You will need the book at area #4 if you want to summon the Guardian Spirit of Helm and restore the Hold. Quest: The Kobold Prisoners The warden is not too tough, and you'll need to kill him for his key. Kill them, then head to the cave they were speaking of, noted on the map. A. It's also really difficult at times. Follow the conversation thread that begins "There is need for you in the village, but you go about it all wrong," and he will ask you to retrieve his sword. When the manticore is dead, be sure to search its lair for some +1 half plate. Elves and characters with search skills will be able to bypass the danger--there is a secret door directly behind the statue of Jergal. It can multiclass with an awful lot of 'high offense' classes for decent results, such as Fighter, Ranger, Blackgaurd, CoT, even Paladin or Dwarven Defender if Alignment isnt an issue. Take the potion while fighting an element, and have it chase you into a hallway that is not currently safe. Don't ask too much about her background. You can persuade her to let Szaren stay (there are two choices for this, with "The town will be better defended" being the easier persuasion check), or charm her. Accompanying each of them are four sixth-level medusa handmaidens. Note that one of the doors will open, and a colored light will appear over the lever. Note that this area is accessible from the queen's chamber of the formian hive. . The formian queen will offer her assistance in fighting the salad. Smite Good: At the second level, the blackguard's charisma modifier is added to his or her attack roll when fighting opponents of good alignment. And to the east of the floor lever you'll find a shadow robe (casts camouflage and displacement, each once per day). Characters with decent persuasion skill can convince him to leave for Silverymoon or Neverwinter, but you will need to pay him one or 10 gold pieces (depending, again, on a persuasion check) to leave. DebugMode=1 dm_spawnitem your item code DebugMode=0 NWN Console Commands With every other level gained, the arcane archer receives a +1 bonus, beginning at first level, with a maximum of +5. Garrick will tell you about the nearby excavation and the true nature of the crystal found in the tower statue. all i got was some dubstep producer..lol. Give him a cheap gem or snatch the baby when prompted. Examining the statue will reveal two large rubies for eyes. On the second floor of the temple, your goal is to flip each of the levers in order to unlock the doors to the chamber of the mythallar. Help the others kill the kobolds that have invaded. To Hilltop Foothills B. Bandit Camp C. Bandit Cave D. Hermit's House E. Tomb F. Wyrmling Cave G. Gnoll Cave. Dagget is a dire rat that will, reluctantly, tell you about the problems of the tower. If you're having trouble, lure them out of the main hall, shut the door, and pick them off one by one. After entering the temple, you will be attacked by two unholy priestesses. Secret doors near the entrance will help you avoid this ambush spot. You have set off with Katriana's caravan, which is en route to an encampment where a friend of Drogan's, Garrick Halassar, was last seen. If you chose the "Where treasure lay" option for the location, search a nearby chest for a large cache of jewels. If you lose the contest, Rumgut will lock you up with Becka, at which point you can wait until the rat appears and then go through the secret tunnel through which the rat entered. There are a few ways to save Becka, though. Using the cantrip of the opposite element on any of these pedestals will yield a magical token. His CR was "impossible", but I was able to beat him easily with a level 8 paladin. The maximum level for the harper scout prestige class is five. Proceed through the desert to the bedine camp. And you'll feel better for not having to set the game to "easy.". With the artifacts in hand, return to Drogan's farm. Additionally, at the fifth level, it gives the assassin a +1 to reflex saving throws against traps, and at the 10th level, it increases that bonus to +2. The common notation for dice in D&D is XdY, where X is the number of dice, and Y is the type of die rolled. Then head down into the underground ruins. Wizard Spells Spreadsheet: 52kb: Download (Ext.) When the conversation is over, she will attack. GameSpot may get a commission from retail offers. If the secret door isn't found, though, you'll have to traverse the hallway. Fight your way through the caves to the four cells in the western area. Luckily, you don't have to. Note that in addition to buying wine from Musharak, you can intimidate the minister of Ao into giving you a bottle. It isn't much of a catacomb--in fact, it's more of a "room." You can then let them go, convince them to leave, and ambush them, or just attack them yourself in the kitchen. Looting the graves in the crypt will cause you to be attacked by the undead and will shift your alignment to evil. If you tell it to leave, your alignment will shift to good. Characters with normal intelligence or high wisdom will be given an extra option: "Where treasure lay" Otherwise, your choice of opening lines has no effect other than the setting of your battle against the wise wind. Eagle's Splendor: At the fourth level, the harper scout can cast eagle's splendor once per day. Neverwinter Nights Official Campaigns. There a few places of note along the way. This ability is granted at the third level, and it can be used once a day. Once the dragon is dead, grab his head and the mask, and loot his treasure. A. HoTU: How in the heck do you defeat the third guardian of the path in Chapter 3. Along the way, you can stop in the orc cave to kill some orcs (including a level-one humanoid/level-four ranger orc chieftain) for loot and experience. Namely, a good majority have been turned into undeadine. If you decide to free the slaves, you must clear a path to the exit for them. (However, he will not speak with you if you've only saved Nafeeli from the gnoll caves). Also search the chests and nearby racks for some random, medium, and high-level treasure. Use the key to open the door to the tomb, then get ready for your toughest fight yet. Once the boulder is moved, head down to the dragon cave. [1] The Arcane Archer can cast spells and use a bow with great skill. Sport news, results, fixtures, blogs and comments on UK and world sport from the Guardian, the world's leading liberal voice Bards can also play a song to distract the kobold. He will also give you an inkwell. If you google "nwn tynan" the first page listed is this: There's no way to avoid this room, unfortunately. In his pen, however, he has three angry black bears. Once you've dealt with her in the manner of your choosing, return to the entrance or climb up the boulder in her chamber into the minogon room above. August 2019 in Official Campaigns. Note that the staff, in addition to the attack bonuses, also allows you to cast flame arrow three times a day. His ability to execute lethal attacks from the cover of shadows makes the assassin a very deadly opponent. When you can safely continue, head up the stairs. You can also get him to leave by asking him if he had anything to do with Hol's death. Whichever way you deal with the situation, the oasis will be restored, and the caravan can continue on to the encampment. Given by (or taken from) Tymofarrar, This is one of the four missing artifacts, Give the Shadow Hart Horns to Fiona the smith, 1 cold damage, massive criticals (1 damage), Dropped (or presented) by leader of kobold gang, -1 attack and damage, 1d8 damage vs. undead, +2 saving throws vs. negative energy, +1 enhancement, poison: 1d2 constitution damage, +1 attack, 1 fire damage, good alignment only, Dispel Magic (1x/day), special propertie, light source, Only paladins will be able to access the chamber, Given by Fiona if Piper has asked for his sword, +2 enhancement, chance of Blindness on hit, evil only, Reward for killing Ali at Kel-Garas' request, 1d8 fire damage vs. undead, +1 enhancement, +2 enhancement vs. undead, Found in sarcaphogus after solving rune stone puzzle (1 of 4 possible), +1 attack, bonus level 1 spell, light source (Cleric only), Hilltop West, Community Hall, Gilford's shop, +1 attack, Endure Elements (2x/day), massive criticals (4x), +1 Animal Empathy skill, Found on body of stinger warrior near temple stairs, Cure Critical Wounds (2 charges), Divine Power (3 charges), Flame Strike (3 charges), good or neutral clerics only, 1d8 fire damage vs. undead, +1 enhancement, +2 enhancement vs. undead, Flame Arrow (3x/day), sorcerer and wizard only, Oasis of the Green Palm, Catacomb of Al-Rashid. You can, however, persuade Riisi to give you some items. Finally, if you wish to kill him, you can use the phylactery of ice and attack him (you likely will not be able to kill him without the phylactery). Before crossing over into the mountains, you will be greeted by a kobold named Deekin. Don't bother opening it unless you want some minor experience. This light represents which path is now safe. Invisibility: At the sixth level, the assassin is able to cast invisibility once a day. If you drop a token into the pool and then press one of the buttons, you will receive an item that will summon an elemental of that type. Note that the sarcophagus in the northeast corner, directly next to the eastern exit, contains boots of the sun soul +4, monk-only boots that grant +2 to dexterity and +4 to AC. Notice the remnants of a large battle--gnoll and kobold corpses abound. To the Asabi Camp B. Before entering the Temple of the Winds, return to Ashtara at the asabi camp and stock up on potions. By the time you make it to the top floor, it will be too late. Help the master jumper, and he'll open the blocked passage. Enchant Arrow: This is a natural bonus to bow skills added to the arcane archer's attack and damage rolls. In a weapon rack in that same southeastern passageway, you'll find a shadow sword, a +2 two-bladed sword that does 1d8 damage and adds 1d4 acid damage. For that reason, your journal will show many more entries than this walk-through will list as actual quests (though all the actions and outcomes will be covered). The belt is worth buying if you can afford it--it offers +1 damage resistance and allows you to cast haste once a day. Kill them and then rest up. Once all the levers are activated, the doors to the chamber will open. Before grabbing the cloak, however, note the squares without lights. Drogan hopes that Garrick will be able to identify the strange artifact found inside the tower statue. Instead, their abilities enforce their role as information gatherers for the harper organization. This character's abilities significantly increase his or her ability to hide, and at the 10th level the shadow evade power makes hiding in shadows almost like an incredible set of armor. Before leaving the encampment, talk to Torias. Ferran will also tell you about the shadow hart, and how he needs its horns to make medicine for his ailing wife. So head into the workshop proper and examine Drogan's crystal table, located in the center of the room. If you have items that will help you against the undead, all the better. Summon Fiend: At the fifth level, the blackguard can summon a succubus. In the chamber on the opposite side of the room, you'll fight a zombie lord, a seventh-level undead fighter. You must take the rod of blight to the altar for Lathander located in the House of the Morninglord. Ignore the missing resources; they are missing from the erf but not from the modules. You will be given a selection of opening lines. The products discussed here were independently chosen by our editors. After creating the stone, the urns and the machine will be destroyed. A. (You can put the cloak back and the lights will return if you need to see the path again). Latest news, breaking news and current affairs coverage from across the UK from theguardian.com To the Asabi Camp B. Read the confessions of Karsus to return to the great library. The oxen can clear the lower levels of the kobold caves in a hurry. ALL RIGHTS RESERVED. These may be different within the game itself. A. Caravan B. Bedine Camp C. Catacomb of Al-Rashid D. House of the Morninglord E. To the Tomb of Kel-Garas. 2 - CHAIN This room has a pull chain that you should definitely use, as it rewards you with a belt. Throw everything you have at the undead guardians. There are several ways to do this. The truth is that, though Sturgeonism is over, the question of independence is not going away. Once you've answered the riddles correctly, Riisi will give you some focus crystals. Battle Horror C. Helmed Horror D. To Second Floor. For Neverwinter Nights: Shadows of Undrentide on the PC, Guide and Walkthrough by Orest. Continue through the wood and search the bones beneath the tree. You can't open the glowing chest, ever. Kill them all, and destroy the egg sacs. If you cast a spell for Talissica, she will give you a ring of protection +3. While the protective circle is active, the dead wind cannot be harmed. He is a tough opponent but nothing you can't handle. Look at the lights shining on the tiles. You will definitely be attacked by groups of asabi, and you'll need to fight your way to the large stone structure at the opposite end of the ruin. 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