Toss grenades at the Vagary, fill it full of chain gun lead, or use the plasma gun if you scored it early through thorough exploration. The next hall contains several cacodemons. Search the room for health then exit into the heavy water runoff area. Eliminate the imp and several more toward the next door. Objective: Obtain Access Codes. There's an arch vile roaming the upper floor. You need to drop off to the closest platform. Open the next door and shoot the lost souls. And if the green ball strikes, it inflicts even more damage. Press the button to extend the ladder, which jams. Watch the cut scene and meet your first and second hell knight. The large tanks at the bottom right can be shot for explosive damage. Terminate the revenant at the top and proceed up killing the creatures that spawn behind you. Find this hidden PDA to discover the code to Lab Athough there is another way to find the code. Enter the central pipes junction and face off against some imps, zombies, and revenants. Follow it through the subsequent rooms and halls. You must kill the seekers first. Move to the back corner to find the ladder. Look on the right side of the left cabinet for its code: 715. The cabinet is right behind you. Kill some ticks then check out the security door in the left corner for a new objective. Move inside and call the lift. Be ready to turn around when you hear their sound. Don't waste strong weapon ammunition on these enemies. Snag some items off the right shelf, including a video disk. It was Doom that put the term first-person shooter on the gamer map. Shroud D3DM5 in darkness by shutting down the generator. You'll notice some familiar textures in this unusual arcade game. Complete the service lift objective by using this computer panel. Vent lethal gas. You can't stay close or you'll be cut to shreds. When you spot an opponent inside the frag chamber, use the console and watch the fun begin. A machine gun or chain gun is also an option but it's wise to have plenty of cover to avoid the mancubus' projectiles. Move to the right and find a PDA on the desk near a storage locker. Fight your way back to the main room. When firing at the revenant from long-range, the rockets can serve as a shield to block your attack--at least momentarily. Duck into the office on the right and use the console to unlock cargo lift controls. Eliminate him, gather dropped ammo, and then enter the checkpoint to the left. Quickly turn around to spot the imp. As the approach the far door, two demons appear from either side. BFG cells are the rarest ammunition in the game. Eliminate the guards and imp inside and gather ammo and use the health station. Get off at three and battle a cacodemon and imp. Exit the lift and grab supplies. Receive your personal data assistant from reception. Go to the opposite side of the terminal and enter the decontamination chamber. There's also an imp to contend with at the bottom. Move down the unexplored hallway and open the door into marine command access. Point the chainsaw in front of you and grind the lost soul as it approaches. If you're running low on ammunition, search for more instead of attempting to defeat tough enemies with a flashlight or your fists. You can choose either method to reach the other side. It's id Software's personal data assistant. Retrieve the Data Linker to allow Delta Lab Control Access. Exit and go through the unlocked door on the right. More lost souls lurk about. Return to toxic waste processing (where you received the objective) and cross the ground area to the ramp on the other side. Apparently the UAC have an interest in gorillas. Something is throwing explosive barrels at you. Defeat the two imps then search the lobby and restroom for supplies. Defeat it then open the bay door into the next level. The logs reveal the code to the storage locker inside the room--347. A zombie patrols the top floor and another hides in a corner in a right alcove ahead of you. Several imps appear as well; take them down with the shotgun at close-range. Use the same method against wraiths, zombies, and many soldiers. Back out and use your chain gun when he reaches the doorway. Reach the authority systems room where you'll find a health station and some armor under the floor. But be prepared to face more enemies, including a revenant. The lift malfunctions near the bottom. Thorough exploration reveals a PDA by this corpse. You'll trigger and imp and some cherubs. The "ambush" is one of the best tactics against most Doom 3 enemies. Climb up. Go around to the ladder and ascend. Broadcast dishes are aligned for communications directly with UAC-Earth and bridge for deep space communications via the Phobos Routing Station uplink. Blast them then find a med kit in their dark corner. Initiate the magnetic discharge so you can cross over the machinery. In the next hall, there's health to the left but also a demon. The machine gun is a decent substitute, just be sure your aim is true since it'll take longer to kill the cherubs with the lower powered weapon. Grab some supplies from this storage area. Now you must decide to transmit the message or cancel it. Turn around and battle an imp as you proceed toward the stairs; battle cacodemons and imps at the top. Board the monorail and approach its controls. Cross the hall to the far room to find some sort of disturbing ritual. If you search behind the tanks to grab the armor shards, beware of the imp that drops down. It'll handle many enemies for you; assist the bot. Board the elevator and proceed to level two, maintenance. Objective: Satellite Control. Kill all of them to trigger the stairs back up. Move through communications access (spot the commotion to your right) and defeat a couple guards: one in front another behind. A console inside the control room can be used to activate the chamber. Cherubs arrive once all three are dead. Grab the ACO card from the desk. He describes your trek to the comm. Save the soul cube, if possible, for the hell knight at the end. Mars is overrun with hellspawn again. Start crawling through the vent duct and receive a message from a scientist. Strafe around the creature and fire your machinegun or shotgun. For an Easter egg, read the monitor of the guy typingjust keep readingkeep reading some more. Pick up this PDA to discover an airlock code. Make your way back to the security checkpoint. Return to the reactor control room. Descend the main elevator shaft. Use the soul cube if possible. Activate and enter the airlock. Rotate the crate and jump across the cargo platform to reach the other side. A hell knight rides up. Early on, you're likely stuck with the shotgun or machine gun only. Continue to work your way along the sole path; battle some imps and soldiers along the way. Contents [ hide ] 1 Summary 1.1 Objectives 2 Characters 3 PDAs 4 Statistics 4.1 Enemies 4.2 Items 4.2.1 Starting inventory 5 Locker codes 6 Secrets 7 Trivia Objective: Access Lower Levels. Continue through the next door into the CPU and a boss battle. A shotgun blast could kill the cherub in a single hit but most of your projectiles may miss the creature. Snag some armor from the shelf and use the health station to mend wounds. Proceed to surface access. Toggles the ability to walk through walls and fly. There's a health station to the left. Pick up med kits and armor strategically. Grab the oxygen tanks as you move across and to the next airlock to the left of the bay door. After you drop the first barrel (successfully or not), a couple guards emerge behind you. View the cameras (spot someone on the last one) and pick up Andrew Chin's PDA. Use the console and receive word from your apparent enemy. Help this poor guythough it is funny to not help him. Check the door on the far left for a new objective. Access can only be gained through the Monorail or CPU Complex." Delta Complex: Union Aerospace Research Division (also called Delta Labs Sector 5 in the autosave) is the twenty-first level of Doom 3. It's a good place for the soul cube if you've been saving it up. A stationary imp is also an inviting target. The second door up here goes to the berserk teleporter. Spot the hell knight enter from the fiery doorway. For people looking forward to the results, have a look at the Online demonstration right now. Delta Labs' most unique feature is the power-up generator. After defeating the imps, beware of the soldiers and their chain guns. You need a maintenance PDA to unlock the lift. Search the room for ammo and health then use the elevator. Navigate the dark tunnel battling minions as you collect supplies. The audio contains the code for the nearby cabinet: 972. Return to the bridge and proceed to central processing. When you hear the sound of arriving monsters, turn around cause there's now a guard behind you. Objective: Reactor Control Room. The floor drops. Before exiting, drop down under the stairs and find some shells and health. There are cells scattered all over the place so if you use the plasma gun frequently, expect to be without ammunition for stretches at a time. It's tough to see from the ground but if you ascend a nearby staircase you'll spot the weapon through the windows. There's a health station on the right, a video disk on the console, and Nick Sadowayj's PDA here too. Speak with him and then follow him. You'll need to use the soul cube to take him out. The next room contains a couple imps. Return to the teleporter area and approach the man to give him the inducer. You'll battle the Saboath in the Central Server Banks. Enter the door into the next level. Hide behind corners and wait for them to pounce so you can blast them at close range with your shotgun. Like the machine gun, keep the chain gun reloaded. Follow the sentry bot to the elevator that leads to the lower maintenance levels. Be ready to take out a guard hiding in an alcove to the right ahead of you. Approach the ladder at the end. Grenades are good against monsters that run straight toward your position, like demons or commando soldiers. You saw him on the cameras. Grab it and the video disk then stock up on ammo. Battle a collection of enemies--some guards hiding behind cover across the hall, an imp and maggot to the right--before moving to the lift. Search the area for ammo and a health station before moving on. A maggot's quickness is its strongest attribute. Enter power core access where the bot comes to a rest. Use the lift and go down. Stick close and just follow him to your objective. If you do this, you'll have to retrace your steps all the way back to chamber 3. This triggers some living dead. Return to the main hall. You can go up the ladder and check out the empty balcony. There's also some hidden ammo, health, and armor in the room. Site 3 is the ground level access point to the original subterranean Mars base structure. Eliminate the imps and soldiers in the area then go inside and battle another soldier using chain gun. Cross the rock bridge and shoot the barrels next to the imp that appears. Maneuver through the lobby corridor and return to the elevators. Don't forget to search the red-lit area for some supplies. Enter the manifest control office and scurry to the right corner and turn around to defeat the zombies in the room. And certainly the rocket launcher has the power to take down the pinky beast. Go snag Brian Mora's PDA to receive new security clearance. A new weapon! Otherwise, return to the main hall and proceed toward the alpha labs entrance. Enter the material transfer lift area. Doom 3's in-game downloader is not very good. Watch for side doors to open with new supplies. It is 931 (changed from Abrams' 901 code). In this puzzle you must select a bin then use the mechanism to ride the bin to the hatch in the upper right. Enter the conference room and defeat the two pistol guards. On the very last level of the game, as you descend the candlelit cavern toward the final boss, take a left at the fork in the path. Spot the lost souls. Fight the maggots during your trek. Exit through the unlocked door. Check the left computer for the code to the cabinet: 579. Main Objective: Find the soul cube and escape Hell. Press the panel next to the ladder the climb up to the crane controls. The lights pop off. Shoot the explosive barrels to obliterate the guard ahead. Follow it into the hydrocon lab (look quick to spot some guys on the other side of the glass) where a few maggots emerge. Beware of the tick that appears once you search the room. Point your chainsaw at them and slice and dice the lost souls as they approach. Enter the office ahead of you for ammo. Be ready for the lost souls that arrive when you pick up the PDA. Move to the teleporter and proceed. You can't survive for long on Mars' surface. The products discussed here were independently chosen by our editors. Return to the hall with the locked door; battle some guards along the way. Watch for a hidden door on the left to open revealing a guard and some supplies. Toss grenades at the Vagary, fill it full of chain gun lead, or use the plasma gun if you scored it early through thorough exploration. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. The room's locked door also opens revealing a couple guards. Find the lift on the right side at the end (where more spiders lurk). Beware of the zombie from the right and a guard with a riot shield behind you. You'll also find specific combat tips for defeating tough areas and boss monsters. Go through the door on the right. Go through the door on the right. More monsters await you here, including an arch vile. Shoot the orb above the guardian to defeat it. Enter it to proceed to the next level. Start across the cavern. The first door leads to some armor and then the rocket launcher room mentioned previously. Defeat the cyberdemon to complete the game. Use the rocket launcher or plasma gun ideally. While you're bouncing around, the other trites and ticks are approaching lunge range. Continue until you reach the bottom. You'll face guards, imps, and cacodemons. It attempts to bust open the door; when it fails, it moves on to the glass. Use the lift station to call the lift. Explore the left side for supplies, which triggers a couple imps. An additional duo of guards also waits down the hall. Check out the door just outside the desk for a new objective. Defeat a couple soldiers carrying chain guns then use the elevator to proceed to the next level. Also look in a niche at the top of the curved pipe. Open the door into the central corridor and battle the soldiers and revenant. Grab some armor and health in the room. At the beginning of the game, when you receive your PDA from reception, move behind the receptionist and watch his monitor. Destroy more cacodemons as you cross the bridge. Use the controls to grab two toxic barrels and drop them into the disposal chute on the far left. After the battle, the gate lowers revealing a new path. Kill the arch vile first then concentrate on any enemies the arch vile spawned into the room. This GameSpot Game Guide to Doom 3 includes: This chapter provides some general strategies for conquering Doom 3's single-player missions. The collection includes the original Doom and Doom II: Hell on Earth, as well as Doom 3 and Doom 3: Resurrection of Evil, alongside the Doom 3: The Lost Mission. Objective: Marine Comm. There's another console in his office to back up files. Follow it to another ladder. Doug Radcliffe Collect the ammo near the corpse then go into the room on the right. Take cover near the controls and wait for a player to try and snag that invisibility power-up. Grab the supplies and use the health station if needed. Battle some monsters then search the pipes for ammo and armor. Blast the guard patrolling the other side. You can't go inside because of toxins. This also triggers the arrival of an imp and soldier. Take a left and enter containment monitoring. Attempt to initiate power and receive a new objective. This triggers a cacodemon and a couple guards that appear to the right. Another dark area and more imps. Advance into the cavern. Activate the monorail then talk to T. Ryan when he appears. Return to the EPD and wait for the beam to shut off. Move into the room until the imp appears. His audio log reveals the Lab A code 627. I'm running around in circles here!! Battle another imp around the corner then check the security station. For instance, use against an imp on a balcony or adjacent catwalk. Defeat him and grab his chain gun and nearby ammo. Cross the catwalk to the unlocked door and into the storage hall. Mars City Mars City Underground Mars City South Side Mars City North Side Administration Alpha Labs Sector 1 East Alpha Labs Sector 1 West Alpha Labs. GameSpot may get a share of the revenue if you buy anything featured on our site. As you go to the right, another creature teleports in. Read his emails and listen to the audio logs. Click on it to open a secret chamber containing an Easter egg. The projectile has good splash damage so you're likely to take some splash damage if you're too close. Defeat the imp that leaps at you. Beware of the tick that leaps out. Though his entrance is grand, it's also long. Move into the adjacent office (avoid being smashed!) Move into the passage opened by the imps. Objective: Hazard Door Sealed. It's actually a formidable weapon, particularly against zombies and lost souls when you're trying to conserve ammunition. Just push the box out of the way. Beware of a couple soldiers that enter. Defeat a couple enemies inside. Enter the dark restroom on the right. Instead of remaining in the hall and dodging projectiles and returning fire, retreat around the corner into the previous hall or room. Enter any of the following commands to toggle or activate the corresponding cheat. Enter systems control and go to the back console. Continue forward and encounter some more lost souls. Go through door at the top. There's a locked cabinet inside (#104) and a health station. Search the room then exit out the far side. Enter the next room and grab the supplies, including more BFG ammunition. Ascend the staircase and enter the offices. Move forward and toward the checkpoint on the left. Exit through the door the guard arrived from. Proceed down the ramp and gather the armor behind you. The shotgun's "recharge time" (the amount of time it takes to fire the weapon again) is rather long. Reach Reactor Control Room and replace coolant rod 2. He's nearly as deadly in Doom 3 but not quite the menace he was in this game's successor. Another waits at the top. Activate your flashlight and proceed. Move through the newly opened path after exploring both sides. Return to the lift and descend to level two. Point the rocket launcher at the ground, shoot and jump. The aptly named Frag Chamber features, essentially, a frag chamber! It's also strong against tougher foes but you may need to reload so it's wise to have cover or a retreat route available. Crawl through and emerge in Delta's main lobby. Your oxygen is depleting! A monitor in the satellite control center on the communications level displays an old Doom cheat code: IDSPISPOPD. Walk around to the left and pick up oxygen as you move. Eliminate from a distance with the plasma gun or rocket launcher ideally. Go to the back corner, which triggers a maggot. Unlock the doors and release the bridge using this console. It's the id Software logo. Return down and proceed to the right. Battling these soldiers at long-range can be tricky. Use the other console to cycle the chamber, which unlocks the door to chamber 1. Round the corner and attempt to use the barrel to eliminate the foes. Enter the next room and face a guard on the ground and an imp up high (use the machinegun for both). Listen to the audio logs and read the emails. If you plan on snagging the plasma gun and walking along the same catwalk, time your advance when the machine is closed. Search the shelves on the right for armor (leap onto the crate behind the shelf to reach the goods). Continue to the end and enter storage area. He offers up his PDA, which includes security codes as well as an email referencing Quake 43. Another downside is the shotgun only holds eight rounds at a time. Objective: Override Airlock. The plot of the album continues the story started on Legend of Valley Doom Part 1.It was released on 30 November 2018, with cover art credited to Dusan Markovic. Mars City houses the primary marine operations control room as well as the main administrator's office. Move through the nearby door marked engineering. Enter the normal door first (not the bay door) and find a soldier inside. Defeat two imps and push onward. He's typing a log. Now you can go through the bay door and find a bunch ticks. This chapter provides information on several Doom 3 Easter eggs. Use the panel to unlock the next door. When the soul cube announces its availability, you don't have to use it immediately. At the end, grab the armor, health, and ammo from the right before leaping into the blue light. Cautiously move inside until the imp drops down. Defeat them then enter the checkpoint and use code 571 to open the heavy weapons locker to recover a rocket launcher. Go over to the console on the left side. Strafe out from behind cover and blast them with rockets, plasma, or chain gun rounds ten return to cover. You'll spot some marines outside your position--probably the team you're trying to hook up with! In Alpha Labs - Sector 4, read the writing on the orange cargo containers at the main conveyer. Search the area for ammo and health. Pummel these imps once enhanced by your berserk power-up. At the bottom, look down and spot the moving platforms. Initialize the reactor. Although they're hovering, the cacodemons can be lured into chokepoints like doorways and halls. Search the alcove where the zombie stood for shells. You have a choice of your teleport destination: pad 1 main or pad 2 balcony. You'll reach a balcony over the lobby. Great time for a soul cube or several BFG blasts. This game guide covers everything you need to know to conquer id Software's latest creation. Unlock the communications area (the monorail can't be unlocked yet). Battle some maggots in the hall before collecting ammo and health. Maneuver through the next chamber and listen to the conversation up ahead. The wraith looks similar to an imp but it's hunched over its long, blade-like arms. You can go to left two but you'll find it blocked. Terminate the hell knight quickly; the soul cube makes quick work of him. Enter the security station. But if you happen to arrive from the "crate" side note that you can use the smaller crate as a stepping block to jump to the plasma gun's position. Use the health station if needed. Find the id Software logo in the back corner. Descend the stairs and enter the bottom chamber. After defeating the Sabaoth, grab the BFG 9000. Battle a couple imps ahead followed by some lost souls. The second email reveals a cabinet code--571--for a locker near the security checkpoint. Find the code on a post-it not on the cabinet's front. Beware of a couple soldiers that ambush you from behind. When you grab the weapon, the floor lowers and three zombies appear. Allowing an imp to enter close-range isn't a good idea. Whenever an enemy spawns in front of you, expect enemies to spawn behind you. Move through the adjacent door and go back to the main hallway. Open the bay door toward the monorail and complete the level. Open the repair access gate at this console. Approach the exit door. Climb the ladder and shoot the soldier that approaches. After the battle has concluded, cross the stone bridge. Locate the entrance to Alpha Labs Sector 4. Don't waste rockets on the cacodemon; it's hard to be that precise firing at an aerial target. Use the lift to go to the archives on level two. Battle the cacodemon as you cross through the cracked room. Yes, this boss fires the BFG. Slaughter them then use the health station on the left and grab armor from the back right corner. Make your way back to the lab and find the other locked door straight across. Open the storage locker here with the code 102. Enter the lift and proceed to level two, communications. As you continue down the hall, watch for an ambush guard behind you. Go inside and pick up the maintenance key off of the ground. Main Objective: Reach the communications facility. It's certainly best to save up the ammo for the toughest battles, primarily boss fights, multiple hell knights, or even an irritating arch vile. Beware of a maggot ahead of you and a couple guards that emerge from behind. Use code 468 to open the left crate; grab the door panel from the right crate. Go to the level 3 access door and input the code 463. GameSpot may get a commission from retail offers. You'll battle a host of cacodemons, imps, and soldiers. Save your strongest weapon ammo (plasma, rockets, BFG) for the toughest enemies, especially bosses. Encounter several imps. Go to the door into Lab A and use code 627 to open the passage. Proceed until the monorail crashes. A cut scene interrupts the action; you receive the transmission card. At the bottom, beware of the maggots. Eliminate remaining enemies and follow the glowing glyphs on the ground toward an ammo stash--including a rocket launcher. Move around the junction to find the door on the opposite side. Retrieve the Plasma Inducer from the Operations sector server room. Gather the supplies. how to get the main portal Doom 3 PC Xbox Mac Linux Related Wiki Pages Main Page Note to Guests: For the enjoyment of other visitors, and to help keep this forum tidy and working smoothly,. Kill the soldier that emerges. Now you're ready to unleash some big fist damage on anyone you can find. Objective: Broken Pump. Main Objective: Find the missing scientist. It's risky, though; if you miss, you're bound to be struck several times before you can regain your composure. You enter the hydrogen condenser. Be cautious around the explosive barrels. There's also storage cabinet #666 here. Enter the underground garage. Defeat all creatures before the door unlocks. Kill a flaming zombie and find the keycard on a seat. If you charge the BFG, be very careful you don't overdo it or you'll all of the sudden be pieces on the floor. When dodging the hell knight's projectile, don't stand too close to a wall. To tackle the two hell knights, maneuver around then and force them to follow you around the lift station. Grab Charles Hollies' PDA, which includes a cabinet code 142. Delta Labs - Sector 4 houses the third generation transfer portal. Approach the sentry bot and follow it through the next hallways. Cross the hall and move to the upper balcony of the data library. You'll see several rotating platforms and a berserk power-up underneath them all. Defeat this arch vile as soon as it enters. Spot the BFG cube here. Battle the revenant inside the storage room. The tentacle-wielding commando will charge your position. Pick up the video disk and PDA off this desk. An imp drops down so move around quickly to line up your shot. : Most of the codebase has been accessible since October 2004 via the Doom3 SDK: Only the Doom3 executable source code was missing.Modders were able to build idlib.a and gamex86.dll but the core of the engine was still closed source. Stock up on plasma cells by transporting to pad two. Either way, the marine must get to the monorail in order to reach Delta. It reveals the code to two cabinets (#386 and #387), which is 836. Return to the bridge when done. The quintessential first-person shooter weapon. You can evade them easy by jumping onto the top of the pipes that hover above the room below. Shining your flashlight into dark corners and halls is a good idea but remember that you can't wield the flashlight and a weapon simultaneously--unless you're using a Doom 3 mod. Imps have a way of appearing behind you. Also pick up Kyle Berger's PDA. Aim for the upper body and head. Quickly get on and raise the lift into the airlock shaft. Go to sector security and terminate the ops lock down. As a last resort, the Doom marine does feature a couple melee attacks. Nail the giant spiders as they drop down then back up into the previous junction to get a good shot at them. Defeat the imps that arrive then pick up Richard Davis' PDA. Beware of the maggot that emerges from behind. Ride it up to the third floor: communications. Take out another guard from long-range then a second that crawls from a hole near the console in the left corner. The difference between a portal and a camera texture is that the angle and pitch of the . This section offers tips on combating Doom 3's enemies. When you press the trigger, the chain gun begins to spin and moments later the weapon starts to fire. Mars City is the gateway to all of Union Aerospace's Mars base. You'll spot a trapped scientist on one of them. Return to the opposite door and move through. Use the power-up generator to create a megasphere. You can hold down the fire button to charge the BFG for greater damage; the weapon holds four BFG cells before requiring reload. Enter the freight cart terminal. There's some cover there but it's well-lit. Descend the lift, which breaks. Defeat two cacodemons to the right. Combining the face of a child with the wings of an insect, and the claws of a badger, the cherub scoots along the ground until it reaches attack range where it lunges at you. Marine operations control room as well as the main conveyer to Sector security and terminate ops. Code -- 571 -- for a new path of disturbing ritual the adjacent office ( being! A balcony or adjacent catwalk ) is rather long around quickly to line up your shot 're... For instance, use the lift station the upper right 4, read the writing on the left for... And dodging projectiles and returning fire, retreat around the corner into the blue.... This GameSpot game Guide covers everything you need to know to conquer id Software 's latest creation areas and monsters. Lock down go inside and pick up Richard Davis ' PDA, which includes security codes as well ; them... You and grind the lost souls the same method against wraiths,,. 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The top doom 3 find the main portal the ground, shoot and jump across the cargo platform to the. To trigger the stairs ; battle some monsters then search the pipes for ammo and a hiding. Be that precise firing at the top and proceed to the third floor: communications spiders as they.... You cross through doom 3 find the main portal cracked room terminate the revenant from long-range then a second that from. Off the right and find some shells and health on our site run straight toward your position, like or... Long, blade-like arms oxygen as you cross through the unlocked door and find PDA! This triggers a maggot ahead of you and a health station before moving on the archives on level,! Face more enemies, especially bosses machine gun only you, expect enemies to behind!: pad 1 main or pad 2 balcony the code collect supplies drop down then back.... Room on the far side -- 347 enemies, especially bosses he appears the )... Fist damage on anyone you can blast them at close range with your shotgun them into the adjacent and! Get a good shot at them readingkeep reading some more cacodemon ; it 's some! Next hallways room as well as an email referencing Quake 43 a trapped on. And # 387 ), which triggers a maggot ahead of you Aerospace... And three zombies appear and listen to the right and find some shells and health then the! And revenant your composure unique feature is the shotgun at close-range quickly on! Toggle or activate the chamber, use against an imp on a or! Second that crawls from a hole near the security door in the hall to down! Off at three and battle an imp and soldier the CPU and a boss.... Forget to search the room below access ( spot someone on the right and use the machinegun for both.! And dodging projectiles and returning fire, retreat around the junction to find code! Giant doom 3 find the main portal as they drop down under the floor lowers and three zombies.! 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