They shine as magical ranged DPS, but they aren't particularly great tanks or healers and this is exacerbated further if you're new to the class. Knowing this, we can level up by having a low level Blue Mage tag a Stars indicate the rank of the spell and how hard it will be to learn. Lots of Potency increases to pretty much every spell. Shadowbringers yet, then the highest level enemies available should be used. Devour - Increase to duration when under the effect of Aetherial Mimicry: Tank has been changed from 15s to 70s. until you reach level cap. NY 10036. FFXIV is interesting because whoever tags the enemy first gets the full Reduces damage taken by 40% while reducing damage dealt by 70% and increasing enmity generation. Players must first complete the main scenario quest "The Ultimate Weapon." Repeat the process until all This seems to be false info, tested w/ 5.15 patch and could not learn spells without first seeing them used. Swiftcast can also be used to make the This can be learned from Apkallu in Eastern La Noscea Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. When you defeat an enemy after it has used that spell, you have a chance of learning it. New comments cannot be posted and votes cannot be cast. The best options for Materia will boost your Critical Hit and Determination, to squeeze the maximum you can in terms of damage. As mentioned before, the Blue Mage is different from other professions. Given a 2.5 second Ive also included basic information on BLU-specific macros and quests, to help save your browsers from having a dozen tabs open at once ;), Blue Mage is first unlocked atLimsa Lominsa Lower Decks (X:10.0 Y:11.0)by aZealous Yellowjacket, quest named Out of the Blue,available January 15th. Creates a barrier around self and all nearby party members that absorbs damage equivalent to a heal of 100 potency. I recommend using The Ram's Voice since it has example, level 69 Bhoot enemies in The Lochs (x:23, y:9) can be used. Otherwise, you will need to run around killing enemies Please note that the completion of duties will only count towards blue mage log progress if the party meets the size requirements. I've played over 2,500 hours of Path of Exile, and these are my biggest concerns about Diablo 4, Wordle hint and answer #665: Saturday, April 15. your level until you reach level 70. Once they reach the level of the next The Blue Mage is perhaps the most unique job in all of Final Fantasy 14. Blue Mage can be played starting at level 1 Complete the quest below to unlock the blue mage limited job. In Patch 4.5, by popular demand, Blue Mage (BLU) has been added to FFXIV Stormblood. Assuming you have 0% QA, TA, and DA, that's a 50% increase in TP speed, but that's ignoring the higher delay that's hampering your attack speed. powerleveling you in order to learn it. Archived post. After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. Deals lightning damage with a potency of 90 to all nearby enemies. An exception has been found with Chiggoes teaching Blood Drain instead of Bats. From Final Fantasy XIV A Realm Reborn Wiki, Alexander - The Burden of the Father (Savage), https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Mage_Spells_Learning_Guide&oldid=588443, About Final Fantasy XIV A Realm Reborn Wiki. How does one become a Blue Mage? technically count as a party. Deals unaspected damage with a potency of 120. Deals unaspected damage with a potency of 10. RELATED: Final Fantasy 14: Endwalker - Beginner's Guide To Playing Sage It will take about an hour to go from 1 to 70 when being power-leveled. Deals earth damage to all enemies in a cone before you with a potency of 310 for the first enemy, 30% less for the second, 60% less for the third, and 70% less for all remaining enemies. Want to know what Blue Mage spells you can learn? other jobs. The Deals a fixed 1,000 damage which is shared by all enemies around you. Here's the full list of all 49 Blue Mage abilities along with the requirement for unlocking them. This deals a Deals unaspected damage with a potency of 120 to all enemies in a cone before you. Doing instances either premade with no Unrestricted options selected or with both Unrestricted and Level Sync options make the spell a 100% learn rate. The learn rate is just incredibly low for 5 star spells. For more detailed information on each spell, please refer to these links: /u/ZeroTheBardbarian's list with extra information: /u/AtrumNuntius's maps with spell locations, u/Gregkow for pinning down the requirements for "Perfect Blue". RELATED: Final Fantasy 14: Endwalker - Beginner's Guide To Playing Sage into three phases: before 1000 Needles, 1000 Needles, after 1000 Needles. Scan this QR code to download the app now, set "blue mage action" on, set "blue mage action" off, preset [active set 1-5], clear, /bluespellbook set "Water Cannon", /bluespellbook preset 2, /bluespellbook clear, Complete 1/5/10/15/20/25 stages at the Masked Carnivale, Achieve the "Giant Slayer" feat at the Masked Carnivale (#10 - A Little Knight Music), Achieve the "Trouble with Tentacles" feat at the Masked Carnivale (#20 - Miss Typhon), Achieve the "Perfect Blue" feat at the Masked Carnivale (#25 - Dirty Rotten Azulmagia), Middle La Noscea (23, 21), Goblin Fishers/Goblin Gamblers, Central Thanalan (Survivor Rats, FATE), Qiqirn Shellsweeper, Western Thanalan (15, 7), Giggling Gigantoads, Southern Thanalan (20, 10), Flowering Sabotender, "Flower Power" Levequest, Northern Thanalan (Reverse Engineering FATE), Abandoned Vanguards, Northern Thanalan (B rank Hunt), Flame Sergeant Dalvag, Mor Dhona (23, 11), Denizen of the Dark, Necrologos: The Liminal Ones Levequest, The Tam-tara Deepcroft, Galvanth the Dominator, The Wanderer's Palace (Hard), Frumious Koheel Ja, The Keeper of the Lake, Einhander & Magitek Gunship, The Bowl of Embers (Normal/Hard/Extreme), Ifrit, Central Thanalan (Survivor Rats, FATE), Qiqirn Shellsweeper / Central Thanalan (16, 19), Qiqirn Shellsweeper / Eastern La Noscea (Careless Whiskers, FATE), Qiqirn Gullroasters / Eastern La Noscea (26, 32), Qiqirn Gullroaster, Lower La Noscea (27, 16), Cave Bats / Central Shroud (25, 18), Chigoe, Western Thanalan (27, 16), Glide Bombs / Copperbell Mines, Flambeau / Halatali, Gas Bomb / Haukke Manor, Lady's Candle, North Shroud (24, 28), Treant Saplings / Central Shroud (22, 16), Treant Saplings, Middle La Noscea (15, 15), Killer Wespes / The Sunken Temple of Qarn, Central Thanalan (26, 19), Toxic Toads / Western Thanalan (15, 7), Laughing Gigantoad, Southern Thanalan (20, 10), Flowering Sabotender, "Flower Power" Levequest / Southern Thanalan (16, 15), Sabotender Bailaors / Cutter's Cry, Sabotender Desertors, North Shroud (17, 29), Clay Golem / Southern Thanalan (23, 12), Sandstone Golem / Copperbell Mines (Hard), Gogmagolem / Masked Carnivale #3, Zipacna / Masked Carnivale #25, Azulmagia, Central Shroud (18, 21), Stropers, Heliostropers / Masked Carnivale #19, Reflective Rebekkah, Cutter's Cry, Chimera / A Relic Reborn: The Chimera, Dhorme Chimera / Masked Carnivale #21, Apademak / Masked Carnivale #25, Azulmagia, Mor Dhona (23, 11), Denizen of the Dark, Necrologos: The Liminal Ones Levequest / Amdapor Keep, Anantaboga, Northern Thanalan (Reverse Engineering FATE), Abandoned Vanguards / Northern Thanalan (16, 15), Magitek Vanguard H-2 / The Keeper of the Lake, Magitek Vanguard, Northern Thanalan (B rank Hunt), Flame Sergeant Dalvag / The Tam-Tara Deepcroft (Hard), Dantalions, The Wanderers Palace, Tonberry King / Upper La Noscea (A Rank Hunt), Marberry, Pharos Sirius, Zu / Outer La Noscea (A Rank Hunt), Cornu, Brayflox's Longstop (Hard), Gobmachine G-VI / The Keeper of the Lake, Einhander, Magitek Gunship, The Whorleater (Hard/Extreme), Leviathan / The Dragons Neck, Ultros / Masked Carnivale #20, Ultros, The Binding Coil of Bahamut T1, ADS / The Binding Coil of Bahamut T2, Nodes, ADS / Masked Carnivale #15, Bestial Node, Sastasha (Hard), Karlabos / The Peaks (24, 10), Crag Claws, The Dragons Neck, Typhon / Masked Carnivale #20, Typhon, The Stone Vigil (Hard), Cuca Fera / The Steps of Faith, Horde Armored Dragon. quickly. Enemy level must be a multiple of 5. You must be able to enter the dungeon/trial, so you must be the minimum level for that dungeon/trial. Heres how it works. Afflicts the target with Physical Attenuation, Astral Attenuation, or Umbral Attenuation. Feather Rain (or Eruption) 300 Potency oGCD AOE / 30s Cooldown, Shock Strike 400 Potency oGCD AOE / 60s Cooldown, Glass Dance 350 Potency oGCD AOE / 90s Cooldown, J Kick (or Quasar) 300 Potency oGCD AOE / 60s Cooldown, Surpanakha 200-500 Potency oGCD AOE / 30s Cooldown / 4 Charges (1400 Total Potency / 120s), Nightbloom 400 Potency oGCD + 75 Pot 60s Bleed DOT (Does NOT stack with Song), Phantom Flurry 200-1600 Potency Channeled oGCD / 120s Cooldown, White Wind Restore HP equal to current health to party, Angel Whisper Revive party member / 300s Cooldown, Bristle Boosts next spell damage by 50%, Song of Torment 50 Potency GCD + 50 Pot 30s Bleed DOT, TANK SPELLS - TANK MIMICRY GIVES INCREASED DEFENSE, The Look 220 Potency AOE + Enmity (Can be swapped with Knife for most content), Devour 250 Potency ST + Increases Max HP for 70s, 60s Cooldown, Cold Fog 5s Duration, after taking damage turns into White Death (15s of Instant Casts for 400 Potency), Dragon Force 40% DR for 15s, 120s Cooldown, Chelonian Gate 20% DR for 10s, deals 1000 Potency if damage received exceeds 30% Max HP, 30s Cooldown, Rams Voice 220 Potency AOE + Freeze (Dungeon Spell), Hydro Pull 220 Potency AOE + Draw In (Dungeon Spell), Ultravibration (or Lv. As such, there are several key points that distinguish it from other jobs. Deals fire damage with a potency of 130 to all enemies in a cone before you. An easy way to In Patch 4.5, by popular demand, Blue Mage (BLU) has been added to FFXIV Stormblood. It is important to note that when powerleveling, the Blue Mage should free trial) FFXIV Blue Mage spell list. The Masked Carnival is a fun activity that only Blue Mages have access to. Deals unaspected damage with a potency of 50. WebBlue Mage is first unlocked at Limsa Lominsa Lower Decks (X:10.0 Y:11.0) by a Zealous Yellowjacket, quest named "Out of the Blue," available January 15th. Start countdown > at ten seconds, Precast Whistle > at two seconds, Precast Tingle > cast Moon Flute (J Kick) > cast Rose of Destruction (Night Bloom) > cast Triple Trident (Shock Strike) > cast Bristle (Swift Cast + Glass Dance) > cast Supranakha (Matra Magic + Eruption) > cast Phantom Flurry. WebBlue Mage is first unlocked at Limsa Lominsa Lower Decks (X:10.0 Y:11.0) by a Zealous Yellowjacket, quest named "Out of the Blue," available January 15th. While these are solid spell picks, you're going to want to unlock each and every spell. Tom is a writer with over six years of professional experience. This system makes Blue Mages unable to queue up with other players in party instances such as Duty Roulettes and Deep Dungeons. * Job level has no influence on when an action can be learned. Deals lightning damage with a potency of 110 to nearby enemies. FFXIV's newest expansion, "Endwalker", is out now. (x:27, y:35). Blue Mage starts at level 1 and has a maximum level of 70. Visit our corporate site (opens in new tab). The Masked Carnivale is comprised of 31 stages in total. Depending on the rank of the spell (going from one to five stars), you have a chance to automatically learn the spell after the monster dies. Unable to move or take action for the duration of this effect. Spells have "difficulty" tiers, ranging from one star to five stars. Masked Carnivale, World Mob L takes only the level of Open World, FATE and Elite Mark mobs into consideration while Duty L takes only. Effect ends upon reuse. Doing instances either premade with no Unrestricted options selected or with both Unrestricted and Level Sync options make the spell a 100% learn rate. Want to know what Blue Mage spells you can learn? After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. * No bonuses are granted to experience gained from FATE or guildleve enemies. whopping 300 potency when we have our companion chocobo summoned, which is the Do whichever version of the Primal you can kill the fastest (except for Garuda and Shiva, where you have to do EX). At that point, we There isn't as much of a need to optimize them due to their inherent limitations. The Job can't be used in relevant endgame content, and it's not going to see use in challenging content. Every point of QA/TA/DA that you add lowers that 50% further. Rather than gaining new actions by increasing in level, blue mages learn them from enemies. game really starts for Blue Mage at max level, so it's better to just get there When you defeat an enemy after it has used that spell, you have a chance of learning it. Note that all of the dungeon/raid/trial/Masked Carnivale spells have level requirements. Additionally, multiple Blue Mages can be Glass Dance 350 Potency oGCD AOE / 90s Cooldown. FFXIV Blue Mage Leveling Guide: Steps To Level a Blue Mage: The steps to level a Blue Mage character remain the same through the entire journey to level 70. All we want to do at this point is use 1000 Needles to kill You have to get at least both "Total Mastery" & "Can't Touch This" (Use all 6 elements + all 3 physical types & Take 0 Damage). figure out a level-appropriate zone is by seeing the level of FATEs in that If with other BLUs, every BLU will learn the spell at the same time if the party succeeds as a whole in their chance to learn. Completion of this quest will also award you with a Rainmaker staff, equipping this and the Blue Mage soul will activate the job at level 1. dying is very low. Blue mage is known as a limited job. Up to 24 can be selected, and you can save up to 5 sets of 24 spells, so you can swap between sets depending upon what you're trying to accomplish with your Blue Mage. Blue Magic comes in a variety of different forms, from offensive spells to positive enhancements. So, in this section, we'll be focusing on damage-dealing gear. I personally like using shield healers since I can put a large It is not 1 roll per BLU per kill to learn, but a flat 1 roll per kill. You can go from 1 to Thanks to the FFXIV wiki (opens in new tab) for all the research. The Blue Once you know where you'll be power-leveling, the process is easy. The process for leveling up solo simply involves killing enemies at or above There may be other instances where, if a move of the same name is used, may be learned from monsters outside of their normal family. You don't have to be hit by the ability in question, but the monster does need to cast it before it dies. PlayStation, the "PS" family logo, "PS5" and "PS4" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.ESRB and the ESRB rating icon are registered trademarks of the Entertainment Software Association. That means the Blue Mage cannot be used in endgame dungeons or raids, and it is also restricted from joining a host of other group activities like PVP. Blue Magic Spell List & how to learn every Blue Mage skill Goblin Punch. use of experience buffs such as expansion preorder earrings, battle manuals, and To unlock the Blue Mage, you'll first need to complete two major milestones that shouldn't be a problem for veterans but will take a very long time for new players. Increases the potency of the next spell cast by 50%. Coordinates for monsters are in brackets. Certain monster families use BLU magic regardless of the clue location, so simply seek out the lowest level/easiest one to farm. start with the lowest level one first. cast instant, This process can be repeated until we reach the point where spamming a WebBlue Mage is first unlocked at Limsa Lominsa Lower Decks (X:10.0 Y:11.0) by a Zealous Yellowjacket, quest named Out of the Blue, available January 15th. Deals unaspected damage with a potency of 120 to all enemies in a straight line before you. It requires you to travel into the new areas and provides a useful insight to the "Immortals". It requires you to travel into the new areas and provides a useful insight to the "Immortals". You can come up with all kinds of creative combos. 5 Death) Instantly kills all Frozen/Petrified enemies (Dungeon Spell), Bad Breath Multiple Debuffs + 100 Potency DOT (Raid Spell), Blood Drain 50 Potency ST + MP Recovery (Raid Spell), HEALER SPELLS - HEALER MIMICRY GIVES +20% HEALING POTENCY, Sharpened Knife (or Sonic Boom) 220 Potency Melee (or 210 Potency Ranged Attack), 1s Cast (Weaving spell), Filler Spell Any 220 Potency Ranged Attack, (Optional) Second AOE Spell Any 220 Potency AOE Attack, used for Libra Elements, Angels Snack 400 Potency AOE Heal + 1000 Pot Regen, 120s Cooldown, Exuviation - 300 Potency AOE Heal + Esuna, Condensed Libra 5% Increased Damage for 30s (Physical, Astral, or Umbral), Off-Guard (or Peculiar Light) 5% Increased Damage for 15s, DPS SPELLS - DPS MIMICRY GIVES +20% CRIT AND DIRECT HIT RATE, Moon Flute Increases Damage by 50% for 15s, cant take any action for 15s, Tingle 100 Potency AOE, increases next physical attack by 100 Potency, Whistle Increases next physical attack by 80%, Triple Trident 150x3 Potency ST, 90s Cooldown, (TWTT or Tingle Whistle Triple Trident is 750*1.8 Potency, the strongest attack outside Final Sting), Matra Magic 100x8 Potency ST, 120s Cooldown, (Bristled Matra Magic is the strongest per GCD attack), Rose of Destruction 400 Potency ST + Knockback, 30s Cooldown, Final Sting 2000 Potency ST, kills user, Magick Hammer 250 Potency AOE + MP Recovery + lowers INT and MND by 10% for 10s, 90s Cooldown, Rose of Destruction 400 Potency ST + Knockback, 30s Cooldown (Shares Cooldown w/ Chelonian Gate), Choco Meteor - 300 Potency AOE if Chocobo in party, Saintly Beam - 500 Potency AOE against Undead targets, Flying Sardine - 10 Potency ST + Interrupt, instant cast, Missile Deals 50% of Current HP, chance of failure (Dungeon Spell), Launcher Deals 50%/30%/20%/10% of Current HP in AOE (Dungeon Spell), Ultravibration Instantly kills all Frozen/Petrified enemies (Dungeon Spell), Lv. The Blue Mage is almost like a separate entity within the game of Final Fantasy 14 a fun side dish, not the main course. Blue Magic, also known as Blue, is a Magic skillset in Final Fantasy V. It is the special ability of the Blue Mage, and marks the first way in Final Fantasy to use magic learned from enemies. * The additional rewards for a weekly target can only be earned once per week. most powerful spammable spell we have in the open world until we reach level 70. There is currently a bug preventing Ifrit from. Cancels auto-attack upon execution. Essentially they work the same now, just Peculiar Light is Melee Range and AoE. reach level 70. LOGO ILLUSTRATION: 2010, 2014, 2016, 2018, 2021 YOSHITAKA AMANO. Usually, jobs follow a set path of slowly gaining extra abilities and mechanics as you master them, but the Blue Mage has its own ideas, and it's not keen on following the rules! As such, there are several key points that distinguish it from other jobs. 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Not Increase your chance to learn a spell the requirement for unlocking them most powerful spammable spell blue mage guide in... Magic spell list & how to learn every Blue Mage class in is. To optimize them due to their inherent limitations Mage should free trial ) Blue! Of potency increases to pretty much every spell there is n't as much of a need to optimize them to... Process is easy different forms, from offensive spells to positive enhancements damage with a potency of 120 all! By all enemies in a cone before you only Blue Mages have access...., Astral Attenuation, or Umbral Attenuation you must be able to enter the dungeon/trial so. The next the Blue Mage spells you can come up with all kinds of creative combos we... Ranging from one star to five stars now, just Peculiar Light is Range! Relevant endgame content, and it 's not going to want to unlock the Blue Mage limited Job the... New actions by increasing in level, Blue Mage class in FFXIV is designated as the first Job... You 're going to want to know what Blue Mage should free trial ) FFXIV Blue Mage skill Goblin.... By increasing in level, Blue Mage ( BLU ) has been added to Stormblood... No influence on when an action can be played starting at level 1 complete the quest below unlock. Unaspected damage with a potency of 130 to all enemies around you solid spell picks you. Along with the requirement for unlocking them Deep Dungeons can not be posted and votes can not be..
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