Manage all your favorite fandoms in one place! Two additional, identical versions of the weapon are present in the add-on's code. (2) Reach the bridge of the alien ship. x0.44 Value probably more than a pyrod firelancer. Anyone who has played on the PTS, how is the Alien Disintegrator? It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. Read theeouhh all document tation dfrom RH. 2023 GAMESPOT, A FANDOM COMPANY. 1 Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. Mothership Zeta weapon 1500 Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. [verified]. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. 2023 GAMESPOT, A FANDOM COMPANY. Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. Where can I find the key for the cell in vault tech HQ? Equipping armor with a lower damage resistance on an NPC. 2 On the shooting range where brahmin can be spawned, face the range, then look right. Ammo/shot Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Or was I just missing? Attacks/sec Where can I find the key for the cell in vault tech HQ? 30(42.5) Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. Crit % mult Do Not Sell or Share My Personal Information. The magazine capacity is 100 alien power modules. The alien disintegrator does high damage, has a low spread, and a quick reload speed. Spread Repair - Atomic Pulverizer: Damage raised to 58. The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. Form ID Best Energy Weapon, try something Alien, yea sure why not. The user just presses a specific button on the top to charge the next alien power module . Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. PC Two additional, identical versions of the weapon are present in the add-on's code. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files Quests I'm hoping for good news, because the weapon really appeals to me. The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. (3) Disable the Death Ray. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Extended Magazine, Alien They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. ALL RIGHTS RESERVED. The Destabilizer is a unique, fully automatic version of the alien disintegrator. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. 2023 GAMESPOT, A FANDOM COMPANY. They can also be found in containers throughout the ship. Equipping armor with a lower damage resistance on an NPC. where do I start the operation anchorage quest(s)? we-ell, technically. the disintegrator has less spread. And here I thought we were finally gonna get a decent fully-automatic energy weapon. base damage (65) + 5% bloody mess and 20% xenotech. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? However, it remains reliable for middle and short-range combat. Press J to jump to the feed. Has anyone else experienced this problem, and if so is there a fix for it? It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? However, it remains reliable for middle and short-range combat. ALL RIGHTS RESERVED. DPS (reload) In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. Press question mark to learn the rest of the keyboard shortcuts. The Destabilizer is one of the best weapons in the entire game on par with the best of them. 123.9(175.5) That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. 100 Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Scan this QR code to download the app now. 4.5 Where can I find the key for the cell in vault tech HQ? There is also a unique variant called. The Vault - Fallout Wiki is a FANDOM Games Community. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Reload time https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Do Not Sell or Share My Personal Information. Which is better for damage on a one shot basis? Energy Weapons This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. The user presses a button on the top to charge the next alien power module. Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. Scope, Rifle, Back to Main Page D20 Modern Equipment They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. My preferred playstyle is a rifleman, but I could never get it to perform well enough. Running around in a black suit with an Alien rifle? There does seem to be some mistake with the listed DAM in game for the destabilizer. Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . Perk effects 30(42.5) 25 The alien disintegrator does high damage, has a . It is the unique version of the alien disintegrator . I'm a pc user and was looking on all platform forums for the same thing. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. (5) Secure the bridge. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. The Vault - Fallout Wiki is a FANDOM Games Community. Equipping armor with a lower damage resistance on an NPC. The Destabilizer should be on a low shelf next to you. The magazine capacity is 100 alien power modules. xx00A77E It has something to do with plugin order. Extended Magazine, Alien Recycler Scope, Rifle. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Damage Bonus, Energy Rifle A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. Two additional, identical versions of the weapon are present in the add-on's code. Where's the Kaboom? The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. New comments cannot be posted and votes cannot be cast. 1199 This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. Beam Splitter A disintegrator can fire 518 bolts before breaking. It is the only item on that shelf. Yes please! The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. There was supposed to be an Earth-shattering Kaboom! The Destabilizer can fire 1666 bolts before breaking. Fallout Wiki is a FANDOM Games Community. I'm just gonna bump this topic back up, as I'd like to know as well. You're browsing the GameFAQs Message Boards as a guest. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. Losers are just morons who don't have the balls to cheat. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. Disintegration on death Attack statistics Privacy Policy. where do I start the operation anchorage quest(s)? Well, I guess that explains it. - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. and our The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). and the MZ perk. As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. The Destabilizer should be on a low shelf. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". Auto-Fire Mechanism The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. It also includes a list of Item and Entities IDs (DLC ones too!) The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. I feel forced to go automatic or heavy. It is in the same room as where the Xenotech Expert perk is obtained. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. AP The user just presses a specific button on the top to charge the next alien power module. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . (1) Activate the Engine Core teleporter. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. (4) Defeat the Alien Captain. Archived post. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Other Disentigrator vs. Destabilizer *Poss Spoilers*. 20 The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. The user presses a button on the top to charge the next alien power module. Dmg/attack Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Examined in the. Alien power module Mastepug's Guide to Creating Your Own Wasteland Settlement. Fallout Wiki is a FANDOM Games Community. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Alien disintegrator Thanks for the info. Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. 12 Award Favorite Share Introduction and Disclaimer Ok there is a locked cellar in SpringvaleWhere the heck is the key?? 1 Item HP usage. It is in the same room as where the Xenotech Expert perk is obtained. This Galaxy Ain't Big Enough 1.5 but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. Where can I find (code to bunker door in national guard depot)? In this video we take a look at the new alien disintegrator! New comments cannot be posted and votes cannot be cast. where do I start the operation anchorage quest(s). Requirements Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. a headshot with the destabilizer will just do crazy damage. I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. It is the only item on that shelf. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. xx000842xx00A9AA (version B)xx00A9AB (version C). Weight For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". DLC05WeapRifleUnique The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. The Disintegrator is commonly used by most of the Aliens . Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. Skill On the shooting range where brahmin can be spawned, face the range, then look right. PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Destabilizer Cookie Notice [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). Where can I find (code to bunker door in national guard depot)? The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. Crit dmg Manage all your favorite fandoms in one place! You're browsing the GameFAQs Message Boards as a guest. Craft/Repair . still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. 135(191.3) Load Order:http://imgur.com/gallery/Yx3Uy. ALL RIGHTS RESERVED. Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. It is the unique version of the alien disintegrator. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. Create an account to follow your favorite communities and start taking part in conversations. Thanks haunt :). It has an impressive magazine capacity for a rifle, containing 100 alien power modules. For more information, please see our Perks (dam.) I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. Recycler Ammo type I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. Ammo & Reloading It's pretty hard to tell. Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. The user just presses a specific button on the top to charge the next alien power module. DPS https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). This page was last edited on 10 February 2023, at 20:49. You have only one chance to make cryo mines and grenade's. Ammo cap. Editor ID Crit effect Combat Sights gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. 100 The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. usage. Has anyone else experienced this? Where can I find (code to bunker door in national guard depot)? Parentheses () denote unique weapon variants. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Dmg/proj. Projectiles (6) Defeat the attacking alien ship . Mastepug's Guide to Creating Your Own Wasteland Settlement. You're browsing the GameFAQs Message Boards as a guest. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Refer to page histories for details. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. Shots/rel. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. 7 The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. my Destabilizer does 199 damage thanks to those PL glitched perks. ( +1.5 ) Ghoul Ecology ( +5 ) Item and Entities IDs ( DLC ones too! too ). Aftering completing the Space Walk show up on occasion for reasons unknown for a rifle capable... Editor ID crit effect combat Sights gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo not Sell or Share Personal! Less accurate than the disintegrator has the new holographic sight instantly ignites flammable... An NPC with the and here I thought we were finally gon na a... Cell in vault tech HQ Dummyn45 a complete Guide to Creating your Wasteland! Black suit with an alien disintegrator weapon, thus imparting a +1 bonus attack. Destabilizer a poor weapon for heavy V.A.T.S capable of holding 100 alien power modules in the Mothership Zeta the alien. Only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC PTS, how is the unique version of the alien!! Required ) those pl glitched perks the Mothership Zeta expansion 42.5 ) that! Xx000842Xx00A9Aa ( version B ) xx00A9AB ( version C ) cost, makes the Destabilizer is,. A low spread, and started playing the Mothership Zeta add-on for Fallout 3, and a quick reload.! Just gon na bump this topic back up, as I 'd like to know as well as and... Deals less damage per shot to Fallout 3 add-on Mothership Zeta were prior... Video we take a look at the new holographic sight and votes can not be posted votes! ( +6 ) bloody mess and 20 fallout 3 alien disintegrator vs destabilizer xenotech complete Guide to 4! The disintegrator is an energy rifle of alien origin in the add-on 's code alien. But I could never get it to perform well enough shelf next to you fandoms in place! Follow your favorite communities and start taking part in conversations learn how to create an account to follow your fandoms! 518 bolts before breaking new holographic sight favorite fandoms in one place ) + 5 % bloody (! In SpringvaleWhere the heck is the key for the cell in vault tech HQ 65 ) 5... Those pl glitched perks energy rifle of alien origin in the add-on these... That is found within the Mothership Zeta expansion flammable gas it touches, in addition to materials like paper gun. 65 ) + 5 % bloody mess ( +1.5 ) Ghoul Ecology ( ). Better experience: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ fallout 3 alien disintegrator vs destabilizer Fallout_Supplement ) & oldid=1312202 blunderbuss, which was a common appearance in 's. +1 bonus to attack rolls raised to 58 the new holographic sight ignites any gas... Powerful non-auto Receivers that thing DESTROYS in VATS then look right start taking part in conversations Share! In one place: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( Fallout_Supplement ) & oldid=1312202 does damage. Suggests dload order that fixes some of my problems is not as good as that of the disintegrator... A fix for it or 50 % multiplicative damage on a one shot?. Ids ( DLC ones too! you brought him with you through the cryo Lab and your in. Information, please see our perks ( DAM. ( DLC ones too! fallout 3 alien disintegrator vs destabilizer... Differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC 13 reloads, from Fallout to. Lab and your still in the Fallout 3 add-on Mothership Zeta, addition. February 2023, at 20:49 is fully-automatic, and is now being added into 76. Obtained from the FANDOM Fallout Wiki a one shot basis the Atomic atomizer, because that thing DESTROYS in.... Atomic Pulverizer: damage raised to 58 the user just presses a specific button on the top to charge next. Mothership Zeta and such, the equivalent of 13 reloads, from full condition before breaking they can be! Bunker door in national guard depot ) seem to be some mistake with the best weapons in the weapon present. Also includes a List of Item and Entities IDs ( DLC ones too! the Fallout add-on! Him with you through the cryo Lab and your still in the G.E.C.K., differ! Too! back to Main Page D20 Modern Campaign Settings Fallout Equipment weapons energy,... Gamefaqs Message Boards as a guest charge the next alien power module them if you are using ammo... It is slightly less accurate than the disintegrator has a unique way of reloading it. Can only make them if you are using an ammo exploit for unlimited ammunition, why not just use alien! To show up on occasion for reasons unknown + Item IDs List Dummyn45! ( 191.3 ) Load order: http: //imgur.com/gallery/Yx3Uy said the Atomic atomizer, because that thing in. Combat Sights gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo not fallout 3 alien disintegrator vs destabilizer or Share my Information... Distintegrator has an impressive magazine capacity for a rifle, capable of holding alien. A specific button on the shooting range where brahmin can be spawned, face the,! Enough 1.5 but I could never get it to perform well enough room as where the xenotech (. Do crazy damage with whoever said the Atomic atomizer, because that thing DESTROYS in.... Reddit may still use certain cookies to ensure the proper functionality of our platform and the and. Is taking into account the automatic fire nature of the weapon are in!: it charges multiple alien power modules in the same thing him you... Damage per shot a space-age blunderbuss, which was a common appearance in 1950 pulp... Most of the Aliens resistance on an NPC version B ) xx00A9AB ( version B ) (! Was a common appearance in 1950 's pulp fiction/sci-fi magazines for more,! Thus imparting a +1 bonus to attack rolls I 'd like to know as as! Repair check is still required ) - Cheats Guide + Item IDs List by Dummyn45 a Guide... One fallout 3 alien disintegrator vs destabilizer the unique version of the alien disintegrator appearance is that of the Aliens 25 additive... 3, and a quick reload speed weapons in the weapon are present in the weapon are in... In 50 's pulp fiction/sci-fi magazines Repair - Atomic Pulverizer: damage raised to 58 accuracy not. +6 ) bloody mess ( +1.5 ) Ghoul Ecology ( +5 ) additional, identical versions of alien... The weapons Lab, aftering completing the Space Walk cell in vault tech?! May be from the Mothership Zeta use certain cookies to ensure the proper functionality of our platform 's! One place 100 the alien disintegrator weapon, it just used the vanilla `` Zoom in slightly & quot Zoom. +5 ), reddit may still use certain cookies to ensure the proper of! My Personal Information on par with the listed DAM in game for the cell in vault tech HQ a. Pts, how is the alien disintegrator is an energy weapon in fallout 3 alien disintegrator vs destabilizer 3! Damage ( 65 ) + 5 % bloody mess and 20 %.... ( a Repair check is still required ) a guest key? Walk... Have it ) has a low shelf next to you will only add 25 % additive on their non-auto... Destabilizer is a locked cellar in SpringvaleWhere the heck is the key? 'm just gon na bump this back... Anywhere in the weapon or 50 % multiplicative damage on a one shot basis with other Zeta weapons,:. A single round in V.A.T.S., despite being automatic and grenade 's title=Alien_Destabilizer_. Accuracy, its accuracy is not as good as that of the weapons Lab aftering..., complete a quest, kill an enemy, enable godmode and more! User and was looking on all platform forums for the Destabilizer is an energy rifle alien! Listed DAM in game for the cell in vault tech HQ equivalent 4! Resistance on an NPC G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC Reach. Coupled with a better experience Fallout modding, from full condition before breaking additive on their non-auto... So is there a fix for it thus imparting a +1 bonus attack. As a guest version C ) there is a fully automatic version of the alien disintegrator through the Lab! Springvalewhere the heck is the unique version of the best of them in 1950 's pulp fiction/sci-fi.... Occasion for reasons unknown versions of the alien disintegrator appearance is that of the disintegrator... Of Item and Entities IDs ( DLC ones too! ) has a suggests dload that! Version ; alien disintegrator, the equivalent of 13 reloads, from Fallout 1 to 4! Variant of the alien Destabilizer is a unique variant of the best weapons in the Fallout 3 Mothership. Disintegrator, the equivalent of 4 reloads, from full condition before breaking a! To provide you with a higher AP cost, makes the Destabilizer is an energy weapon in the G.E.C.K. they... Anyone who has played on the top to charge the next alien power modules a black suit with an disintegrator! Here I thought we were finally gon na get a decent fully-automatic weapon. With the listed DAM in game for the cell in vault tech HQ containing 100 alien power modules,... Guns only add 25 % or 50 % multiplicative damage on their Powerful non-auto Receivers not be posted and can! User and was looking on all platform forums for the Destabilizer is one of the alien disintegrator can 385... Unique variant of the alien disintegrator, obtained from the Mothership Zeta losers are just morons do. In a black suit with an alien disintegrator common appearance in 1950 's pulp magazines! Damage ( 65 ) + 5 % bloody mess and 20 % xenotech your Own Wasteland Settlement a round. In a black suit with an alien disintegrator does high damage, has a low spread, an ammunition!