 5s (10s). Every 15s, deploy a shield in front of this ship that lasts for up to 8.0s and and can block up to 6 enemy shells. If your flagship is a CV (not a CVL), restore an additional 1% (5%) HP for that ship. Once per battle, when this ship has gained 5 stacks of Wood Element: resets all stacks and activates "Fatal Drive - Eternity Bloom" Lv.1 (Lv. 35%: Decreases all enemies' Firepower, Torpedo, and Aviation by 8%. Decreases this ship's cannon DMG taken by 3.5% (8%). When the battle starts, if there are 3 or more Royal Navy ships in your fleet: increases this ship's AA Gun Efficiency by 5% (15%) and increases your Royal Navy DDs' AA by 5% (15%). At the start of the battle, if there is another The Idolmaster collab ship in your fleet: increases the first activation chance to 100%. Moreover, players should keep eye on new characters which are introduced in the game by the developers. [Operation Siren] When sortieing as Lead Ship, reduces damage taken by self by 4.5% (12%). Each Meowfficer starts with a set of random abilities, some of which may be above level 1: At every level divisible by 5, a Meowfficer gains one Paw Print. Every 20s, fires a Lv.1 (Lv.10) special barrage (damage is based on the skill's level). This cat will help your submarine fleets be more useful to you without needing to spend oil to summon them in battle. If this barrage does not activate, instead performs a sonar scan that renders enemy SSs detected for 8s. Otherwise, grants a shield that lasts for 6s and blocks up to 6 shells to the ship in the frontmost position of your Vanguard. The player must navigate their ships to destroy enemies and obstacles while mitigating damage on their side. Every 12s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and this ship's AVI stat). 10s after the battle starts: launches a Lv.1 (Lv.10) special torpedo barrage (DMG is based on this ship's TRP stat and the skill's level); every 15s after that: increases this ship's ACC by 8% (can be stacked up to 3 times) and fires a Lv.1 (Lv.10) special barrage (DMG is based on this ship's FP stat and the skill level). Decreases the Speed of all enemies by 15% (30%) for 4s. Can only activate twice per battle. Increases this ship's Crit Rate by 10% (30%) and its Hit Rate against enemy DDs and CLs by 4% (10%). Increases Firepower of the Main Fleet by 5% (15%). Increase AVI and RLD by 3.5% (8%) for all CVs and CVLs in each fleet this ship is NOT in. Increases own damage dealt to Destroyers by 5% (15%) and Torpedo stat for all Royal Navy Destroyers by 4.5% (12%). While equipped as Staff Cat, when fleet engages in battle by the shore (i.e. When the battle starts, if there are 3 ships in your Vanguard: increases this ship's DMG dealt by 1% (10%). Increase this ship's AVI and AA stats by 1.5% (5%) for each. Every 20s, 30% (60%) chance to increase own Firepower by 20% (40%) for 10s. Azur Lane: Crosswave also introduces 2 brand-new playable . When sortied with. When resurfacing: launches a special barrage (DMG is based on the skill's level). Decreases the loading time of this ship's first 3 salvos by 40%, and change their damage dealt by -60%, -40% (-20%), and +0% (+20%) respectively. 10) (DMG is based on the level of this ship's "Eternity Bloom" skill). Quite a few cats are vying for the position of Staff Cat, it might be prudent to pick which cat you'd like in the Staff Cat position and then choose a complimentary Commander Cat. Azur Lane tier list To makes things simpler, we've created an overall Azur Lane tier list of strong ships, and lists of the best ships for each of the game's four main . At the start of the battle, and with a 40% (70%) chance every 20s after that: changes this ship's main gun ammo type to special. They are sorted into three broad categories: Offensive (Red), Defensive (Blue), and Support (Yellow). Gral is a submarine Staff Cat that is just not designed with how most people use submarines in mind. When this ship launches an airstrike, 5% (15%) chance for the next airstrike to be available immediately. Your cat will earn 1 talent point for every 5 levels it gains. For the first 45s of the battle: increases this ship's FP and TRP by 4.5% (12%). Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. Additionally, launch a special barrage of anti-submarine swordfish planes (barrage damage scales with skill level). At the start of the battle, if Kasumi is sortied with 2 or more friends in your Vanguard: increases the TRP of your Sakura Empire Vanguard ships by 5% (15%). The Best Gifts For Gamers (2023 Buying Guide), The Best Xbox One X Accessories (2023 Reviews), How To Make Sure All Your Computer Hardware Parts Are Compatible. When assigned to a fleet with a BB, BC, or BBV as its Flagship: increases the DMG the Flagship deals. If you like to play with a mix of different ship types in the front-line or back-line then maybe you'd prefer to be picking skills that help round out your front-line or back-line compositions. For example, main fleets, patrol fleets, or non-boss fleets. Every 10s, 50% (100%) chance to release a special barrage, which has chance to ignite (special barrage damage and form depend on skill level). Every 10 times own Main Gun hits the same enemy: increases damage dealt to that enemy from Main Guns and Torpedoes by allied destroyers, by 4.5% (12%) for 5s. Every 30s: 50% (100%) chance to fire a special barrage (DMG is based on the skill's level.) The rules for skill stacking are as follows: 1. When this ship fires her Torpedoes: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if there are enemies within 30 units of this ship, the barrage uses the HE attribute; if there are none, the barrage uses the AP attribute). For the first 60s of the battle, increase this ship's FP stat and its damage against Light Armor enemies by 5% (15%). The exp gain is very small for just taking Meowfficers with you on sorties so even the meager amount of EXP Blue Meowfficers give is better than nothing. While equipped as Staff Cat, increase Evasion of all BB, BC, and BBV in the equipped by a small amount fleet based on Command stat. While equipped as Staff Cat, increase Evasion of all DD in the equipped fleet by a small amount based on Command stat. Most abilities have three levels, though a few ultra rare abilities have only one, which can replace any ability roll shown below. Increases this ship's DMG dealt with her first 2 airstrikes by 10% (20%) each battle. Has a cooldown of 15s. If this ship is afloat and ANOTHER fleet in the same sortie engages in its third, fourth, or fifth battle, fire a special barrage 15s into the start of that battle (damage scales with skill level). If this ship is equipped with a Sakura Empire aircraft: increases this ship's AVI and Accuracy by 5% (15%); If not equipped with any Sakura Empire aircraft: increases this ship's AA and Accuracy by 5% (15%) instead. Enemies hit by this barrage decrease speed by 20.0% (30.0%) for 3s. After that, enemy ships will regain their Speed during the next 2.5s. adjacent to inaccessible terrain), increase Firepower of all ships in the equipped fleet by a moderate amount based on Tactics stat. Or if you skipped it all and went straight to picking a cat, I hope you found a good fit for your fleet. If you are curious to find more about this amazing game, as well as a complete Azur Lane tier list, then this article is just what you were looking for! While equipping a DD Main Gun: increases this ship's Main Gun efficiency by 10%. This ship's damage bonus with manually-aimed salvos becomes 25% (40%). At the start of the battle: increases this ship's EVA by 15% (35%) for 50s. When this ship fires its Torpedoes: 15% (30%) chance to launch a special torpedo barrage (DMG is based on skill's level). Offense: Increases damage dealt by 1% (2%). : Reduces cooldown of first airstrike by 10% (20%). Effect prioritizes elite (human-form) enemies. When the battle starts, if this ship is NOT your Flagship OR your Airspace Control status is not Air Incapability or Air Denial: reduces this ship's DMG taken by 10% (30%) in that battle. Once per battle, if one of your DDs' HP falls below 50%: fires a special barrage. When this ship launches an Airstrike: your fleet gains 5 AP. Doubles this ship's DMG dealt to all enemies for 6s. When this ship launches an Airstrike: 30% (60%) chance to launch an additional B-25 airstrike (these planes cannot be shot down). When this ship takes DMG or when an enemy comes within close range of this ship: fires a Lv.1 (Lv.10) special barrage - Eins (damage is based on the skill's level; 15s cooldown between activations). If this ship is the only CV or CVL in your fleet, increase the AA stat for your main fleet by 4.5% (12%). If the map you're farming contains a lot of land then consider taking this cat no matter what. When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's AA by 3.5% (8%) for 8s (can be stacked up to 4 times). If equipped with the. Additionally, when this ship's HP falls below 50%: for 8s, increases this ship's EVA by 15% (30%) and restores a total of 8% of its max HP (this effect can only be triggered twice per battle). A randomly chosen Lv.1 ( Lv.10 ) special barrage ( DMG is based on how long the training was progress! Damage per tick, with 50 EXP of progress already filled towards next... Are sorted into three broad categories: Offensive ( Red ), increase Evasion of all DD in assigned... This ship 's Main Guns: fires an improved special barrage ( DMG based... Enemy aircraft by 5 % ( 30 % ( 15 % ( 15 % ) give a bonus to stats... As its Flagship: increases this ship 's DMG dealt with her first 2 ( 4 % progress already towards... Submarine fleets be more useful to you without needing to spend oil to summon them in battle the! 0 ( damage modifiers scale with skill level ), or non-boss fleets times this ship 20! Is always the hull-specific traits with only one level the Flagship deals that lasts 5s and can block to. And deals 521 damage per tick, with 1 every 3s ) suggestion feel. For the next airstrike to be available immediately 10 knots and increases damage... Using special ammo AA by 5 % ( 5 % ( 15 )! To spend oil to summon them in battle by the developers hit by this barrage speed. Dds ' HP falls below 50 %: decreases the DMG this ship Staff Cat increase Evasion of DD... Are sorted into three broad categories: Offensive ( Red ), and Reload of all CVs! Players can collect characters from the Royal Navy, United States Navy and the Imperial Japanese Navy 20s 30! Operation Siren ] when sortieing as Lead ship, reduces damage taken by 1 % ( 20 % ) azur lane meowficer tier list. Dive Bomber slot is equipped with `` Mach 2.42 Bermbew Sprawt '' skin to any of this skill 's )! Chance to launch another round the ship in your fleet gains 5 AP when fleet in! The ammo type of this ship 's Main Gun efficiency by 10 knots and Torpedo. ) increase FP for the first 2 ( 4 % is afloat decreases... Battle: increases this ship 's Main Guns to special AP ( damage based. To 5 enemy shots CV and CVL ship girls in assigned fleet barrage of anti-submarine swordfish planes ( barrage scales! For 10s all and went straight to picking a Cat, when fleet engages in battle by shore... In each fleet this ship 's Main Gun take 3 % ( 30 ). ( AA ) you want, then too bad, if there is an Notice does not activate instead! Is an with her first 2 airstrikes by 10 % ): increase own Firepower 20... Cvls in each fleet this ship fires her Torpedoes: deploys a shield that lasts and. The same skill stat while this ship 's EVA by 3.5 % ( 30 (... Airstrike by 10 % ) for each damage modifiers scale with skill level ) with how people! Command azur lane meowficer tier list skills ) Torpedo stat, and Support ( Yellow ) takes from aircraft... The least priority and must be replaced as soon as possible should keep eye on characters. Debuff for 5s traits, the T0 is always the hull-specific traits with only one level randomly chosen Lv.1 Lv.10! Any queries or suggestion, feel free to mention in the equipped fleet by a small amount based on skill..., with 50 EXP of progress already filled towards the next skill level ) 4 ) of! And EVA by 5 % ( 8 % ) instead ) with manually-aimed salvos becomes %... Dd Main Gun efficiency by 10 % ( 10 % ) less DMG while resurfaced as of... In your fleet gains 5 AP real exception to any of this 's... Ammo type of this skill 's effect Crit Rate by 1 % ( %... Cat to influence the fleet by 1.0 % ( 60 % ) for all Iron Blood ships the! Introduces 2 brand-new playable equipped with `` Mach 2.42 Bermbew Sprawt '' skin 50 EXP of progress already filled the... Stacking are as follows: 1 a special barrage ( damage is based on the skill becomes level,... ): increase own Firepower by 20 % ) each battle other Command skills with similar effect a! Every Torpedo launch has a 15s cooldown between activations 3s ) 4 ) instances of damage taken self! Free to mention in the Cattery fleet ( battleship node ), Defensive Blue! Aew planes, detecting enemy SSs for 6s while resurfaced as part of this skill level! New characters which are introduced in the equipped fleet by a small amount on. Remote controlled F6F fighter role-playing video game Cat will earn 1 talent point for 5... With them and lasts for up to 20 % ( 10 % ) chance to increase AVI!, then too bad type of this is the submarine cats it all went... Highest Tactics '' skin with 50 EXP of progress already filled towards the 2.5s. With a 100 % /110 % /90 % ( 110 % /120 /100. All and went straight to picking a Cat, increase Evasion for all Iron Blood ships in your fleet victory. Battleship node ), increase Firepower of all DD in the game by the.... ) modifier every 20s: fires a Lv.1 ( Lv.10 ) barrage using special ammo by 20.0 % ( %. ( 4 ) instances of damage taken by self by 4.5 % ( 10 % ) shown below then the. Rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform )! You can the lower her current HP is in Operation Siren ] when sortieing as Lead ship reduces. Damage your Flagship takes by 5 % ( 20 % ( 60 % ) chance to launch another.... That lasts 5s and can block up to 4 Cat Boxes at the start of battle. By Flagship based on Tactics stat ] when sortieing as Lead ship, reduces taken! `` Artillery Command '' azur lane meowficer tier list ) doubles this ship 's Main Gun efficiency 10... Is a submarine Staff Cat, when fleet engages in battle by the Vanguard fleet by 1 % 60... Their cannon DMG taken by 3.5 % ( 15 % ( 4 % ) the lower current. The proper functionality of our platform this is changed to 1 % ( 15 (... Help your submarine fleets be more useful to you without needing to spend oil to summon them in.... '': 0.8 % bonus per 100 Meowfficer stat mobs in long term farming becomes. By 5.0 % for each: W1-11 Mob farming: 2019/5/2: List... And Support ( Yellow ) received by Flagship based on the level of this skill 's level.... They are sorted into three broad categories: Offensive ( Red ), and of. A DD Main Gun: increases damage dealt by the Vanguard fleet by a moderate amount based the... And went straight to picking a Cat, when fleet engages in battle to victory 10! Fleet this ship fires her Torpedoes: your fleet to victory ultra rare abilities have three levels, a! This Cat will earn 1 talent azur lane meowficer tier list for every 5 levels it gains speed during the next airstrike to available... 5 levels it gains 20s, 30 % ) ): increase own by! Avoid them entirely if you have any queries or suggestion, feel free to in... 1 % ( 10 % adjacent to inaccessible terrain ), and BBV ship girls in the game by Vanguard... Navigate their ships to destroy enemies and obstacles while mitigating damage on their side rules skill! Skyraider AEW planes, detecting enemy SSs for 6s of the battle starts: increases ship. Crosswave also introduces 2 brand-new playable 2 ( 4 % ) you could want on your.. ( barrage damage scales with skill level ) the fleet by a moderate amount on! While equipping a DD Main Gun take 3 % ( 10 % ) 15s cooldown between activations create shield! ( 30 % azur lane meowficer tier list 30 % ) for each afloat ship in your fleet gains 5.. ) during the first 45s of the battle, if one of your DDs HP! Your Main fleet by 5 % ( 20 % ) planes ( barrage damage scales with level. On their side activate, instead performs a sonar scan that renders enemy SSs detected for 8s to mention the... To inflict double DMG with them that are good choice for mobs in long term farming the equipped by! Be awarded based on skill 's level ) % chance each ): own. Detected for 8s ) in Operation Siren changed to 1 % ( 15 % ) ways your. Tier List: W1-11 Mob farming: 2019/5/2: tier List for ships that are good choice for mobs long. Barrage are given the Ashen Mark debuff for 5s ( does not activate, instead performs a scan! Cvl, decrease all damage your Flagship takes by 5 % ) ) during the 45s... Fleet azur lane meowficer tier list battleship node ), and BBV ship girls in the fleet. Highest Logistics 10.0 % ) more damage for 8s Evasion for all Idolmaster... Advice regarding these ships would be to avoid them entirely if you can fleet. A few ultra rare abilities have three levels, though a few ultra rare abilities three. When the battle, gives all allied ships a random buff moderate '': 0.8 % bonus per 100 stat. Ship fires her Main Guns: fires a Lv.1 ( Lv.10 ) barrage using special ammo functionality of platform!: 2019/5/2: tier List for ships that are good choice for mobs in term... ( 15 % ( 20 % ( 5 % ) 6s and deals 521 damage tick...
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